Player Matchup

Mulan
Mulan
 
Mulan
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
ElchoriReturn
Rama
Level 145
God Stats
2W - 1L
1,612 SR
Queue Stats
80W - 60L
1,517 Elo+
Solo
Ra
Ra
Kinvana
Ra
Level 141
God Stats
23W - 20L
1,605 SR
Queue Stats
1,061W - 944L
1,479 Elo+
Solo
Arachne
Arachne
Milhoka
Arachne
Level 160
God Stats
150W - 132L
1,524 SR
Queue Stats
349W - 357L
1,451 Elo+
Solo
Team Averages
Level 133
1,548 SR
1,489 Elo+

VS

Team Averages
Level 98
1,487 SR
1,492 Elo+
Kuzenbo
Kuzenbo
Emanuel6442
Kuzenbo
Level 67
God Stats
4W - 3L
1,443 SR
Queue Stats
156W - 219L
1,380 Elo+
Solo
Amaterasu
Amaterasu
Helltruck
Amaterasu
Level 119
God Stats
4W - 4L
1,534 SR
Queue Stats
319W - 290L
1,510 Elo+
Party 1
Xbalanque
Xbalanque
LucasMartinez7
Xbalanque
Level 121
God Stats
11W - 15L
1,419 SR
Queue Stats
313W - 309L
1,504 Elo+
Party 1
Janus
Janus
Wilson_nueve
Janus
Level 99
God Stats
16W - 18L
1,512 SR
Queue Stats
241W - 236L
1,533 Elo+
Party 1
Thanatos
Thanatos
themasterIAV
Thanatos
Level 86
God Stats
10W - 11L
1,525 SR
Queue Stats
602W - 522L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
12
2 / 1 / 1
7,179
598
9,979
7,440
5,112
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fenrir
 
Fenrir
11
3 / 3 / 6
6,406
534
6,518
9,959
5,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 2 / 3
7,023
585
5,677
5,290
1,615
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 2 / 4
6,844
570
5,164
4,894
1,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Milhoka
Arachne
12
8 / 1 / 2
7,585
632
8,252
9,333
3,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Emanuel6442
Kuzenbo
6
0 / 3 / 3
4,827
402
1,918
9,831
5,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Amaterasu
Helltruck
Amaterasu
12
3 / 2 / 0
6,739
562
4,088
10,744
8,611
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xbalanque
LucasMartinez7
Xbalanque
10
1 / 5 / 3
5,987
499
4,043
7,957
2,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 3 / 1
7,352
613
4,563
6,888
1,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
themasterIAV
Thanatos
10
2 / 4 / 3
6,205
517
5,801
9,685
3,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
19
17
Kills
9
9
Deaths
17
16
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
2
1
1
2.5
W
Fenrir
 
Fenrir
3
3
6
2
W
3
2
3
2.25
L
Kuzenbo
Emanuel6442
Kuzenbo
0
3
3
0.5
L
Amaterasu
Helltruck
Amaterasu
3
2
0
1.5
W
1
2
4
1.5
L
Xbalanque
LucasMartinez7
Xbalanque
1
5
3
0.5
W
Arachne
Milhoka
Arachne
8
1
2
9
L
3
3
1
1.17
L
Thanatos
themasterIAV
Thanatos
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,590
Damage
20,413
36,916
Taken
45,105
17,443
Mitigated
21,785
12,607
Healing
16,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
9,979
1,452
0
3,580
7,440
5,112
0
809
6,631
9,370
41,315
W
Fenrir
 
Fenrir
6,518
1,052
0
1,896
9,959
5,619
0
1,091
8,862
0
25,590
W
5,677
4,929
0
1,747
5,290
1,615
1,128
1,365
3,905
0
39,265
L
Kuzenbo
Emanuel6442
Kuzenbo
1,918
899
0
2,083
9,831
5,671
0
2,083
7,416
10,529
0
L
Amaterasu
Helltruck
Amaterasu
4,088
1,357
0
4,293
10,744
8,611
0
1,825
8,843
4,476
30,313
W
5,164
392
436
1,876
4,894
1,506
0
1,117
3,749
42,653
0
L
Xbalanque
LucasMartinez7
Xbalanque
4,043
1,200
0
1,742
7,957
2,044
0
0
7,703
0
32,371
W
Arachne
Milhoka
Arachne
8,252
5,634
0
3,072
9,333
3,591
14
3,041
6,124
0
33,379
L
4,563
261
0
1,871
6,888
1,648
0
174
6,565
51,448
0
L
Thanatos
themasterIAV
Thanatos
5,801
1,783
0
6,196
9,685
3,811
0
2,414
7,114
0
35,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,037
Gold Earned
31,110
407
Minions Killed
348
0
Camps Cleared
0
1,247,298
Distance Traveled
1,141,098
27
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,179
598
112
9
0
243,321
10
W
Fenrir
6,406
534
33
3
0
226,663
7
W
Rama
7,023
585
106
9
0
235,328
3
L
Kuzenbo
4,827
402
8
1
0
226,177
2
L
Amaterasu
6,739
562
74
6
0
253,692
4
W
Ra
6,844
570
94
8
0
258,179
4
L
Xbalanque
5,987
499
74
6
0
209,728
0
W
Arachne
7,585
632
62
5
0
283,807
3
L
Janus
7,352
613
123
10
0
223,710
5
L
Thanatos
6,205
517
69
6
0
227,791
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role