Player Matchup

Skadi
Skadi
Firebird2021291
Skadi
Level 22
God Stats
2W - 1L
1,507 SR
Queue Stats
6W - 6L
1,549 Elo+
Solo
Cliodhna
Cliodhna
Likho13
Cliodhna
Level 24
God Stats
11W - 9L
1,649 SR
Queue Stats
176W - 180L
1,586 Elo+
Solo
Ares
Ares
Terroricksta
Ares
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,981 Elo+
Solo
Sol
Sol
erican32
Sol
Level 18
God Stats
3W - 6L
1,500 SR
Queue Stats
79W - 71L
1,563 Elo+
Solo
Fenrir
Fenrir
ichusky
Fenrir
Level 7
God Stats
4W - 1L
1,783 SR
Queue Stats
6W - 3L
1,558 Elo+
Solo
Team Averages
Level 20
1,588 SR
1,647 Elo+

VS

Team Averages
Level 14
1,609 SR
1,626 Elo+
Jing Wei
Jing Wei
AFFLICTI0N1721
Jing Wei
Level 18
God Stats
7W - 12L
1,432 SR
Queue Stats
26W - 26L
1,531 Elo+
Solo
Heimdallr
Heimdallr
Belegnar93
Heimdallr
Level 4
God Stats
4W - 4L
1,824 SR
Queue Stats
19W - 14L
1,799 Elo+
Party 1
Hera
Hera
DrDonald
Hera
Level 27
God Stats
4W - 2L
1,788 SR
Queue Stats
33W - 21L
1,505 Elo+
Party 1
Ymir
Ymir
HueyHellrazor
Ymir
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 3L
1,790 Elo+
Solo
Bellona
Bellona
Senpiea
Bellona
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 16L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 0 / 7
6,767
677
3,981
4,006
1,116
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cliodhna
Likho13
Cliodhna
12
8 / 0 / 2
7,682
768
5,833
3,906
1,752
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
8 / 0 / 9
7,326
733
6,034
7,508
5,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
5 / 0 / 5
7,079
708
6,736
5,479
2,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
ichusky
Fenrir
10
7 / 1 / 5
6,525
653
4,394
6,807
2,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
7
0 / 7 / 0
4,314
431
2,803
7,129
1,955
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heimdallr
Belegnar93
Heimdallr
5
0 / 9 / 0
3,980
398
1,088
7,903
2,675
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hera
5
0 / 6 / 0
4,040
404
2,015
5,627
1,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

3
0 / 5 / 0
3,884
388
539
5,425
2,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bellona
Senpiea
Bellona
6
0 / 6 / 0
4,274
427
2,301
7,303
3,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
0
33
Kills
0
1
Deaths
33
28
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
0
7
0
0
L
Heimdallr
Belegnar93
Heimdallr
0
9
0
0
L
Hera
0
6
0
0
W
5
0
7
8.5
L
0
5
0
0
W
Cliodhna
Likho13
Cliodhna
8
0
2
9
L
Bellona
Senpiea
Bellona
0
6
0
0
W
8
0
9
12.5
W
5
0
5
7.5
W
Fenrir
ichusky
Fenrir
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,978
Damage
8,746
27,706
Taken
33,387
12,979
Mitigated
11,560
9,635
Healing
2,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
2,803
1,714
0
550
7,129
1,955
0
2,401
4,728
0
12,273
L
Heimdallr
Belegnar93
Heimdallr
1,088
416
0
365
7,903
2,675
0
1,459
6,444
0
6,892
L
Hera
2,015
577
0
87
5,627
1,302
0
2,149
3,478
9,838
0
W
3,981
1,199
17
884
4,006
1,116
4,136
209
3,791
0
30,930
L
539
249
0
144
5,425
2,353
0
3,222
2,203
4,234
0
W
Cliodhna
Likho13
Cliodhna
5,833
634
0
1,312
3,906
1,752
141
66
3,840
0
38,276
L
Bellona
Senpiea
Bellona
2,301
587
0
926
7,303
3,275
0
2,993
4,310
0
18,128
W
6,034
511
0
831
7,508
5,939
432
666
6,814
27,864
0
W
6,736
2,389
0
3,503
5,479
2,097
36
1,267
4,066
37,557
4,113
W
Fenrir
ichusky
Fenrir
4,394
1,682
0
3,088
6,807
2,075
778
135
6,641
0
33,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,379
Gold Earned
20,492
347
Minions Killed
100
0
Camps Cleared
0
1,060,957
Distance Traveled
802,850
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
4,314
431
24
2
0
168,280
2
L
Heimdallr
3,980
398
16
2
0
165,259
1
L
Hera
4,040
404
17
2
0
160,074
0
W
Skadi
6,767
677
70
7
0
200,468
0
L
Ymir
3,884
388
6
1
0
135,662
2
W
Cliodhna
7,682
768
87
9
0
216,836
1
L
Bellona
4,274
427
37
4
0
173,575
0
W
Ares
7,326
733
52
5
0
222,197
1
W
Sol
7,079
708
78
8
0
209,380
1
W
Fenrir
6,525
653
60
6
0
212,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role