Player Matchup

Ra
Ra
PepUlia
Ra
Level 12
God Stats
3W - 1L
1,788 SR
Queue Stats
6W - 13L
1,275 Elo+
Party 1
Nu Wa
Nu Wa
VladJoli
Nu Wa
Level 125
God Stats
5W - 5L
1,608 SR
Queue Stats
56W - 110L
1,261 Elo+
Party 1
Neith
Neith
kawaiiDi
Neith
Level 109
God Stats
9W - 8L
1,478 SR
Queue Stats
43W - 95L
1,239 Elo+
Party 1
Team Averages
Level 82
1,625 SR
1,258 Elo+

VS

Team Averages
Level 16
1,456 SR
1,270 Elo+
Nemesis
Nemesis
Sedacool
Nemesis
Level 17
God Stats
1W - 1L
1,226 SR
Queue Stats
34W - 44L
1,351 Elo+
Party 2
Chiron
Chiron
Vinius1768
Chiron
Level 28
God Stats
46W - 26L
1,641 SR
Queue Stats
117W - 108L
1,453 Elo+
Solo
Ra
Ra
duckie_you0_0
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,006 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 9
9,188
707
5,448
9,525
2,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
VladJoli
Nu Wa
13
1 / 2 / 11
9,150
704
12,351
8,685
1,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
kawaiiDi
Neith
16
15 / 6 / 3
12,643
973
21,254
14,197
4,724
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Sedacool
Nemesis
13
1 / 6 / 11
9,236
710
7,548
16,075
7,219
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Breastplate

Breastplate

+20
Physical Protection

Chiron
Vinius1768
Chiron
15
10 / 5 / 3
10,953
843
15,701
18,594
4,497
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
4 / 7 / 4
8,810
678
2,607
10,515
2,183
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
33
18
Kills
15
15
Deaths
18
23
Assists
18
Player
Kills
Deaths
Assists
KDA
W
2
7
9
0.93
L
Nemesis
Sedacool
Nemesis
1
6
11
1.08
L
Chiron
Vinius1768
Chiron
10
5
3
2.3
W
Nu Wa
VladJoli
Nu Wa
1
2
11
3.25
L
4
7
4
0.86
W
Neith
kawaiiDi
Neith
15
6
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,053
Damage
25,856
32,407
Taken
45,184
8,921
Mitigated
13,899
8,843
Healing
10,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,448
566
573
381
9,525
2,641
60
946
8,579
12,201
0
L
Nemesis
Sedacool
Nemesis
7,548
2,431
0
2,682
16,075
7,219
183
4,796
10,729
0
30,691
L
Chiron
Vinius1768
Chiron
15,701
6,386
417
6,121
18,594
4,497
1,194
7,343
10,559
0
63,783
W
Nu Wa
VladJoli
Nu Wa
12,351
5,751
136
2,656
8,685
1,556
499
739
7,946
29,910
0
L
2,607
854
589
600
10,515
2,183
0
4,551
5,656
11,606
0
W
Neith
kawaiiDi
Neith
21,254
10,359
414
4,683
14,197
4,724
2,120
1,271
12,926
0
42,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,981
Gold Earned
28,999
121
Minions Killed
162
4
Camps Cleared
8
626,156
Distance Traveled
615,981
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,188
707
19
1
0
190,039
2
L
Nemesis
9,236
710
40
3
3
213,186
1
L
Chiron
10,953
843
109
8
4
201,430
1
W
Nu Wa
9,150
704
39
3
3
239,311
3
L
Ra
8,810
678
13
1
1
201,365
0
W
Neith
12,643
973
63
5
1
196,806
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role