Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
NzR7
Jing Wei
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,116 Elo+
Solo
Geb
Geb
P0MBAGIRA
Geb
Level 144
God Stats
8W - 3L
1,646 SR
Queue Stats
192W - 194L
1,495 Elo+
Solo
Anubis
Anubis
SocramjRam
Anubis
Level 77
God Stats
7W - 3L
1,723 SR
Queue Stats
279W - 277L
1,529 Elo+
Solo
Hercules
Hercules
nikowar
Hercules
Level 129
God Stats
4W - 4L
1,672 SR
Queue Stats
173W - 115L
1,571 Elo+
Solo
Team Averages
Level 119
1,608 SR
1,442 Elo+

VS

Team Averages
Level 117
1,530 SR
1,463 Elo+
King Arthur
King Arthur
 
King Arthur
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
MasterYodaime
Ares
Level 142
God Stats
2W - 4L
1,362 SR
Queue Stats
693W - 647L
1,517 Elo+
Solo
Scylla
Scylla
TuttaSky
Scylla
Level 108
God Stats
15W - 29L
1,435 SR
Queue Stats
721W - 696L
1,506 Elo+
Solo
Ne Zha
Ne Zha
lucianoRJplay
Ne Zha
Level 109
God Stats
23W - 24L
1,538 SR
Queue Stats
550W - 591L
1,374 Elo+
Solo
Sol
Sol
nachx1939
Sol
Level 117
God Stats
4W - 3L
1,816 SR
Queue Stats
304W - 353L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
11 / 0 / 3
8,253
635
10,176
10,397
5,377
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
NzR7
Jing Wei
13
0 / 0 / 1
6,954
535
2,900
5,232
1,677
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
2 / 1 / 6
6,675
513
4,079
8,927
7,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anubis
SocramjRam
Anubis
13
3 / 1 / 5
7,480
575
5,703
5,671
2,910
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hercules
nikowar
Hercules
14
7 / 0 / 2
8,380
645
8,465
8,824
8,303
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
0 / 5 / 1
5,918
455
3,646
11,638
6,334
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 3 / 2
5,636
434
4,272
9,352
6,472
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
TuttaSky
Scylla
12
2 / 5 / 0
6,938
534
3,474
6,750
1,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
0 / 8 / 0
5,558
428
3,658
12,004
3,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 2 / 0
6,486
499
4,730
5,909
1,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
5
23
Kills
2
2
Deaths
23
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
11
0
3
12.5
L
King Arthur
 
King Arthur
0
5
1
0.1
L
0
3
2
0.33
W
Jing Wei
NzR7
Jing Wei
0
0
1
0.5
W
2
1
6
5
W
Anubis
SocramjRam
Anubis
3
1
5
5.5
L
Scylla
TuttaSky
Scylla
2
5
0
0.4
L
0
8
0
0
L
0
2
0
0
W
Hercules
nikowar
Hercules
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,323
Damage
19,780
39,051
Taken
45,653
25,753
Mitigated
19,274
18,428
Healing
10,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
10,176
7,259
0
6,304
10,397
5,377
0
1,365
9,032
0
44,591
L
King Arthur
 
King Arthur
3,646
117
0
2,450
11,638
6,334
0
450
10,901
0
27,258
L
4,272
175
105
2,805
9,352
6,472
0
3,286
5,519
14,507
0
W
Jing Wei
NzR7
Jing Wei
2,900
2,506
0
2,392
5,232
1,677
264
2,865
2,367
0
46,568
W
4,079
490
0
2,318
8,927
7,486
0
4,123
4,804
21,470
0
W
Anubis
SocramjRam
Anubis
5,703
520
0
3,474
5,671
2,910
0
3,165
2,506
51,153
0
L
Scylla
TuttaSky
Scylla
3,474
253
0
290
6,750
1,410
0
2,061
4,149
37,499
0
L
3,658
1,627
0
3,370
12,004
3,083
0
2,104
9,333
0
27,897
L
4,730
1,656
0
1,762
5,909
1,975
35
1,943
3,966
43,009
6,246
W
Hercules
nikowar
Hercules
8,465
2,167
0
3,940
8,824
8,303
0
446
8,378
0
42,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,742
Gold Earned
30,536
417
Minions Killed
302
0
Camps Cleared
0
1,353,911
Distance Traveled
1,227,195
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,253
635
98
8
0
316,846
5
L
King Arthur
5,918
455
54
4
0
282,835
4
L
Ares
5,636
434
23
2
0
252,893
5
W
Jing Wei
6,954
535
108
8
0
256,884
0
W
Geb
6,675
513
27
2
0
264,709
5
W
Anubis
7,480
575
93
7
0
233,918
2
L
Scylla
6,938
534
71
5
0
223,583
5
L
Ne Zha
5,558
428
57
4
0
220,885
0
L
Sol
6,486
499
97
7
0
246,999
0
W
Hercules
8,380
645
91
7
0
281,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role