Player Matchup

Discordia
Discordia
DonkeyUppercut
Discordia
Level 69
God Stats
0W - 1L
1,197 SR
Queue Stats
190W - 217L
1,517 Elo+
Party 1
Nemesis
Nemesis
Firebird2021291
Nemesis
Level 22
God Stats
12W - 12L
1,516 SR
Queue Stats
33W - 37L
1,512 Elo+
Solo
Chaac
Chaac
Huskyeer
Chaac
Level 18
God Stats
13W - 16L
1,325 SR
Queue Stats
55W - 70L
1,451 Elo+
Party 1
Team Averages
Level 36
1,346 SR
1,493 Elo+

VS

Team Averages
Level 66
1,675 SR
1,639 Elo+
Hel
Hel
GGGadam
Hel
Level 102
God Stats
8W - 3L
1,685 SR
Queue Stats
391W - 311L
1,692 Elo+
Party 2
Gilgamesh
Gilgamesh
SoccerMitch40
Gilgamesh
Level 29
God Stats
27W - 10L
1,782 SR
Queue Stats
156W - 81L
1,699 Elo+
Party 2
Artemis
Artemis
Z3Ro8039
Artemis
Level 68
God Stats
3W - 4L
1,558 SR
Queue Stats
47W - 50L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DonkeyUppercut
Discordia
18
4 / 6 / 6
14,460
603
41,973
21,500
8,011
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
4 / 7 / 3
14,161
590
18,667
29,774
21,522
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chaac
Huskyeer
Chaac
17
2 / 4 / 5
13,514
563
21,673
30,881
42,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
20
9 / 2 / 8
16,165
674
30,155
26,824
13,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
SoccerMitch40
Gilgamesh
18
3 / 0 / 12
14,714
613
14,692
39,129
54,253
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artemis
Z3Ro8039
Artemis
18
4 / 8 / 10
15,141
631
20,990
26,199
12,131
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
46
10
Kills
16
17
Deaths
10
14
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Discordia
DonkeyUppercut
Discordia
4
6
6
1.17
L
4
7
3
0.79
W
Hel
9
2
8
6.5
L
Chaac
Huskyeer
Chaac
2
4
5
1.13
W
Gilgamesh
SoccerMitch40
Gilgamesh
3
0
12
9
W
Artemis
Z3Ro8039
Artemis
4
8
10
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,313
Damage
65,837
82,155
Taken
92,152
72,263
Mitigated
79,450
30,371
Healing
50,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
DonkeyUppercut
Discordia
41,973
1,922
244
4,144
21,500
8,011
694
10,108
11,018
102,290
0
L
18,667
7,092
1,067
14,606
29,774
21,522
691
11,772
17,119
0
60,390
W
Hel
30,155
2,659
21,993
19,797
26,824
13,066
830
13,688
12,670
89,500
0
L
Chaac
Huskyeer
Chaac
21,673
2,718
0
10,310
30,881
42,730
0
9,742
20,191
0
55,313
W
Gilgamesh
SoccerMitch40
Gilgamesh
14,692
2,718
1,137
7,101
39,129
54,253
61
13,474
24,253
0
29,776
W
Artemis
Z3Ro8039
Artemis
20,990
12,647
0
917
26,199
12,131
2,522
15,295
10,637
0
59,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,135
Gold Earned
46,020
253
Minions Killed
259
10
Camps Cleared
8
1,349,025
Distance Traveled
1,374,324
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
14,460
603
123
5
5
427,058
3
L
Nemesis
14,161
590
66
3
5
461,252
4
W
Hel
16,165
674
161
7
5
500,620
5
L
Chaac
13,514
563
64
3
0
460,715
4
W
Gilgamesh
14,714
613
28
1
1
503,669
2
W
Artemis
15,141
631
70
3
2
370,035
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role