Player Matchup

Neith
Neith
Chimp110702
Neith
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 37L
1,455 Elo+
Party 3
Mercury
Mercury
ChunkyCareBear
Mercury
Level 59
God Stats
0W - 1L
1,784 SR
Queue Stats
12W - 17L
1,445 Elo+
Party 1
Thanatos
Thanatos
Soap18
Thanatos
Level 28
God Stats
1W - 1L
1,130 SR
Queue Stats
7W - 10L
1,432 Elo+
Party 1
Geb
Geb
mikeruharushi
Geb
Level 8
God Stats
12W - 4L
1,500 SR
Queue Stats
52W - 36L
1,586 Elo+
Party 3
Ra
Ra
xXG1lfSlay3rXx
Ra
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 2L
1,634 Elo+
Party 1
Team Averages
Level 23
1,483 SR
1,510 Elo+

VS

Team Averages
Level 20
1,480 SR
1,435 Elo+
Discordia
Discordia
Nephilimic
Discordia
Level 43
God Stats
1W - 0L
1,692 SR
Queue Stats
29W - 28L
1,500 Elo+
Party 2
Bellona
Bellona
Projectic
Bellona
Level 25
God Stats
23W - 14L
1,566 SR
Queue Stats
82W - 74L
1,490 Elo+
Party 2
Jormungandr
Jormungandr
Quindevland
Jormungandr
Level 8
God Stats
3W - 7L
1,143 SR
Queue Stats
11W - 17L
1,337 Elo+
Party 2
Erlang Shen
Erlang Shen
Rolito64
Erlang Shen
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,420 Elo+
Solo
Amaterasu
Amaterasu
funke321
Amaterasu
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 24L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 4 / 8
13,734
1,145
23,135
12,514
5,108
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
5 / 16 / 13
12,494
1,041
21,868
26,046
10,538
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thanatos
Soap18
Thanatos
18
10 / 8 / 9
13,873
1,156
15,820
20,216
8,326
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
0 / 8 / 16
12,385
1,032
4,591
34,445
30,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

19
0 / 10 / 16
11,542
962
12,435
15,519
6,400
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

140

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Nephilimic
Discordia
20
7 / 4 / 29
13,048
1,087
26,983
8,704
4,051
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
Projectic
Bellona
20
6 / 5 / 27
12,841
1,070
14,618
22,011
20,782
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jormungandr
Quindevland
Jormungandr
20
12 / 3 / 30
15,481
1,290
24,251
17,838
30,107
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Erlang Shen
Rolito64
Erlang Shen
20
8 / 6 / 29
13,073
1,089
16,451
16,044
15,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

Amaterasu
funke321
Amaterasu
20
13 / 6 / 21
13,380
1,115
18,551
18,003
13,295
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
182
24
Kills
46
46
Deaths
24
62
Assists
136
Player
Kills
Deaths
Assists
KDA
L
9
4
8
3.25
L
5
16
13
0.72
W
Discordia
Nephilimic
Discordia
7
4
29
5.38
W
Bellona
Projectic
Bellona
6
5
27
3.9
W
Jormungandr
Quindevland
Jormungandr
12
3
30
9
W
Erlang Shen
Rolito64
Erlang Shen
8
6
29
3.75
L
Thanatos
Soap18
Thanatos
10
8
9
1.81
W
Amaterasu
funke321
Amaterasu
13
6
21
3.92
L
0
8
16
1
L
0
10
16
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,849
Damage
100,854
108,740
Taken
82,600
60,995
Mitigated
83,898
17,389
Healing
8,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
23,135
13,085
0
1,964
12,514
5,108
0
5,322
7,192
0
58,709
L
21,868
11,379
0
575
26,046
10,538
0
9,291
16,755
0
39,780
W
Discordia
Nephilimic
Discordia
26,983
2,661
315
738
8,704
4,051
0
1,886
6,818
55,975
0
W
Bellona
Projectic
Bellona
14,618
3,652
1,670
2,278
22,011
20,782
0
2,442
19,569
0
28,135
W
Jormungandr
Quindevland
Jormungandr
24,251
6,979
0
0
17,838
30,107
0
5,564
12,274
42,107
0
W
Erlang Shen
Rolito64
Erlang Shen
16,451
8,626
0
1,409
16,044
15,663
0
2,834
13,210
0
25,766
L
Thanatos
Soap18
Thanatos
15,820
6,770
0
7,685
20,216
8,326
0
9,378
10,838
0
37,396
W
Amaterasu
funke321
Amaterasu
18,551
9,011
0
1,603
18,003
13,295
0
3,794
14,209
0
27,332
L
4,591
2,004
0
4,580
34,445
30,623
0
18,177
16,268
9,150
0
L
12,435
2,124
1,352
1,233
15,519
6,400
0
9,066
6,453
20,528
1,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,028
Gold Earned
67,823
176
Minions Killed
180
6
Camps Cleared
5
988,821
Distance Traveled
1,020,369
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
13,734
1,145
76
6
1
166,407
0
L
Mercury
12,494
1,041
39
3
3
240,364
0
W
Discordia
13,048
1,087
65
5
2
204,429
0
W
Bellona
12,841
1,070
25
2
1
193,168
0
W
Jormungandr
15,481
1,290
44
4
0
220,153
0
W
Erlang Shen
13,073
1,089
22
2
2
193,013
0
L
Thanatos
13,873
1,156
35
3
2
240,195
0
W
Amaterasu
13,380
1,115
24
2
0
209,606
0
L
Geb
12,385
1,032
5
0
0
180,769
0
L
Ra
11,542
962
21
2
0
161,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role