Player Matchup

Yemoja
Yemoja
Gabrielgheorghi
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,247 Elo+
Solo
Ra
Ra
MereoleonaH2O
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,500 Elo+
Solo
Artemis
Artemis
WinterWolf20518
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,239 Elo+
Solo
Ares
Ares
dribble_boyz
Ares
Level 7
God Stats
4W - 6L
1,333 SR
Queue Stats
7W - 18L
1,129 Elo+
Solo
Chaac
Chaac
palais-tel
Chaac
Level 6
God Stats
5W - 4L
1,267 SR
Queue Stats
37W - 37L
1,276 Elo+
Solo
Team Averages
Level 5
1,420 SR
1,278 Elo+

VS

Team Averages
Level 12
1,407 SR
1,413 Elo+
Anhur
Anhur
Braydin33
Anhur
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,707 Elo+
Solo
Izanami
Izanami
TotallyNotAuro
Izanami
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 3L
1,351 Elo+
Solo
Sun Wukong
Sun Wukong
mindful_din26
Sun Wukong
Level 12
God Stats
2W - 2L
1,200 SR
Queue Stats
19W - 33L
1,229 Elo+
Solo
Jormungandr
Jormungandr
suicidal-hobo-19
Jormungandr
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 20L
1,500 Elo+
Solo
Zeus
Zeus
zaspan213
Zeus
Level 18
God Stats
24W - 32L
1,336 SR
Queue Stats
73W - 96L
1,276 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 2 / 3
11,142
796
1,233
3,922
1,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

20
9 / 12 / 14
15,407
1,101
27,354
26,776
11,275
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
7 / 9 / 11
14,611
1,044
18,180
24,510
10,456
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
1 / 8 / 10
12,922
923
3,757
22,538
10,870
Chaac
20
22 / 5 / 6
18,745
1,339
39,217
31,882
38,045
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

5

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Braydin33
Anhur
20
4 / 10 / 13
14,342
1,024
10,890
19,427
6,551
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

20
12 / 1 / 14
16,769
1,198
29,957
15,606
11,361
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sun Wukong
mindful_din26
Sun Wukong
20
2 / 8 / 12
13,423
959
6,524
18,227
8,608
Jormungandr
suicidal-hobo-19
Jormungandr
20
1 / 8 / 18
13,842
989
12,904
21,937
25,369
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Zeus
20
17 / 12 / 9
17,837
1,274
40,946
23,969
7,658
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
102
39
Kills
36
36
Deaths
39
44
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Anhur
Braydin33
Anhur
4
10
13
1.05
L
0
2
3
0.75
L
9
12
14
1.33
W
12
1
14
19
L
7
9
11
1.39
L
1
8
10
0.75
W
Sun Wukong
mindful_din26
Sun Wukong
2
8
12
1
L
Chaac
22
5
6
5
W
Jormungandr
suicidal-hobo-19
Jormungandr
1
8
18
1.25
W
Zeus
17
12
9
1.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,741
Damage
101,221
109,628
Taken
99,166
72,322
Mitigated
59,547
19,820
Healing
8,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Braydin33
Anhur
10,890
9,829
0
2,894
19,427
6,551
0
6,347
11,899
0
28,141
L
1,233
638
133
429
3,922
1,676
0
1,652
2,270
1,639
0
L
27,354
7,123
1,609
4,521
26,776
11,275
0
13,751
13,025
56,558
0
W
29,957
20,144
0
2,635
15,606
11,361
0
5,394
9,659
0
66,647
L
18,180
12,353
0
571
24,510
10,456
0
12,033
12,477
0
50,681
L
3,757
330
0
0
22,538
10,870
0
9,313
13,225
11,952
0
W
Sun Wukong
mindful_din26
Sun Wukong
6,524
2,297
0
120
18,227
8,608
0
7,062
10,872
0
13,388
L
Chaac
39,217
10,110
0
12,557
31,882
38,045
0
17,101
14,781
2,545
69,223
W
Jormungandr
suicidal-hobo-19
Jormungandr
12,904
4,451
0
30
21,937
25,369
0
11,303
10,307
29,391
0
W
Zeus
40,946
8,815
92
2,254
23,969
7,658
0
3,448
19,629
74,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,827
Gold Earned
76,213
206
Minions Killed
238
2
Camps Cleared
4
992,341
Distance Traveled
1,067,284
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
14,342
1,024
33
2
0
199,410
0
L
Yemoja
11,142
796
1
0
0
43,530
1
L
Ra
15,407
1,101
70
5
0
224,963
0
W
Izanami
16,769
1,198
88
6
0
224,586
0
L
Artemis
14,611
1,044
58
4
1
186,569
0
L
Ares
12,922
923
3
0
0
241,413
1
W
Sun Wukong
13,423
959
11
1
0
191,907
0
L
Chaac
18,745
1,339
74
5
1
295,866
0
W
Jormungandr
13,842
989
18
1
4
213,696
0
W
Zeus
17,837
1,274
88
6
0
237,685
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role