Player Matchup

Ymir
Ymir
BEANS-WUT-DAFUGG
Ymir
Level 15
God Stats
5W - 4L
1,490 SR
Queue Stats
45W - 54L
1,421 Elo+
Party 1
Ra
Ra
Vote4Pepe
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,493 Elo+
Solo
Izanami
Izanami
deavers8
Izanami
Level 5
God Stats
5W - 9L
1,098 SR
Queue Stats
7W - 15L
1,210 Elo+
Party 1
Thanatos
Thanatos
misaelmaia833
Thanatos
Level 17
God Stats
3W - 3L
1,694 SR
Queue Stats
65W - 62L
1,507 Elo+
Solo
Chaac
Chaac
mourabyci
Chaac
Level 30
God Stats
1W - 4L
1,290 SR
Queue Stats
22W - 23L
1,439 Elo+
Solo
Team Averages
Level 14
1,414 SR
1,414 Elo+

VS

Team Averages
Level 16
1,419 SR
1,393 Elo+
Fafnir
Fafnir
Austin613
Fafnir
Level 12
God Stats
1W - 0L
1,283 SR
Queue Stats
7W - 6L
1,441 Elo+
Solo
Sol
Sol
SaltySam2020
Sol
Level 23
God Stats
14W - 9L
1,544 SR
Queue Stats
21W - 17L
1,616 Elo+
Solo
Charybdis
Charybdis
UndeadGoblin114
Charybdis
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 29L
1,274 Elo+
Solo
Amaterasu
Amaterasu
gyoder11
Amaterasu
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
28W - 50L
1,417 Elo+
Solo
Camazotz
Camazotz
xSeismicSoul
Camazotz
Level 17
God Stats
1W - 2L
1,267 SR
Queue Stats
5W - 6L
1,215 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 3 / 3
4,635
464
3,008
8,197
3,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
0 / 6 / 0
4,187
419
2,399
5,699
1,813
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
deavers8
Izanami
7
1 / 3 / 3
4,607
461
3,095
5,582
1,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
misaelmaia833
Thanatos
8
2 / 5 / 1
5,014
501
781
7,019
2,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
mourabyci
Chaac
8
0 / 4 / 0
4,881
488
4,991
7,731
4,078
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Austin613
Fafnir
8
0 / 3 / 5
5,394
539
1,806
6,709
4,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
12 / 0 / 0
7,647
765
8,165
4,601
1,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
UndeadGoblin114
Charybdis
9
4 / 3 / 2
5,837
584
6,712
5,084
1,202
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
gyoder11
Amaterasu
10
2 / 0 / 1
5,807
581
3,098
6,052
4,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Camazotz
xSeismicSoul
Camazotz
10
2 / 0 / 5
6,182
618
3,208
6,560
1,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
4
Kills
20
21
Deaths
6
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Austin613
Fafnir
0
3
5
0.83
L
1
3
3
0.83
W
12
0
0
12
W
Charybdis
UndeadGoblin114
Charybdis
4
3
2
1.67
L
0
6
0
0
L
Izanami
deavers8
Izanami
1
3
3
0.83
W
Amaterasu
gyoder11
Amaterasu
2
0
1
2.5
L
Thanatos
misaelmaia833
Thanatos
2
5
1
0.5
L
Chaac
mourabyci
Chaac
0
4
0
0
W
Camazotz
xSeismicSoul
Camazotz
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,274
Damage
22,989
34,228
Taken
29,006
13,318
Mitigated
12,961
11,959
Healing
8,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Austin613
Fafnir
1,806
940
0
968
6,709
4,265
20
2,559
4,150
9,650
0
L
3,008
1,140
0
2,609
8,197
3,492
92
2,227
5,970
11,578
0
W
8,165
2,680
0
1,788
4,601
1,674
1,663
1,228
3,373
37,211
4,929
W
Charybdis
UndeadGoblin114
Charybdis
6,712
2,957
0
769
5,084
1,202
0
1,256
3,828
0
28,720
L
2,399
329
176
1,074
5,699
1,813
0
4,029
1,670
14,314
0
L
Izanami
deavers8
Izanami
3,095
2,562
0
1,632
5,582
1,403
26
999
4,583
0
16,995
W
Amaterasu
gyoder11
Amaterasu
3,098
1,401
0
731
6,052
4,203
1,104
0
6,052
0
20,557
L
Thanatos
misaelmaia833
Thanatos
781
275
0
4,372
7,019
2,532
0
1,672
5,347
0
18,314
L
Chaac
mourabyci
Chaac
4,991
1,674
0
2,096
7,731
4,078
80
436
7,295
0
21,857
W
Camazotz
xSeismicSoul
Camazotz
3,208
1,449
0
3,939
6,560
1,617
918
516
6,044
0
24,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,324
Gold Earned
30,867
140
Minions Killed
205
0
Camps Cleared
0
894,016
Distance Traveled
991,504
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
5,394
539
10
1
0
183,525
3
L
Ymir
4,635
464
16
2
0
162,058
0
W
Sol
7,647
765
68
7
0
201,735
0
W
Charybdis
5,837
584
41
4
0
186,243
0
L
Ra
4,187
419
20
2
0
168,094
0
L
Izanami
4,607
461
31
3
0
188,031
1
W
Amaterasu
5,807
581
31
3
0
210,372
0
L
Thanatos
5,014
501
36
4
0
179,866
0
L
Chaac
4,881
488
37
4
0
195,967
0
W
Camazotz
6,182
618
55
6
0
209,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role