Player Matchup

Zeus
Zeus
SenpaiSwanky
Zeus
Level 104
God Stats
0W - 2L
1,529 SR
Queue Stats
33W - 24L
1,710 Elo+
Party 2
Cthulhu
Cthulhu
SleepEZzz
Cthulhu
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,217 Elo+
Solo
Cernunnos
Cernunnos
Tunå
Cernunnos
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 23L
1,731 Elo+
Party 2
Team Averages
Level 95
1,510 SR
1,553 Elo+

VS

Team Averages
Level 124
1,568 SR
1,579 Elo+
Zeus
Zeus
IAMTHEFUGIE
Zeus
Level 121
God Stats
4W - 6L
1,517 SR
Queue Stats
265W - 242L
1,538 Elo+
Party 1
Rama
Rama
ImMrTomato
Rama
Level 121
God Stats
8W - 4L
1,656 SR
Queue Stats
254W - 229L
1,537 Elo+
Party 1
Cthulhu
Cthulhu
tava1
Cthulhu
Level 129
God Stats
3W - 1L
1,529 SR
Queue Stats
66W - 42L
1,660 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 7 / 1
12,573
740
16,387
14,507
9,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
SleepEZzz
Cthulhu
14
2 / 6 / 7
11,508
677
9,858
26,400
31,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cernunnos
Tunå
Cernunnos
13
1 / 9 / 5
9,688
570
7,318
17,594
6,189
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 4 / 13
12,700
747
25,489
10,518
4,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
14 / 4 / 5
13,833
814
13,942
15,437
7,517
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
tava1
Cthulhu
15
1 / 3 / 13
11,080
652
11,864
17,752
22,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
53
11
Kills
22
22
Deaths
11
13
Assists
31
Player
Kills
Deaths
Assists
KDA
W
7
4
13
3.38
W
14
4
5
4.13
L
8
7
1
1.21
L
Cthulhu
SleepEZzz
Cthulhu
2
6
7
0.92
L
Cernunnos
Tunå
Cernunnos
1
9
5
0.39
W
Cthulhu
tava1
Cthulhu
1
3
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,563
Damage
51,295
58,501
Taken
43,707
47,195
Mitigated
34,437
7,105
Healing
9,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,489
2,456
0
2,006
10,518
4,598
1,174
6,543
3,771
53,488
0
W
13,942
11,997
0
4,040
15,437
7,517
2,115
11,242
3,667
0
55,153
L
16,387
2,337
0
2,478
14,507
9,351
504
8,234
5,387
58,161
0
L
Cthulhu
SleepEZzz
Cthulhu
9,858
481
403
3,610
26,400
31,655
56
13,110
11,984
29,154
0
L
Cernunnos
Tunå
Cernunnos
7,318
1,333
0
614
17,594
6,189
336
13,018
3,531
0
16,507
W
Cthulhu
tava1
Cthulhu
11,864
370
409
3,446
17,752
22,322
0
7,900
9,533
33,422
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,769
Gold Earned
37,613
168
Minions Killed
204
5
Camps Cleared
9
865,860
Distance Traveled
869,566
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
12,700
747
63
4
2
264,514
5
W
Rama
13,833
814
84
5
5
274,286
3
L
Zeus
12,573
740
117
7
5
272,235
3
L
Cthulhu
11,508
677
21
1
0
322,850
0
L
Cernunnos
9,688
570
30
2
0
270,775
2
W
Cthulhu
11,080
652
57
3
2
330,766
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role