Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Dong101
Tiamat
Level 105
God Stats
4W - 2L
1,484 SR
Queue Stats
79W - 42L
1,629 Elo+
Party 1
Geb
Geb
SolidAwesome
Geb
Level 93
God Stats
19W - 4L
1,763 SR
Queue Stats
78W - 41L
1,632 Elo+
Party 1
Team Averages
Level 101
1,582 SR
1,587 Elo+

VS

Team Averages
Level 56
1,427 SR
1,600 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
gokusanuwu
Xbalanque
Level 49
God Stats
0W - 1L
1,282 SR
Queue Stats
34W - 9L
1,801 Elo+
Party 2
Gilgamesh
Gilgamesh
scamazed
Gilgamesh
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
12
5 / 4 / 9
8,219
822
9,391
7,960
3,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
Dong101
Tiamat
13
7 / 2 / 8
8,661
866
6,211
6,811
3,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
4 / 0 / 12
8,635
864
6,369
10,855
11,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
9
1 / 8 / 0
6,139
614
2,922
9,017
2,944
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Xbalanque
gokusanuwu
Xbalanque
11
4 / 3 / 1
7,229
723
9,825
12,168
3,933
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
scamazed
Gilgamesh
10
0 / 6 / 6
6,663
666
7,245
10,069
7,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
12
16
Kills
5
6
Deaths
17
29
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
5
4
9
2.38
L
Morgan Le Fay
 
Morgan Le Fay
1
8
0
0.13
W
Tiamat
Dong101
Tiamat
7
2
8
5.5
W
4
0
12
10
L
Xbalanque
gokusanuwu
Xbalanque
4
3
1
1.5
L
Gilgamesh
scamazed
Gilgamesh
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,971
Damage
19,992
25,626
Taken
31,254
17,939
Mitigated
14,416
4,510
Healing
6,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
9,391
5,780
0
664
7,960
3,305
981
1,187
6,650
0
27,118
L
Morgan Le Fay
 
Morgan Le Fay
2,922
414
0
1,066
9,017
2,944
384
3,575
5,290
10,405
0
W
Tiamat
Dong101
Tiamat
6,211
927
0
1,183
6,811
3,422
767
628
5,959
22,015
0
W
6,369
401
758
1,905
10,855
11,212
445
1,429
9,093
11,669
0
L
Xbalanque
gokusanuwu
Xbalanque
9,825
4,446
0
4,420
12,168
3,933
76
4,436
7,520
0
36,181
L
Gilgamesh
scamazed
Gilgamesh
7,245
1,778
0
659
10,069
7,539
0
4,417
5,424
0
13,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,515
Gold Earned
20,031
109
Minions Killed
99
5
Camps Cleared
4
570,924
Distance Traveled
484,454
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,219
822
51
5
3
198,644
2
L
Morgan Le Fay
6,139
614
16
2
2
141,831
2
W
Tiamat
8,661
866
49
5
2
185,159
0
W
Geb
8,635
864
9
1
0
187,121
3
L
Xbalanque
7,229
723
63
6
1
182,380
4
L
Gilgamesh
6,663
666
20
2
1
160,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role