Player Matchup

Sol
Sol
Gerigeb
Sol
Level 87
God Stats
18W - 8L
1,769 SR
Queue Stats
111W - 91L
1,552 Elo+
Solo
Medusa
Medusa
deathmill
Medusa
Level 108
God Stats
2W - 5L
1,449 SR
Queue Stats
69W - 66L
1,550 Elo+
Party 2
Kuzenbo
Kuzenbo
zallza
Kuzenbo
Level 129
God Stats
22W - 23L
1,610 SR
Queue Stats
218W - 210L
1,562 Elo+
Party 2
Team Averages
Level 108
1,609 SR
1,555 Elo+

VS

Team Averages
Level 98
1,648 SR
1,611 Elo+
Discordia
Discordia
Bezik
Discordia
Level 55
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 52L
1,609 Elo+
Party 1
Geb
Geb
Mihacker202
Geb
Level 128
God Stats
1W - 2L
1,561 SR
Queue Stats
140W - 137L
1,572 Elo+
Solo
Jing Wei
Jing Wei
Mołdrzykosa
Jing Wei
Level 112
God Stats
2W - 2L
1,883 SR
Queue Stats
188W - 156L
1,652 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
15
10 / 5 / 9
12,084
755
20,707
16,973
8,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Medusa
deathmill
Medusa
16
10 / 4 / 11
12,552
785
21,964
17,543
7,788
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Kuzenbo
zallza
Kuzenbo
16
5 / 1 / 19
13,035
815
8,387
18,802
35,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Bezik
Discordia
15
3 / 10 / 6
11,437
715
15,558
13,084
4,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 8 / 6
11,004
688
11,809
26,478
21,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Jing Wei
Mołdrzykosa
Jing Wei
16
6 / 7 / 2
12,352
772
14,712
17,663
7,154
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
24
25
Kills
10
10
Deaths
25
39
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Discordia
Bezik
Discordia
3
10
6
0.6
W
Sol
10
5
9
2.9
L
1
8
6
0.5
L
Jing Wei
Mołdrzykosa
Jing Wei
6
7
2
1
W
Medusa
deathmill
Medusa
10
4
11
3.88
W
Kuzenbo
zallza
Kuzenbo
5
1
19
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,058
Damage
42,079
53,318
Taken
57,225
52,161
Mitigated
33,475
17,338
Healing
10,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Bezik
Discordia
15,558
1,380
0
574
13,084
4,807
0
7,883
5,201
33,649
0
W
Sol
20,707
7,965
0
7,711
16,973
8,807
2,276
9,544
7,429
53,981
5,448
L
11,809
1,202
0
4,411
26,478
21,514
40
10,732
15,746
30,761
0
L
Jing Wei
Mołdrzykosa
Jing Wei
14,712
11,804
0
5,655
17,663
7,154
519
8,452
9,211
0
51,710
W
Medusa
deathmill
Medusa
21,964
10,231
0
6,315
17,543
7,788
1,032
10,764
6,779
0
59,416
W
Kuzenbo
zallza
Kuzenbo
8,387
2,381
0
3,312
18,802
35,566
444
7,590
11,212
24,206
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,671
Gold Earned
34,793
195
Minions Killed
167
12
Camps Cleared
3
895,111
Distance Traveled
839,889
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
11,437
715
35
2
2
248,249
5
W
Sol
12,084
755
90
6
8
264,343
2
L
Geb
11,004
688
40
3
0
287,776
4
L
Jing Wei
12,352
772
92
6
1
303,864
1
W
Medusa
12,552
785
73
5
3
295,053
4
W
Kuzenbo
13,035
815
32
2
1
335,715
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role