Player Matchup

Jormungandr
Jormungandr
ItsGrimRaptor
Jormungandr
Level 21
God Stats
4W - 2L
1,513 SR
Queue Stats
5W - 6L
1,363 Elo+
Party 2
Tiamat
Tiamat
PowerHouse3
Tiamat
Level 22
God Stats
1W - 1L
1,512 SR
Queue Stats
6W - 7L
1,131 Elo+
Party 2
Ra
Ra
overcome8eight
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Team Averages
Level 16
1,508 SR
1,331 Elo+

VS

Team Averages
Level 97
1,720 SR
1,456 Elo+
Olorun
Olorun
DEMTurtlesFTW
Olorun
Level 102
God Stats
1W - 0L
1,763 SR
Queue Stats
12W - 11L
1,464 Elo+
Party 1
Fenrir
Fenrir
DayGooN
Fenrir
Level 101
God Stats
4W - 5L
1,447 SR
Queue Stats
5W - 9L
1,503 Elo+
Solo
Sobek
Sobek
boncy100
Sobek
Level 89
God Stats
6W - 0L
1,951 SR
Queue Stats
49W - 70L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ItsGrimRaptor
Jormungandr
11
0 / 4 / 4
7,149
650
6,646
10,547
8,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
9
0 / 6 / 1
6,337
576
5,747
9,474
3,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
3 / 10 / 1
7,619
693
4,090
9,044
3,103
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
14 / 2 / 4
10,520
956
13,780
9,072
3,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fenrir
DayGooN
Fenrir
12
5 / 1 / 13
8,951
814
5,751
7,925
3,851
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sobek
boncy100
Sobek
12
1 / 1 / 17
9,097
827
4,599
11,352
10,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
54
3
Kills
20
20
Deaths
4
6
Assists
34
Player
Kills
Deaths
Assists
KDA
W
14
2
4
8
W
Fenrir
DayGooN
Fenrir
5
1
13
11.5
L
Jormungandr
ItsGrimRaptor
Jormungandr
0
4
4
0.5
L
Tiamat
0
6
1
0.08
W
Sobek
boncy100
Sobek
1
1
17
9.5
L
3
10
1
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,483
Damage
24,130
29,065
Taken
28,349
15,040
Mitigated
18,632
4,268
Healing
10,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,780
8,310
298
3,013
9,072
3,833
1,758
3,816
4,799
54,182
4,338
W
Fenrir
DayGooN
Fenrir
5,751
1,276
0
1,199
7,925
3,851
1,050
4,331
2,992
0
10,123
L
Jormungandr
ItsGrimRaptor
Jormungandr
6,646
1,457
90
1,353
10,547
8,229
0
6,549
3,998
18,530
0
L
Tiamat
5,747
821
0
2,284
9,474
3,708
0
5,328
4,146
17,507
0
W
Sobek
boncy100
Sobek
4,599
238
801
4,830
11,352
10,948
306
6,649
4,004
13,724
0
L
4,090
854
155
386
9,044
3,103
0
5,507
3,537
14,160
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,105
Gold Earned
28,568
85
Minions Killed
112
1
Camps Cleared
5
491,321
Distance Traveled
602,939
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
10,520
956
94
9
4
179,279
2
W
Fenrir
8,951
814
4
0
0
203,352
0
L
Jormungandr
7,149
650
24
2
0
196,814
2
L
Tiamat
6,337
576
34
3
0
160,447
2
W
Sobek
9,097
827
14
1
1
220,308
1
L
Ra
7,619
693
27
2
1
134,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role