Player Matchup

Odin
Odin
ChUCky41
Odin
Level 59
God Stats
1W - 3L
1,324 SR
Queue Stats
244W - 280L
1,416 Elo+
Party 1
Hun Batz
Hun Batz
TC Jays
Hun Batz
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 92L
1,376 Elo+
Party 1
Zeus
Zeus
TheClawMayn
Zeus
Level 109
God Stats
5W - 3L
1,732 SR
Queue Stats
209W - 229L
1,434 Elo+
Party 1
Team Averages
Level 81
1,518 SR
1,409 Elo+

VS

Team Averages
Level 19
1,578 SR
1,293 Elo+
Da Ji
Da Ji
AstroSage
Da Ji
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 61L
1,404 Elo+
Solo
Sobek
Sobek
Nimbledck
Sobek
Level 22
God Stats
3W - 2L
1,620 SR
Queue Stats
10W - 18L
1,351 Elo+
Solo
Kukulkan
Kukulkan
classicpsycho
Kukulkan
Level 16
God Stats
1W - 3L
1,613 SR
Queue Stats
1W - 11L
1,122 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
13
5 / 1 / 12
9,216
709
7,104
9,658
8,132
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Hun Batz
TC Jays
Hun Batz
13
2 / 3 / 12
8,713
670
4,232
8,449
3,373
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

14
12 / 2 / 6
10,578
814
16,701
7,885
2,409
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
AstroSage
Da Ji
11
3 / 7 / 1
8,001
615
7,380
10,423
3,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sobek
Nimbledck
Sobek
10
0 / 6 / 4
7,611
585
4,295
12,048
12,460
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kukulkan
classicpsycho
Kukulkan
13
3 / 6 / 3
9,010
693
7,790
8,374
3,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
14
19
Kills
6
6
Deaths
19
30
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Da Ji
AstroSage
Da Ji
3
7
1
0.5
W
Odin
5
1
12
11
L
Sobek
Nimbledck
Sobek
0
6
4
0.33
W
Hun Batz
TC Jays
Hun Batz
2
3
12
2.67
W
12
2
6
7.5
L
Kukulkan
classicpsycho
Kukulkan
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,037
Damage
19,465
25,992
Taken
30,845
13,914
Mitigated
19,245
1,244
Healing
1,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
AstroSage
Da Ji
7,380
1,970
0
540
10,423
3,762
0
6,307
4,116
0
15,419
W
Odin
7,104
2,423
0
0
9,658
8,132
347
2,573
7,085
4,660
11,726
L
Sobek
Nimbledck
Sobek
4,295
441
0
862
12,048
12,460
0
7,364
4,684
9,586
0
W
Hun Batz
TC Jays
Hun Batz
4,232
1,072
0
808
8,449
3,373
913
5,589
2,860
0
20,668
W
16,701
4,306
0
436
7,885
2,409
1,153
4,170
3,715
47,428
0
L
Kukulkan
classicpsycho
Kukulkan
7,790
426
0
361
8,374
3,023
0
5,258
3,116
34,432
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,507
Gold Earned
24,622
121
Minions Killed
106
7
Camps Cleared
3
705,192
Distance Traveled
620,655
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,001
615
25
2
0
213,215
4
W
Odin
9,216
709
23
2
1
240,861
1
L
Sobek
7,611
585
12
1
1
201,644
3
W
Hun Batz
8,713
670
31
2
2
240,248
1
W
Zeus
10,578
814
67
5
4
224,083
2
L
Kukulkan
9,010
693
69
5
2
205,796
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role