Player Matchup

He Bo
He Bo
DepressedSupp
He Bo
Level 18
God Stats
0W - 3L
1,291 SR
Queue Stats
90W - 85L
1,616 Elo+
Solo
Chaac
Chaac
DustyWheat94185
Chaac
Level 26
God Stats
0W - 1L
1,838 SR
Queue Stats
32W - 18L
1,666 Elo+
Solo
Ra
Ra
Mata_ChangaPR
Ra
Level 17
God Stats
4W - 3L
1,619 SR
Queue Stats
60W - 100L
1,516 Elo+
Solo
Bastet
Bastet
Nighty-Nightshh
Bastet
Level 8
God Stats
0W - 3L
1,724 SR
Queue Stats
9W - 10L
1,605 Elo+
Solo
Danzaburou
Danzaburou
ponyprancing
Danzaburou
Level 14
God Stats
9W - 7L
1,682 SR
Queue Stats
68W - 45L
1,617 Elo+
Solo
Team Averages
Level 17
1,631 SR
1,604 Elo+

VS

Team Averages
Level 16
1,671 SR
1,702 Elo+
King Arthur
King Arthur
HollowMeOutPlz
King Arthur
Level 30
God Stats
6W - 2L
1,695 SR
Queue Stats
61W - 26L
1,814 Elo+
Solo
Loki
Loki
JotaroKujoNumber
Loki
Level 29
God Stats
65W - 42L
1,675 SR
Queue Stats
107W - 62L
1,723 Elo+
Solo
Ares
Ares
Universe_Om
Ares
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 12L
1,563 Elo+
Solo
Ra
Ra
euphoric-pimple1
Ra
Level 8
God Stats
2W - 1L
1,775 SR
Queue Stats
15W - 8L
1,661 Elo+
Solo
Neith
Neith
hoodrunk
Neith
Level 6
God Stats
2W - 0L
1,710 SR
Queue Stats
3W - 0L
1,748 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 0
6,027
603
2,273
4,931
1,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
1 / 2 / 1
4,881
488
3,242
7,040
2,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 3 / 1
5,059
506
1,429
4,657
1,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
1 / 1 / 2
5,953
595
3,640
3,725
2,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
ponyprancing
Danzaburou
7
0 / 2 / 0
4,708
471
1,657
4,573
1,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HollowMeOutPlz
King Arthur
11
4 / 0 / 2
6,224
622
6,542
5,607
2,976
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
6 / 1 / 1
6,123
612
4,658
5,839
1,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 0 / 0
4,955
496
717
4,676
1,861
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 2 / 3
5,707
571
2,770
4,274
1,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
hoodrunk
Neith
7
0 / 2 / 0
4,222
422
927
2,811
1,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
16
5
Kills
10
10
Deaths
5
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
2
0
1.5
L
1
2
1
0.75
W
King Arthur
HollowMeOutPlz
King Arthur
4
0
2
5
W
6
1
1
6.5
L
0
3
1
0.17
L
1
1
2
2
W
0
0
0
0
W
0
2
3
0.75
W
Neith
hoodrunk
Neith
0
2
0
0
L
Danzaburou
ponyprancing
Danzaburou
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,241
Damage
15,614
24,926
Taken
23,207
7,895
Mitigated
8,851
10,346
Healing
8,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,273
199
0
1,887
4,931
1,188
0
50
4,871
28,596
0
L
3,242
1,030
117
3,948
7,040
2,224
0
1,392
5,528
0
21,008
W
King Arthur
HollowMeOutPlz
King Arthur
6,542
1,168
0
1,250
5,607
2,976
0
654
4,953
0
30,343
W
4,658
1,717
0
3,334
5,839
1,693
0
1,089
4,582
0
33,120
L
1,429
0
8
795
4,657
1,402
0
1,084
3,459
25,312
0
L
3,640
726
0
2,195
3,725
2,002
0
717
3,008
0
28,173
W
717
0
0
1,779
4,676
1,861
0
0
4,401
21,550
0
W
2,770
305
60
1,000
4,274
1,293
0
1,397
2,717
35,580
0
W
Neith
hoodrunk
Neith
927
397
0
714
2,811
1,028
0
312
2,372
0
11,075
L
Danzaburou
ponyprancing
Danzaburou
1,657
1,051
0
1,396
4,573
1,079
0
0
4,573
0
20,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,628
Gold Earned
27,231
281
Minions Killed
277
0
Camps Cleared
0
881,648
Distance Traveled
948,186
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,027
603
67
7
0
197,407
0
L
Chaac
4,881
488
42
4
0
198,160
2
W
King Arthur
6,224
622
59
6
0
201,987
3
W
Loki
6,123
612
63
6
0
219,881
3
L
Ra
5,059
506
56
6
0
168,785
3
L
Bastet
5,953
595
70
7
0
183,405
5
W
Ares
4,955
496
50
5
0
176,051
0
W
Ra
5,707
571
75
8
0
190,264
2
W
Neith
4,222
422
30
3
0
160,003
0
L
Danzaburou
4,708
471
46
5
0
133,891
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role