Player Matchup

Osiris
Osiris
CaptainBambu
Osiris
Level 160
God Stats
1W - 1L
1,276 SR
Queue Stats
46W - 37L
1,657 Elo+
Party 1
Chang'e
Chang'e
Mitsüki
Chang'e
Level 160
God Stats
11W - 3L
1,717 SR
Queue Stats
503W - 413L
1,668 Elo+
Party 1
Loki
Loki
Patoo100
Loki
Level 160
God Stats
1W - 0L
1,680 SR
Queue Stats
35W - 23L
1,681 Elo+
Party 1
Freya
Freya
SantiSexi
Freya
Level 139
God Stats
8W - 1L
1,776 SR
Queue Stats
146W - 96L
1,682 Elo+
Party 1
Persephone
Persephone
sbarra11
Persephone
Level 146
God Stats
1W - 1L
1,667 SR
Queue Stats
252W - 210L
1,630 Elo+
Party 1
Team Averages
Level 153
1,623 SR
1,663 Elo+

VS

Team Averages
Level 117
1,416 SR
1,585 Elo+
Horus
Horus
Cannlbal
Horus
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 86L
1,580 Elo+
Solo
Bellona
Bellona
DaDzZeCrazy
Bellona
Level 146
God Stats
2W - 2L
1,618 SR
Queue Stats
106W - 109L
1,558 Elo+
Solo
Bacchus
Bacchus
HighRezPigSheet
Bacchus
Level 47
God Stats
0W - 2L
1,295 SR
Queue Stats
44W - 34L
1,584 Elo+
Solo
He Bo
He Bo
jotebell
He Bo
Level 156
God Stats
14W - 15L
1,446 SR
Queue Stats
617W - 625L
1,606 Elo+
Solo
Awilix
Awilix
thelastdeity
Awilix
Level 145
God Stats
2W - 6L
1,220 SR
Queue Stats
365W - 365L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
16
2 / 3 / 16
9,730
649
10,393
18,375
26,545
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
Mitsüki
Chang'e
19
5 / 1 / 13
11,006
734
10,919
12,119
6,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Loki
18
5 / 2 / 16
10,888
726
16,128
12,329
5,335
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Freya
SantiSexi
Freya
20
7 / 1 / 16
11,557
770
15,726
14,855
6,610
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Persephone
sbarra11
Persephone
18
4 / 3 / 13
11,028
735
18,419
8,717
3,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Cannlbal
Horus
16
1 / 5 / 7
9,225
615
6,422
21,909
26,887
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bellona
DaDzZeCrazy
Bellona
16
4 / 5 / 5
9,829
655
12,064
17,826
16,440
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

17
2 / 4 / 7
9,500
633
14,236
18,031
27,898
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

He Bo
jotebell
He Bo
17
3 / 4 / 5
9,856
657
13,551
11,947
6,202
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Awilix
15
0 / 5 / 6
8,695
580
7,613
14,317
8,282
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
40
23
Kills
10
10
Deaths
23
74
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Horus
Cannlbal
Horus
1
5
7
0.9
W
Osiris
2
3
16
3.33
L
Bellona
DaDzZeCrazy
Bellona
4
5
5
1.3
L
2
4
7
1.38
W
Chang'e
Mitsüki
Chang'e
5
1
13
11.5
W
Loki
5
2
16
6.5
W
Freya
SantiSexi
Freya
7
1
16
15
L
He Bo
jotebell
He Bo
3
4
5
1.38
W
Persephone
sbarra11
Persephone
4
3
13
3.5
L
Awilix
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,585
Damage
53,886
66,395
Taken
84,030
48,934
Mitigated
85,709
39,203
Healing
24,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Cannlbal
Horus
6,422
1,521
7,707
7,757
21,909
26,887
134
11,727
10,182
5,650
7,645
W
Osiris
10,393
1,364
649
2,368
18,375
26,545
465
5,915
11,844
245
14,534
L
Bellona
DaDzZeCrazy
Bellona
12,064
3,442
273
2,460
17,826
16,440
532
10,356
7,470
0
26,224
L
14,236
453
132
1,226
18,031
27,898
0
10,707
7,324
20,379
0
W
Chang'e
Mitsüki
Chang'e
10,919
409
12,150
7,817
12,119
6,661
1,260
4,729
7,171
28,128
0
W
Loki
16,128
2,712
1,515
1,054
12,329
5,335
1,614
5,418
6,866
0
35,785
W
Freya
SantiSexi
Freya
15,726
5,201
4,150
7,159
14,855
6,610
1,518
8,433
6,041
34,740
0
L
He Bo
jotebell
He Bo
13,551
365
1,339
1,753
11,947
6,202
237
6,111
5,836
29,724
0
W
Persephone
sbarra11
Persephone
18,419
1,082
526
1,815
8,717
3,783
728
3,785
4,805
36,956
0
L
Awilix
7,613
2,531
1,491
838
14,317
8,282
0
6,408
7,909
0
27,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,209
Gold Earned
47,105
158
Minions Killed
138
0
Camps Cleared
0
1,328,784
Distance Traveled
1,312,041
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,225
615
9
1
0
270,251
4
W
Osiris
9,730
649
12
1
0
249,657
0
L
Bellona
9,829
655
38
3
0
269,478
1
L
Bacchus
9,500
633
13
1
0
270,146
4
W
Chang'e
11,006
734
45
3
0
293,237
1
W
Loki
10,888
726
31
2
0
284,794
4
W
Freya
11,557
770
29
2
0
259,365
1
L
He Bo
9,856
657
49
3
0
270,326
2
W
Persephone
11,028
735
41
3
0
241,731
3
L
Awilix
8,695
580
29
2
0
231,840
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role