Player Matchup

Jing Wei
Jing Wei
OW999WO
Jing Wei
Level 18
God Stats
2W - 1L
1,659 SR
Queue Stats
25W - 41L
1,306 Elo+
Party 2
Bacchus
Bacchus
imortalman 952
Bacchus
Level 124
God Stats
11W - 9L
1,641 SR
Queue Stats
595W - 408L
1,582 Elo+
Party 2
Hera
Hera
yun6bl00d91
Hera
Level 155
God Stats
2W - 0L
1,695 SR
Queue Stats
191W - 158L
1,505 Elo+
Party 2
Team Averages
Level 99
1,665 SR
1,465 Elo+

VS

Team Averages
Level 21
1,544 SR
1,401 Elo+
Artio
Artio
AbyssalExtract
Artio
Level 27
God Stats
7W - 11L
1,722 SR
Queue Stats
48W - 62L
1,457 Elo+
Party 1
Neith
Neith
Hedgehog7546
Neith
Level 8
God Stats
3W - 4L
1,511 SR
Queue Stats
3W - 7L
1,437 Elo+
Party 1
Fenrir
Fenrir
RAGEDEMON78
Fenrir
Level 29
God Stats
0W - 1L
1,399 SR
Queue Stats
0W - 4L
1,308 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
OW999WO
Jing Wei
12
3 / 4 / 8
8,712
670
10,211
6,659
2,577
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
3 / 0 / 10
9,873
759
12,294
9,925
13,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
7 / 2 / 6
9,876
760
15,894
6,438
3,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 1
7,757
597
3,347
16,186
10,831
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 3 / 2
7,874
606
4,442
8,474
2,953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
11
4 / 7 / 1
8,376
644
4,538
20,224
11,531
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
13
Kills
6
6
Deaths
13
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
L
1
3
2
0.67
W
Jing Wei
OW999WO
Jing Wei
3
4
8
1.75
L
Fenrir
4
7
1
0.64
W
3
0
10
8
W
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,399
Damage
12,327
23,022
Taken
44,884
20,096
Mitigated
25,315
4,442
Healing
7,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,347
228
884
2,757
16,186
10,831
84
8,804
7,382
20,317
0
L
4,442
2,337
0
1,695
8,474
2,953
752
6,136
2,338
0
25,890
W
Jing Wei
OW999WO
Jing Wei
10,211
9,313
0
447
6,659
2,577
1,654
1,021
5,638
0
26,673
L
Fenrir
4,538
897
0
2,382
20,224
11,531
29
13,248
6,976
0
9,174
W
12,294
1,160
0
3,020
9,925
13,588
552
1,442
8,483
27,374
0
W
15,894
4,498
0
975
6,438
3,931
656
1,309
5,129
52,778
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,461
Gold Earned
24,007
153
Minions Killed
103
8
Camps Cleared
1
747,716
Distance Traveled
674,874
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,757
597
35
3
0
241,353
2
L
Neith
7,874
606
62
5
0
193,396
0
W
Jing Wei
8,712
670
40
3
0
227,486
0
L
Fenrir
8,376
644
6
0
1
240,125
0
W
Bacchus
9,873
759
20
2
2
271,628
3
W
Hera
9,876
760
93
7
6
248,602
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role