Player Matchup

Cthulhu
Cthulhu
Hendrikronald
Cthulhu
Level 67
God Stats
26W - 25L
1,547 SR
Queue Stats
162W - 168L
1,494 Elo+
Solo
Fenrir
Fenrir
KaRageousWarior
Fenrir
Level 80
God Stats
12W - 9L
1,644 SR
Queue Stats
81W - 89L
1,375 Elo+
Party 1
Thanatos
Thanatos
Lizchu21
Thanatos
Level 89
God Stats
1W - 3L
1,269 SR
Queue Stats
94W - 84L
1,474 Elo+
Solo
Janus
Janus
Mauriciosaurus
Janus
Level 74
God Stats
20W - 19L
1,456 SR
Queue Stats
130W - 123L
1,445 Elo+
Solo
Zeus
Zeus
WhirlinDEEBO
Zeus
Level 154
God Stats
0W - 1L
1,633 SR
Queue Stats
33W - 33L
1,514 Elo+
Party 1
Team Averages
Level 93
1,510 SR
1,460 Elo+

VS

Team Averages
Level 65
1,653 SR
1,540 Elo+
Gilgamesh
Gilgamesh
GhostRhyderSucks
Gilgamesh
Level 16
God Stats
1W - 0L
1,630 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Artio
Artio
Imaagine-_-
Artio
Level 67
God Stats
2W - 1L
1,532 SR
Queue Stats
43W - 48L
1,415 Elo+
Solo
Ne Zha
Ne Zha
Ninblue2
Ne Zha
Level 49
God Stats
19W - 8L
1,719 SR
Queue Stats
212W - 98L
1,727 Elo+
Party 2
Izanami
Izanami
OZWEH
Izanami
Level 126
God Stats
7W - 3L
1,614 SR
Queue Stats
90W - 94L
1,357 Elo+
Solo
Sol
Sol
Reflexologist
Sol
Level 69
God Stats
4W - 1L
1,771 SR
Queue Stats
284W - 142L
1,700 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
1 / 6 / 2
7,252
725
7,465
11,936
8,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 5 / 2
7,731
773
4,698
10,256
3,005
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
Lizchu21
Thanatos
16
5 / 4 / 2
9,540
954
5,627
10,014
3,212
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
1 / 5 / 6
7,417
742
4,435
6,603
1,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
2 / 4 / 4
7,672
767
10,900
9,155
2,104
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
14
9 / 3 / 6
10,488
1,049
10,889
11,108
4,745
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
2 / 4 / 13
8,584
858
2,571
11,524
8,314
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ne Zha
Ninblue2
Ne Zha
15
4 / 0 / 13
9,127
913
9,893
6,023
2,155
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Izanami
OZWEH
Izanami
16
4 / 1 / 8
9,453
945
7,234
7,758
2,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
5 / 3 / 10
9,345
935
11,499
8,177
2,743
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
74
11
Kills
24
24
Deaths
11
16
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
9
3
6
4
L
Cthulhu
1
6
2
0.33
W
2
4
13
2.13
L
2
5
2
0.6
L
Thanatos
Lizchu21
Thanatos
5
4
2
1.5
L
1
5
6
0.8
W
Ne Zha
Ninblue2
Ne Zha
4
0
13
10.5
W
Izanami
OZWEH
Izanami
4
1
8
8
W
5
3
10
3.33
L
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,125
Damage
42,086
47,964
Taken
44,590
18,042
Mitigated
20,695
7,499
Healing
14,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
10,889
2,837
2,184
2,921
11,108
4,745
875
7,310
3,512
0
14,376
L
Cthulhu
7,465
200
86
371
11,936
8,080
120
5,138
6,798
26,976
0
W
2,571
335
858
2,429
11,524
8,314
275
5,524
4,955
12,219
0
L
4,698
762
0
222
10,256
3,005
0
3,171
7,085
0
9,233
L
Thanatos
Lizchu21
Thanatos
5,627
1,140
0
5,634
10,014
3,212
0
2,802
7,212
0
25,259
L
4,435
225
0
387
6,603
1,641
0
2,074
4,529
16,571
0
W
Ne Zha
Ninblue2
Ne Zha
9,893
1,676
0
632
6,023
2,155
345
2,376
3,483
0
32,694
W
Izanami
OZWEH
Izanami
7,234
4,419
0
2,058
7,758
2,738
2,720
2,027
5,567
0
41,867
W
11,499
3,838
0
3,202
8,177
2,743
2,372
4,571
3,380
38,586
0
L
10,900
955
0
799
9,155
2,104
0
1,530
7,625
25,479
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,612
Gold Earned
46,997
184
Minions Killed
250
7
Camps Cleared
11
865,787
Distance Traveled
999,701
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,488
1,049
13
1
0
184,524
2
L
Cthulhu
7,252
725
48
5
1
189,250
2
W
Artio
8,584
858
25
3
0
201,892
0
L
Fenrir
7,731
773
11
1
1
199,087
0
L
Thanatos
9,540
954
60
6
2
174,796
1
L
Janus
7,417
742
34
3
2
123,013
0
W
Ne Zha
9,127
913
54
5
4
222,837
1
W
Izanami
9,453
945
89
9
3
203,691
3
W
Sol
9,345
935
69
7
4
186,757
3
L
Zeus
7,672
767
31
3
1
179,641
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role