Player Matchup

Artemis
Artemis
 
Artemis
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Azrien11
Cthulhu
Level 10
God Stats
2W - 1L
1,500 SR
Queue Stats
34W - 38L
1,318 Elo+
Party 2
Ymir
Ymir
UNCHAINED9
Ymir
Level 8
God Stats
5W - 4L
1,500 SR
Queue Stats
23W - 26L
1,236 Elo+
Party 2
Baron Samedi
Baron Samedi
erbs
Baron Samedi
Level 87
God Stats
77W - 82L
1,606 SR
Queue Stats
232W - 255L
1,339 Elo+
Party 2
Pele
Pele
ninjassaxin
Pele
Level 29
God Stats
25W - 29L
1,499 SR
Queue Stats
166W - 170L
1,474 Elo+
Solo
Team Averages
Level 39
1,521 SR
1,373 Elo+

VS

Team Averages
Level 18
1,457 SR
1,405 Elo+
Tiamat
Tiamat
AdeptStingray24
Tiamat
Level 36
God Stats
5W - 4L
1,604 SR
Queue Stats
43W - 50L
1,397 Elo+
Party 1
Jormungandr
Jormungandr
Jeno_24
Jormungandr
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,509 Elo+
Solo
Agni
Agni
LeonMadBoy
Agni
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,404 Elo+
Solo
Cabrakan
Cabrakan
TO4ST3D R4COON
Cabrakan
Level 25
God Stats
1W - 4L
1,182 SR
Queue Stats
25W - 24L
1,472 Elo+
Party 1
Medusa
Medusa
collaid
Medusa
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,242 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
19
13 / 2 / 27
12,559
1,256
23,059
7,401
2,907
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Azrien11
Cthulhu
18
5 / 1 / 22
11,150
1,115
10,577
13,093
15,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
3 / 1 / 22
11,042
1,104
9,680
11,560
15,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
erbs
Baron Samedi
19
8 / 1 / 29
12,287
1,229
17,452
7,149
3,212
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
18 / 2 / 14
12,990
1,299
18,716
9,394
3,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

297

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 9 / 5
9,974
997
11,047
18,086
9,155
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Jeno_24
Jormungandr
15
1 / 10 / 3
9,207
921
3,747
16,304
8,580
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
1 / 10 / 3
9,545
955
8,335
14,002
4,504
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cabrakan
15
3 / 6 / 2
10,118
1,012
11,825
22,734
14,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
collaid
Medusa
15
0 / 12 / 3
8,306
831
6,199
15,877
5,291
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

161
Kill Participation
23
47
Kills
7
7
Deaths
47
114
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
13
2
27
13.25
L
2
9
5
0.5
W
Cthulhu
Azrien11
Cthulhu
5
1
22
16
L
Jormungandr
Jeno_24
Jormungandr
1
10
3
0.25
L
1
10
3
0.25
L
Cabrakan
3
6
2
0.67
W
3
1
22
14
L
Medusa
collaid
Medusa
0
12
3
0.13
W
Baron Samedi
erbs
Baron Samedi
8
1
29
22.5
W
18
2
14
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,484
Damage
41,153
48,597
Taken
87,003
40,102
Mitigated
42,081
10,075
Healing
2,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
23,059
14,691
0
1,091
7,401
2,907
0
6,116
1,285
0
43,907
L
11,047
1,198
100
1,756
18,086
9,155
0
8,569
9,517
27,466
0
W
Cthulhu
Azrien11
Cthulhu
10,577
1,704
282
962
13,093
15,042
0
10,356
2,737
17,991
0
L
Jormungandr
Jeno_24
Jormungandr
3,747
952
0
0
16,304
8,580
0
6,111
10,193
16,796
0
L
8,335
1,340
0
323
14,002
4,504
0
4,915
9,087
28,460
0
L
Cabrakan
11,825
2,068
0
304
22,734
14,551
0
10,730
12,004
34,843
0
W
9,680
2,062
0
1,123
11,560
15,270
0
7,504
4,056
16,204
0
L
Medusa
collaid
Medusa
6,199
3,932
0
0
15,877
5,291
0
7,384
8,493
0
8,406
W
Baron Samedi
erbs
Baron Samedi
17,452
3,824
2,176
3,609
7,149
3,212
0
4,614
2,535
44,770
0
W
18,716
3,904
0
832
9,394
3,671
0
6,364
3,030
0
32,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,028
Gold Earned
47,150
178
Minions Killed
151
9
Camps Cleared
4
900,087
Distance Traveled
710,334
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
12,559
1,256
46
5
1
164,956
0
L
Tiamat
9,974
997
26
3
1
149,434
0
W
Cthulhu
11,150
1,115
23
2
3
187,590
0
L
Jormungandr
9,207
921
9
1
1
136,910
1
L
Agni
9,545
955
37
4
2
149,739
0
L
Cabrakan
10,118
1,012
74
7
0
162,886
0
W
Ymir
11,042
1,104
9
1
0
167,004
0
L
Medusa
8,306
831
5
1
0
111,365
3
W
Baron Samedi
12,287
1,229
65
7
1
173,067
0
W
Pele
12,990
1,299
35
4
4
207,470
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role