Player Matchup

Scylla
Scylla
ACutesyLlama
Scylla
Level 119
God Stats
2W - 1L
1,463 SR
Queue Stats
51W - 67L
1,415 Elo+
Party 3
Gilgamesh
Gilgamesh
Destroyer2065
Gilgamesh
Level 101
God Stats
2W - 1L
1,584 SR
Queue Stats
50W - 59L
1,490 Elo+
Party 3
Skadi
Skadi
RxSxLegacy
Skadi
Level 83
God Stats
3W - 3L
1,449 SR
Queue Stats
33W - 59L
1,380 Elo+
Party 3
Hun Batz
Hun Batz
XxSoloSaintxX
Hun Batz
Level 126
God Stats
4W - 3L
1,329 SR
Queue Stats
79W - 106L
1,440 Elo+
Party 3
Yemoja
Yemoja
starkiller2003
Yemoja
Level 49
God Stats
3W - 3L
1,584 SR
Queue Stats
26W - 26L
1,474 Elo+
Party 3
Team Averages
Level 96
1,482 SR
1,440 Elo+

VS

Team Averages
Level 64
1,554 SR
1,520 Elo+
Chiron
Chiron
ThatManMike
Chiron
Level 44
God Stats
2W - 1L
1,752 SR
Queue Stats
44W - 40L
1,559 Elo+
Party 2
Bacchus
Bacchus
WATGOT
Bacchus
Level 87
God Stats
5W - 6L
1,636 SR
Queue Stats
132W - 115L
1,584 Elo+
Party 2
Bellona
Bellona
mxgerrta
Bellona
Level 44
God Stats
23W - 24L
1,493 SR
Queue Stats
140W - 171L
1,368 Elo+
Solo
Bastet
Bastet
skillztaspare
Bastet
Level 102
God Stats
1W - 4L
1,180 SR
Queue Stats
59W - 70L
1,486 Elo+
Party 1
Sol
Sol
xdheinzttv
Sol
Level 42
God Stats
8W - 5L
1,708 SR
Queue Stats
212W - 150L
1,603 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
11
1 / 2 / 2
6,337
576
2,212
4,317
1,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Destroyer2065
Gilgamesh
11
2 / 3 / 4
6,755
614
7,392
9,810
6,869
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mace

Mace

+10
Physical Power

Skadi
9
1 / 3 / 1
5,349
486
4,275
7,141
1,932
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
XxSoloSaintxX
Hun Batz
14
11 / 0 / 0
8,231
748
7,855
8,474
2,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 2 / 2
5,555
505
1,406
5,549
2,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
10
5 / 2 / 0
6,099
554
5,631
6,122
1,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
WATGOT
Bacchus
8
0 / 3 / 5
5,584
508
4,344
6,225
6,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bellona
mxgerrta
Bellona
10
0 / 5 / 1
5,878
534
3,539
9,187
7,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
3 / 5 / 0
5,949
541
3,945
8,526
2,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 3 / 0
6,225
566
1,868
3,854
1,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
15
16
Kills
9
10
Deaths
18
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Scylla
1
2
2
1
W
Gilgamesh
Destroyer2065
Gilgamesh
2
3
4
1.33
W
Skadi
1
3
1
0.5
L
Chiron
5
2
0
2.5
L
Bacchus
WATGOT
Bacchus
0
3
5
0.83
W
Hun Batz
XxSoloSaintxX
Hun Batz
11
0
0
11
L
Bellona
mxgerrta
Bellona
0
5
1
0.1
L
3
5
0
0.6
W
1
2
2
1
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,140
Damage
19,327
35,291
Taken
33,914
15,209
Mitigated
18,378
8,669
Healing
8,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
2,212
280
0
200
4,317
1,019
400
892
3,425
33,297
0
W
Gilgamesh
Destroyer2065
Gilgamesh
7,392
2,235
0
1,126
9,810
6,869
575
659
9,151
6,404
28,557
W
Skadi
4,275
2,436
0
1,140
7,141
1,932
0
2,224
4,917
0
29,129
L
Chiron
5,631
2,628
379
2,257
6,122
1,524
108
765
5,357
0
32,463
L
Bacchus
WATGOT
Bacchus
4,344
626
0
544
6,225
6,509
0
1,228
4,936
15,193
0
W
Hun Batz
XxSoloSaintxX
Hun Batz
7,855
2,395
0
2,485
8,474
2,845
532
1,153
7,321
0
47,788
L
Bellona
mxgerrta
Bellona
3,539
1,105
0
1,932
9,187
7,243
196
611
8,576
2,013
23,408
L
3,945
1,741
0
2,523
8,526
2,042
0
951
7,459
0
28,218
W
1,406
488
2,095
1,623
5,549
2,544
150
1,653
3,896
5,416
0
L
1,868
391
0
724
3,854
1,060
0
739
3,095
35,437
3,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,227
Gold Earned
29,735
314
Minions Killed
255
0
Camps Cleared
0
1,091,038
Distance Traveled
1,115,355
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,337
576
90
8
0
210,934
5
W
Gilgamesh
6,755
614
74
7
0
206,745
1
W
Skadi
5,349
486
47
4
0
212,957
0
L
Chiron
6,099
554
52
5
0
204,584
4
L
Bacchus
5,584
508
19
2
0
224,215
5
W
Hun Batz
8,231
748
89
8
0
253,636
2
L
Bellona
5,878
534
56
5
0
220,829
3
L
Bastet
5,949
541
50
5
0
233,005
0
W
Yemoja
5,555
505
14
1
0
206,766
1
L
Sol
6,225
566
78
7
0
232,722
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role