Player Matchup

Sol
Sol
Gold V
DISR43LI G34RS
Sol
Gold V
Level 160
God Stats
7W - 6L
1,549 SR
Queue Stats
84W - 104L
1,094 MMR
Solo
Artio
Artio
Silver III
Ganstarific23
Artio
Silver III
Level 76
God Stats
1W - 3L
1,408 SR
Queue Stats
82W - 103L
1,049 MMR
Solo
Gilgamesh
Gilgamesh
Silver III
Kanan198
Gilgamesh
Silver III
Level 145
God Stats
2W - 1L
1,517 SR
Queue Stats
48W - 65L
1,064 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 127
1,492 SR
1,069 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 99
1,486 SR
1,166 MMR
Mulan
Mulan
Bronze III
A_HIMALAYAN_JEW
Mulan
Bronze III
Level 86
God Stats
0W - 1L
1,604 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Discordia
Discordia
Bronze III
InhaledHalo
Discordia
Bronze III
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Loki
Loki
Silver V
chalmok1985
Loki
Silver V
Level 148
God Stats
5W - 12L
1,354 SR
Queue Stats
253W - 325L
498 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 0 / 7
12,026
802
17,981
9,046
4,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
3 / 1 / 12
10,176
678
6,520
17,160
16,562
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
Kanan198
Gilgamesh
13
4 / 4 / 10
10,358
691
11,889
16,545
9,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
CthulhuAnubisCerberusCu ChulainnScylla

VS

Bans
IzanamiAh Muzen CabBacchusDanzaburouNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 3
8,981
599
12,069
18,176
13,044
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Discordia
InhaledHalo
Discordia
12
2 / 7 / 2
9,296
620
9,263
10,207
3,139
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 6 / 4
8,948
597
7,523
13,152
4,255
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
14
18
Kills
5
5
Deaths
18
29
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
5
3
0.7
W
11
0
7
14.5
W
3
1
12
9
L
Discordia
InhaledHalo
Discordia
2
7
2
0.43
W
Gilgamesh
Kanan198
Gilgamesh
4
4
10
2.25
L
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,390
Damage
28,855
42,751
Taken
41,535
29,879
Mitigated
20,438
15,555
Healing
7,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,069
1,075
548
4,762
18,176
13,044
0
10,354
7,446
0
20,855
W
17,981
5,131
0
4,581
9,046
4,108
2,863
1,051
7,995
63,564
4,379
W
6,520
315
1,896
6,275
17,160
16,562
142
4,591
12,569
20,217
0
L
Discordia
InhaledHalo
Discordia
9,263
542
1,014
1,627
10,207
3,139
0
5,579
4,374
33,920
0
W
Gilgamesh
Kanan198
Gilgamesh
11,889
2,307
431
2,372
16,545
9,209
0
4,025
12,520
0
36,853
L
7,523
770
0
0
13,152
4,255
0
7,898
4,953
0
31,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,560
Gold Earned
27,225
188
Minions Killed
121
13
Camps Cleared
2
901,432
Distance Traveled
789,642
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,981
599
17
1
0
266,420
5
W
Sol
12,026
802
115
8
8
292,738
0
W
Artio
10,176
678
25
2
3
315,852
1
L
Discordia
9,296
620
56
4
1
234,424
3
W
Gilgamesh
10,358
691
48
3
2
292,842
4
L
Loki
8,948
597
48
3
1
288,798
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role