Player Matchup

Nemesis
Nemesis
Frank59
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,631 Elo+
Solo
Terra
Terra
HoLeeSchyte
Terra
Level 24
God Stats
3W - 1L
1,924 SR
Queue Stats
26W - 19L
1,664 Elo+
Solo
Baba Yaga
Baba Yaga
SliceYouOpened
Baba Yaga
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 44L
1,557 Elo+
Solo
Artemis
Artemis
Unknown2077
Artemis
Level 15
God Stats
7W - 8L
1,510 SR
Queue Stats
28W - 30L
1,573 Elo+
Solo
Bellona
Bellona
notecambioelroll
Bellona
Level 21
God Stats
1W - 2L
1,327 SR
Queue Stats
50W - 48L
1,630 Elo+
Solo
Team Averages
Level 16
1,552 SR
1,611 Elo+

VS

Team Averages
Level 25
1,639 SR
1,629 Elo+
Scylla
Scylla
 
Scylla
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Derpyyolo
Skadi
Level 27
God Stats
2W - 0L
1,620 SR
Queue Stats
4W - 3L
1,545 Elo+
Solo
Ymir
Ymir
Juzhu
Ymir
Level 18
God Stats
4W - 0L
1,890 SR
Queue Stats
38W - 45L
1,521 Elo+
Solo
Sun Wukong
Sun Wukong
baronhwo
Sun Wukong
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,968 Elo+
Solo
Bastet
Bastet
tramsekorven2
Bastet
Level 28
God Stats
7W - 4L
1,685 SR
Queue Stats
29W - 30L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Frank59
Nemesis
1
0 / 0 / 0
2,499
500
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

5
1 / 0 / 0
3,472
694
1,562
3,025
1,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baba Yaga
SliceYouOpened
Baba Yaga
5
0 / 1 / 0
3,487
697
1,135
2,932
774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Artemis
Unknown2077
Artemis
4
0 / 1 / 1
3,062
612
1,140
1,863
209
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

6
0 / 2 / 0
3,417
683
1,745
4,023
2,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
6
0 / 1 / 1
3,570
714
1,133
1,589
413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Skadi
Derpyyolo
Skadi
5
0 / 0 / 1
3,179
636
1,143
2,042
341
Mace

Mace

+10
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
Juzhu
Ymir
5
0 / 0 / 1
3,361
672
472
2,333
883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
baronhwo
Sun Wukong
7
2 / 0 / 0
4,054
811
2,638
3,546
1,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

6
2 / 0 / 0
4,037
807
2,795
2,948
662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
7
1
Kills
4
4
Deaths
1
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
0
1
1
0.5
W
Skadi
Derpyyolo
Skadi
0
0
1
0.5
L
Nemesis
Frank59
Nemesis
0
0
0
0
L
1
0
0
1
W
Ymir
Juzhu
Ymir
0
0
1
0.5
L
Baba Yaga
SliceYouOpened
Baba Yaga
0
1
0
0
L
Artemis
Unknown2077
Artemis
0
1
1
0.5
W
Sun Wukong
baronhwo
Sun Wukong
2
0
0
2
L
0
2
0
0
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,582
Damage
8,181
11,843
Taken
12,458
4,398
Mitigated
3,853
3,790
Healing
6,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
1,133
423
0
494
1,589
413
0
1,005
512
12,074
0
W
Skadi
Derpyyolo
Skadi
1,143
632
0
759
2,042
341
740
640
1,402
0
11,339
L
Nemesis
Frank59
Nemesis
0
0
0
0
0
0
0
0
0
0
0
L
1,562
287
0
966
3,025
1,048
0
349
2,676
7,371
0
W
Ymir
Juzhu
Ymir
472
155
0
777
2,333
883
48
638
1,695
4,531
0
L
Baba Yaga
SliceYouOpened
Baba Yaga
1,135
411
0
1,260
2,932
774
30
1,133
1,799
14,104
0
L
Artemis
Unknown2077
Artemis
1,140
561
0
633
1,863
209
0
123
1,740
0
7,378
W
Sun Wukong
baronhwo
Sun Wukong
2,638
626
0
2,481
3,546
1,554
0
0
3,546
0
14,483
L
1,745
357
0
931
4,023
2,367
0
0
3,585
0
13,611
W
2,795
740
0
2,288
2,948
662
0
314
2,606
0
20,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,937
Gold Earned
18,201
94
Minions Killed
142
0
Camps Cleared
0
430,518
Distance Traveled
527,482
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
3,570
714
24
5
0
101,922
1
W
Skadi
3,179
636
27
5
0
85,075
1
L
Nemesis
2,499
500
0
0
0
5,700
0
L
Terra
3,472
694
14
3
0
105,218
2
W
Ymir
3,361
672
6
1
0
99,996
0
L
Baba Yaga
3,487
697
30
6
0
108,653
2
L
Artemis
3,062
612
19
4
0
96,196
2
W
Sun Wukong
4,054
811
41
8
0
116,059
0
L
Bellona
3,417
683
31
6
0
114,751
1
W
Bastet
4,037
807
44
9
0
124,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role