Player Matchup

Sol
Sol
ItsVozz
Sol
Level 18
God Stats
5W - 4L
1,536 SR
Queue Stats
9W - 14L
1,319 Elo+
Solo
Anhur
Anhur
LumiLam
Anhur
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Fenrir
Fenrir
reinanlaz
Fenrir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,708 Elo+
Party 1
Fafnir
Fafnir
sebastian627
Fafnir
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 77L
1,365 Elo+
Solo
Mercury
Mercury
the_shadow_97crf
Mercury
Level 122
God Stats
4W - 8L
1,506 SR
Queue Stats
229W - 213L
1,509 Elo+
Party 1
Team Averages
Level 35
1,508 SR
1,480 Elo+

VS

Team Averages
Level 18
1,568 SR
1,454 Elo+
Achilles
Achilles
UsuarioDelFuturo
Achilles
Level 27
God Stats
13W - 16L
1,381 SR
Queue Stats
80W - 107L
1,367 Elo+
Solo
Thanatos
Thanatos
WeaponX617
Thanatos
Level 26
God Stats
24W - 18L
1,512 SR
Queue Stats
45W - 40L
1,502 Elo+
Solo
Chang'e
Chang'e
erican32
Chang'e
Level 18
God Stats
5W - 2L
1,729 SR
Queue Stats
79W - 71L
1,557 Elo+
Solo
Neith
Neith
reatiga54
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
watouwatou
Cthulhu
Level 15
God Stats
7W - 4L
1,719 SR
Queue Stats
13W - 13L
1,345 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
11
1 / 4 / 0
6,713
448
3,258
8,761
2,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
LumiLam
Anhur
9
1 / 8 / 1
6,116
408
5,053
8,723
2,246
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
reinanlaz
Fenrir
11
1 / 7 / 1
6,746
450
6,756
12,927
3,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fafnir
10
2 / 4 / 0
7,231
482
3,678
11,215
11,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 4 / 1
7,007
467
2,653
7,209
1,779
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 2
8,566
571
7,030
7,151
6,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
WeaponX617
Thanatos
12
11 / 2 / 3
8,416
561
12,096
9,850
2,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
erican32
Chang'e
14
5 / 1 / 4
8,410
561
8,516
8,921
3,232
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
reatiga54
Neith
11
4 / 2 / 6
7,244
483
4,871
4,668
1,124
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
watouwatou
Cthulhu
11
2 / 1 / 7
7,455
497
4,239
9,429
6,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
49
7
Kills
27
27
Deaths
7
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Sol
1
4
0
0.25
L
Anhur
LumiLam
Anhur
1
8
1
0.19
W
5
1
2
6
W
Thanatos
WeaponX617
Thanatos
11
2
3
6.25
W
Chang'e
erican32
Chang'e
5
1
4
7
W
Neith
reatiga54
Neith
4
2
6
3.5
L
Fenrir
reinanlaz
Fenrir
1
7
1
0.21
L
Fafnir
2
4
0
0.5
L
2
4
1
0.63
W
Cthulhu
watouwatou
Cthulhu
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,398
Damage
36,752
48,835
Taken
40,019
22,069
Mitigated
20,840
10,110
Healing
20,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
3,258
1,112
0
3,416
8,761
2,734
0
6,140
2,580
30,248
4,212
L
Anhur
LumiLam
Anhur
5,053
2,867
0
628
8,723
2,246
756
2,798
5,851
0
27,221
W
7,030
2,453
0
2,348
7,151
6,722
2,027
0
7,151
0
44,913
W
Thanatos
WeaponX617
Thanatos
12,096
5,455
0
9,328
9,850
2,944
0
1,708
8,142
0
44,950
W
Chang'e
erican32
Chang'e
8,516
819
141
4,112
8,921
3,232
215
2,049
6,872
55,180
0
W
Neith
reatiga54
Neith
4,871
2,496
0
769
4,668
1,124
1,457
1,168
3,500
0
24,014
L
Fenrir
reinanlaz
Fenrir
6,756
1,824
0
3,950
12,927
3,909
0
1,710
11,041
0
36,587
L
Fafnir
3,678
1,181
0
1,116
11,215
11,401
0
2,107
9,059
14,617
0
L
2,653
729
0
1,000
7,209
1,779
0
0
6,835
0
20,889
W
Cthulhu
watouwatou
Cthulhu
4,239
794
115
3,375
9,429
6,818
0
1,663
7,766
19,603
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,813
Gold Earned
40,091
282
Minions Killed
331
0
Camps Cleared
0
1,272,637
Distance Traveled
1,429,321
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,713
448
77
5
0
251,919
2
L
Anhur
6,116
408
65
4
0
189,104
1
W
Achilles
8,566
571
90
6
0
260,029
2
W
Thanatos
8,416
561
58
4
0
307,615
0
W
Chang'e
8,410
561
93
6
0
287,459
2
W
Neith
7,244
483
48
3
0
258,809
1
L
Fenrir
6,746
450
70
5
0
254,807
0
L
Fafnir
7,231
482
30
2
0
254,134
3
L
Mercury
7,007
467
40
3
0
322,673
2
W
Cthulhu
7,455
497
42
3
0
315,409
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role