Player Matchup

Merlin
Merlin
Gold II
HarleyPudding
Merlin
Gold II
Level 147
God Stats
1W - 0L
1,443 SR
Queue Stats
195W - 187L
1,623 MMR
Solo
Hercules
Hercules
Platinum V
Jerryalafoly
Hercules
Platinum V
Level 121
God Stats
3W - 1L
1,746 SR
Queue Stats
228W - 209L
1,581 MMR
Party 1
Serqet
Serqet
Gold IV
Piratesnitch
Serqet
Gold IV
Level 125
God Stats
3W - 3L
1,377 SR
Queue Stats
67W - 69L
1,538 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold I
xBroken28
Cu Chulainn
Gold I
Level 125
God Stats
23W - 23L
1,558 SR
Queue Stats
266W - 262L
1,579 MMR
Party 1
Heimdallr
Heimdallr
Gold I
zivii317
Heimdallr
Gold I
Level 126
God Stats
13W - 7L
1,632 SR
Queue Stats
148W - 142L
1,640 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 129
1,551 SR
1,592 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 116
1,550 SR
1,546 MMR
Eset
Eset
Gold I
 
Eset
Gold I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Gold III
 
Bakasura
Gold III
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold II
Gabuzz
Ares
Gold II
Level 124
God Stats
2W - 5L
1,514 SR
Queue Stats
213W - 223L
1,532 MMR
Solo
King Arthur
King Arthur
Gold V
Jofke
King Arthur
Gold V
Level 91
God Stats
0W - 2L
1,615 SR
Queue Stats
21W - 17L
1,603 MMR
Solo
Izanami
Izanami
Gold III
Prenite
Izanami
Gold III
Level 121
God Stats
6W - 4L
1,623 SR
Queue Stats
42W - 42L
1,597 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 3
7,518
578
4,617
2,389
834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
Jerryalafoly
Hercules
13
2 / 1 / 3
7,037
541
5,871
9,764
4,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Serqet
11
2 / 0 / 8
7,314
563
4,511
7,870
5,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cu Chulainn
xBroken28
Cu Chulainn
13
4 / 1 / 0
7,715
593
9,459
11,995
6,901
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heimdallr
zivii317
Heimdallr
14
7 / 0 / 2
8,398
646
7,879
6,641
2,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
Morgan Le FayCliodhnaGebDa Ji

VS

Bans
GilgameshArtioAthenaApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
12
1 / 1 / 0
7,059
543
3,840
5,638
1,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
 
Bakasura
10
0 / 2 / 1
6,216
478
3,077
8,471
3,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ares
Gabuzz
Ares
8
0 / 5 / 0
5,675
437
3,915
10,411
6,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

King Arthur
Jofke
King Arthur
11
1 / 3 / 0
6,468
498
7,009
12,057
6,703
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Izanami
Prenite
Izanami
11
0 / 6 / 0
6,654
512
3,780
10,791
2,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
3
17
Kills
2
2
Deaths
17
16
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
1
1
0
1
L
Bakasura
 
Bakasura
0
2
1
0.25
L
Ares
Gabuzz
Ares
0
5
0
0
W
2
0
3
3.5
W
Hercules
Jerryalafoly
Hercules
2
1
3
3.5
L
King Arthur
Jofke
King Arthur
1
3
0
0.33
W
Serqet
2
0
8
6
L
Izanami
Prenite
Izanami
0
6
0
0
W
Cu Chulainn
xBroken28
Cu Chulainn
4
1
0
4
W
Heimdallr
zivii317
Heimdallr
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,337
Damage
21,621
38,659
Taken
47,368
19,873
Mitigated
20,285
17,357
Healing
13,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
3,840
377
0
2,217
5,638
1,616
0
834
4,451
49,161
0
L
Bakasura
 
Bakasura
3,077
2,038
0
2,946
8,471
3,467
0
298
7,928
0
34,505
L
Ares
Gabuzz
Ares
3,915
59
0
1,052
10,411
6,479
0
2,427
7,639
20,165
0
W
4,617
310
0
983
2,389
834
0
969
1,420
58,814
0
W
Hercules
Jerryalafoly
Hercules
5,871
1,373
0
5,498
9,764
4,963
0
2,030
7,414
0
46,885
L
King Arthur
Jofke
King Arthur
7,009
761
0
3,568
12,057
6,703
0
1,314
9,868
4,535
32,732
W
Serqet
4,511
598
0
3,421
7,870
5,007
0
3,068
4,722
0
16,321
L
Izanami
Prenite
Izanami
3,780
2,657
0
3,239
10,791
2,020
0
0
10,677
0
46,782
W
Cu Chulainn
xBroken28
Cu Chulainn
9,459
1,399
0
4,589
11,995
6,901
0
2,457
9,422
2,874
45,513
W
Heimdallr
zivii317
Heimdallr
7,879
4,148
0
2,866
6,641
2,168
1,210
585
6,006
0
64,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,982
Gold Earned
32,072
481
Minions Killed
403
0
Camps Cleared
0
1,421,735
Distance Traveled
1,334,530
21
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
7,059
543
100
8
0
261,871
9
L
Bakasura
6,216
478
79
6
0
318,634
4
L
Ares
5,675
437
36
3
0
251,547
4
W
Merlin
7,518
578
129
10
0
267,738
6
W
Hercules
7,037
541
94
7
0
308,366
5
L
King Arthur
6,468
498
79
6
0
235,755
2
W
Serqet
7,314
563
22
2
0
300,840
3
L
Izanami
6,654
512
109
8
0
266,723
3
W
Cu Chulainn
7,715
593
108
8
0
287,037
1
W
Heimdallr
8,398
646
128
10
0
257,754
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role