Player Matchup

Loki
Loki
 
Loki
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
AndreLuiz500br
Mercury
Level 63
God Stats
12W - 15L
1,437 SR
Queue Stats
82W - 66L
1,503 Elo+
Party 2
Sol
Sol
Eduardoo906
Sol
Level 102
God Stats
7W - 8L
1,334 SR
Queue Stats
83W - 86L
1,418 Elo+
Party 2
Cthulhu
Cthulhu
FLOURYDOORSILVA
Cthulhu
Level 89
God Stats
4W - 1L
1,592 SR
Queue Stats
9W - 20L
1,285 Elo+
Party 2
Ra
Ra
Samuel Rutielle
Ra
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,344 Elo+
Party 2
Team Averages
Level 61
1,473 SR
1,410 Elo+

VS

Team Averages
Level 81
1,493 SR
1,422 Elo+
Bellona
Bellona
BushidoBunny
Bellona
Level 34
God Stats
2W - 3L
1,542 SR
Queue Stats
41W - 70L
1,311 Elo+
Solo
Nu Wa
Nu Wa
Davidkof01
Nu Wa
Level 45
God Stats
27W - 24L
1,548 SR
Queue Stats
202W - 222L
1,387 Elo+
Party 1
Sun Wukong
Sun Wukong
IIViana_
Sun Wukong
Level 43
God Stats
33W - 35L
1,424 SR
Queue Stats
245W - 253L
1,458 Elo+
Party 1
Neith
Neith
Nicole_vida
Neith
Level 156
God Stats
117W - 150L
1,488 SR
Queue Stats
724W - 744L
1,566 Elo+
Party 1
Nox
Nox
bigmetzer11
Nox
Level 126
God Stats
36W - 48L
1,464 SR
Queue Stats
222W - 238L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
17
11 / 0 / 11
11,110
1,111
12,767
9,665
4,735
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
13 / 3 / 11
11,873
1,187
14,091
11,411
5,582
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
5 / 4 / 21
10,774
1,077
21,887
16,698
7,866
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
1 / 0 / 27
11,829
1,183
16,817
16,323
26,487
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

17
4 / 2 / 15
10,245
1,025
5,947
7,634
3,665
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

262

VS

Team 2 Tickets

84

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BushidoBunny
Bellona
16
1 / 9 / 4
9,448
945
8,331
26,115
22,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nu Wa
16
4 / 6 / 1
9,908
991
9,313
9,817
3,774
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
IIViana_
Sun Wukong
16
3 / 4 / 5
10,176
1,018
14,073
16,289
12,151
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

16
0 / 5 / 7
9,550
955
13,101
10,567
4,550
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

16
1 / 10 / 4
9,434
943
9,532
14,749
6,217
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
30
34
Kills
9
9
Deaths
34
85
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
11
0
11
16.5
W
13
3
11
6.17
L
Bellona
BushidoBunny
Bellona
1
9
4
0.33
L
Nu Wa
4
6
1
0.75
W
5
4
21
3.88
W
1
0
27
14.5
L
Sun Wukong
IIViana_
Sun Wukong
3
4
5
1.38
L
0
5
7
0.7
W
4
2
15
5.75
L
1
10
4
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,509
Damage
54,350
61,731
Taken
77,537
48,335
Mitigated
49,649
23,361
Healing
6,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
12,767
2,567
0
560
9,665
4,735
0
3,959
5,516
0
26,665
W
14,091
8,877
0
0
11,411
5,582
0
3,491
7,776
0
23,898
L
Bellona
BushidoBunny
Bellona
8,331
3,622
189
1,919
26,115
22,957
0
14,700
11,415
0
17,786
L
Nu Wa
9,313
2,423
0
1,355
9,817
3,774
0
4,508
5,309
22,143
0
W
21,887
7,561
49
5,817
16,698
7,866
0
4,722
11,766
42,050
0
W
16,817
704
5,073
4,063
16,323
26,487
0
4,924
11,100
46,333
0
L
Sun Wukong
IIViana_
Sun Wukong
14,073
1,583
72
787
16,289
12,151
0
10,858
5,431
5,461
33,265
L
13,101
4,502
0
1,407
10,567
4,550
0
6,265
4,302
0
34,818
W
5,947
1,183
6,214
1,585
7,634
3,665
0
2,333
5,075
21,787
0
L
9,532
347
0
1,096
14,749
6,217
0
8,320
6,429
24,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,831
Gold Earned
48,516
207
Minions Killed
171
4
Camps Cleared
5
914,082
Distance Traveled
888,349
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
11,110
1,111
23
2
2
206,989
0
W
Mercury
11,873
1,187
25
3
0
186,687
1
L
Bellona
9,448
945
21
2
2
186,017
0
L
Nu Wa
9,908
991
33
3
1
145,949
0
W
Sol
10,774
1,077
39
4
1
151,638
0
W
Cthulhu
11,829
1,183
70
7
0
196,952
0
L
Sun Wukong
10,176
1,018
41
4
0
219,563
0
L
Neith
9,550
955
49
5
1
165,504
1
W
Ra
10,245
1,025
50
5
1
171,816
0
L
Nox
9,434
943
27
3
1
171,316
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role