Player Matchup

Neith
Neith
ForZ_NeVer
Neith
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,479 Elo+
Party 2
Hel
Hel
Joaco11
Hel
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Loki
Loki
Níno
Loki
Level 155
God Stats
138W - 105L
1,618 SR
Queue Stats
245W - 240L
1,604 Elo+
Party 2
Baron Samedi
Baron Samedi
Rizunfei
Baron Samedi
Level 16
God Stats
2W - 0L
1,790 SR
Queue Stats
29W - 33L
1,474 Elo+
Solo
Kukulkan
Kukulkan
Xyarsoky
Kukulkan
Level 16
God Stats
17W - 17L
1,632 SR
Queue Stats
108W - 113L
1,458 Elo+
Solo
Team Averages
Level 40
1,608 SR
1,503 Elo+

VS

Team Averages
Level 15
1,514 SR
1,477 Elo+
Morgan Le Fay
Morgan Le Fay
CurTtles
Morgan Le Fay
Level 17
God Stats
4W - 3L
1,747 SR
Queue Stats
45W - 47L
1,452 Elo+
Party 1
Neith
Neith
Fasch
Neith
Level 26
God Stats
9W - 6L
1,653 SR
Queue Stats
9W - 6L
1,614 Elo+
Solo
Ra
Ra
HueyHellrazor
Ra
Level 5
God Stats
3W - 9L
1,508 SR
Queue Stats
12W - 25L
1,451 Elo+
Solo
Tsukuyomi
Tsukuyomi
YaKoshKoDivchina
Tsukuyomi
Level 9
God Stats
0W - 4L
1,163 SR
Queue Stats
8W - 13L
1,420 Elo+
Party 1
Erlang Shen
Erlang Shen
wouldjabowme
Erlang Shen
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 81L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
19
13 / 4 / 18
14,297
1,300
21,998
14,790
6,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hel
18
1 / 3 / 16
10,099
918
3,749
7,461
2,135
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
Níno
Loki
20
14 / 2 / 18
13,251
1,205
25,870
10,894
5,857
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Rizunfei
Baron Samedi
19
8 / 2 / 20
11,763
1,069
16,570
8,156
3,200
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
Xyarsoky
Kukulkan
20
8 / 1 / 27
12,955
1,178
18,959
6,102
2,374
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

264

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CurTtles
Morgan Le Fay
17
1 / 12 / 6
10,792
981
8,871
21,065
8,030
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
Fasch
Neith
17
5 / 6 / 3
11,993
1,090
10,786
16,309
6,369
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
0 / 6 / 2
9,321
847
634
8,535
6,394
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tsukuyomi
17
3 / 11 / 5
10,715
974
11,295
19,190
8,006
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Erlang Shen
wouldjabowme
Erlang Shen
17
3 / 9 / 4
10,647
968
10,290
26,591
23,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

143
Kill Participation
32
44
Kills
12
12
Deaths
44
99
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
CurTtles
Morgan Le Fay
1
12
6
0.33
L
Neith
Fasch
Neith
5
6
3
1.08
W
Neith
13
4
18
5.5
L
0
6
2
0.17
W
Hel
1
3
16
3
W
Loki
Níno
Loki
14
2
18
11.5
W
Baron Samedi
Rizunfei
Baron Samedi
8
2
20
9
W
Kukulkan
Xyarsoky
Kukulkan
8
1
27
21.5
L
Tsukuyomi
3
11
5
0.5
L
Erlang Shen
wouldjabowme
Erlang Shen
3
9
4
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,146
Damage
41,876
47,403
Taken
91,690
20,359
Mitigated
52,178
13,016
Healing
3,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
CurTtles
Morgan Le Fay
8,871
743
0
325
21,065
8,030
0
9,442
11,623
20,646
0
L
Neith
Fasch
Neith
10,786
4,741
0
1,009
16,309
6,369
0
4,486
11,823
0
38,089
W
Neith
21,998
13,333
0
2,571
14,790
6,793
0
3,063
11,727
0
47,160
L
634
180
0
19
8,535
6,394
0
5,520
3,015
15,066
0
W
Hel
3,749
438
2,463
1,817
7,461
2,135
0
790
6,671
5,231
0
W
Loki
Níno
Loki
25,870
11,846
0
0
10,894
5,857
0
1,015
9,879
0
40,245
W
Baron Samedi
Rizunfei
Baron Samedi
16,570
718
3,643
2,382
8,156
3,200
0
2,927
5,229
26,436
0
W
Kukulkan
Xyarsoky
Kukulkan
18,959
2,084
0
140
6,102
2,374
0
1,710
4,392
53,340
0
L
Tsukuyomi
11,295
2,689
0
211
19,190
8,006
0
8,339
10,851
0
22,542
L
Erlang Shen
wouldjabowme
Erlang Shen
10,290
5,211
0
1,444
26,591
23,379
0
11,491
15,100
0
18,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,365
Gold Earned
53,468
193
Minions Killed
157
11
Camps Cleared
3
940,294
Distance Traveled
831,143
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
10,792
981
22
2
0
170,864
1
L
Neith
11,993
1,090
65
6
0
202,146
0
W
Neith
14,297
1,300
48
4
6
202,738
0
L
Ra
9,321
847
28
3
0
75,281
2
W
Hel
10,099
918
8
1
0
115,886
2
W
Loki
13,251
1,205
30
3
4
222,018
0
W
Baron Samedi
11,763
1,069
31
3
0
200,621
0
W
Kukulkan
12,955
1,178
76
7
1
199,031
0
L
Tsukuyomi
10,715
974
24
2
1
167,795
1
L
Erlang Shen
10,647
968
18
2
2
215,057
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role