Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
FenderNor456
Izanami
Level 25
God Stats
8W - 2L
1,824 SR
Queue Stats
70W - 63L
1,588 Elo+
Solo
Ares
Ares
FiremanAgn1
Ares
Level 27
God Stats
3W - 2L
1,413 SR
Queue Stats
94W - 87L
1,579 Elo+
Solo
Fenrir
Fenrir
Isumir
Fenrir
Level 29
God Stats
12W - 8L
1,582 SR
Queue Stats
71W - 70L
1,543 Elo+
Party 1
Merlin
Merlin
Simplycyty
Merlin
Level 26
God Stats
41W - 26L
1,613 SR
Queue Stats
70W - 65L
1,514 Elo+
Party 1
Team Averages
Level 27
1,587 SR
1,545 Elo+

VS

Team Averages
Level 18
1,524 SR
1,480 Elo+
Anubis
Anubis
DontHatee
Anubis
Level 15
God Stats
1W - 2L
1,568 SR
Queue Stats
17W - 10L
1,693 Elo+
Solo
Nemesis
Nemesis
Galat3a
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,122 Elo+
Solo
Apollo
Apollo
Moners
Apollo
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 87L
1,591 Elo+
Party 2
Mercury
Mercury
TapparN
Mercury
Level 25
God Stats
3W - 3L
1,553 SR
Queue Stats
62W - 54L
1,599 Elo+
Party 2
Camazotz
Camazotz
solometa
Camazotz
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 32L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
18
7 / 0 / 8
11,275
626
15,319
10,427
5,890
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
FenderNor456
Izanami
16
8 / 2 / 7
10,439
580
12,010
8,071
2,868
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
5 / 3 / 10
9,533
530
10,317
16,220
17,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Isumir
Fenrir
17
10 / 6 / 5
11,048
614
11,325
16,444
7,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
Simplycyty
Merlin
15
3 / 9 / 8
9,209
512
6,861
11,423
2,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DontHatee
Anubis
16
9 / 9 / 4
10,591
588
17,769
18,659
8,443
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
Galat3a
Nemesis
15
7 / 4 / 3
9,498
528
8,330
15,183
6,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Apollo
Moners
Apollo
15
2 / 3 / 4
9,289
516
6,113
9,298
3,096
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
TapparN
Mercury
13
2 / 10 / 3
7,823
435
4,451
12,942
3,907
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Camazotz
solometa
Camazotz
14
0 / 8 / 0
7,705
428
6,706
23,063
10,093
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
34
33
Kills
20
20
Deaths
34
38
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
7
0
8
11
L
Anubis
DontHatee
Anubis
9
9
4
1.22
W
Izanami
FenderNor456
Izanami
8
2
7
5.75
W
5
3
10
3.33
L
Nemesis
Galat3a
Nemesis
7
4
3
2.13
W
Fenrir
Isumir
Fenrir
10
6
5
2.08
L
Apollo
Moners
Apollo
2
3
4
1.33
W
Merlin
Simplycyty
Merlin
3
9
8
0.78
L
Mercury
TapparN
Mercury
2
10
3
0.35
L
Camazotz
solometa
Camazotz
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,832
Damage
43,369
62,585
Taken
79,145
36,755
Mitigated
31,960
14,914
Healing
24,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
15,319
1,350
812
6,440
10,427
5,890
0
1,394
9,033
74,492
0
L
Anubis
DontHatee
Anubis
17,769
1,317
0
8,311
18,659
8,443
0
7,132
11,205
70,537
0
W
Izanami
FenderNor456
Izanami
12,010
7,205
0
1,165
8,071
2,868
1,973
2,058
6,013
0
83,239
W
10,317
552
0
1,593
16,220
17,797
90
477
15,743
29,982
0
L
Nemesis
Galat3a
Nemesis
8,330
4,298
0
4,746
15,183
6,421
0
6,748
8,241
0
52,996
W
Fenrir
Isumir
Fenrir
11,325
2,242
0
3,314
16,444
7,381
0
6,562
9,882
28
62,525
L
Apollo
Moners
Apollo
6,113
4,284
0
1,628
9,298
3,096
696
4,295
4,969
0
62,492
W
Merlin
Simplycyty
Merlin
6,861
539
0
1,590
11,423
2,819
0
7,444
3,979
45,364
0
L
Mercury
TapparN
Mercury
4,451
1,244
0
377
12,942
3,907
837
4,104
8,784
0
31,853
L
Camazotz
solometa
Camazotz
6,706
1,220
0
9,562
23,063
10,093
0
9,891
13,156
0
47,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,504
Gold Earned
44,906
504
Minions Killed
485
0
Camps Cleared
0
1,696,129
Distance Traveled
1,589,904
31
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,275
626
130
7
0
364,855
1
L
Anubis
10,591
588
131
7
0
245,153
0
W
Izanami
10,439
580
164
9
0
338,359
8
W
Ares
9,533
530
30
2
0
348,244
7
L
Nemesis
9,498
528
102
6
0
376,504
1
W
Fenrir
11,048
614
101
6
0
366,516
9
L
Apollo
9,289
516
122
7
0
340,262
6
W
Merlin
9,209
512
79
4
0
278,155
6
L
Mercury
7,823
435
46
3
0
332,018
3
L
Camazotz
7,705
428
84
5
0
295,967
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role