Player Matchup

Apollo
Apollo
Jakobusy
Apollo
Level 148
God Stats
3W - 1L
1,777 SR
Queue Stats
76W - 50L
1,591 Elo+
Party 1
Chaac
Chaac
Nifel_the_Dragon
Chaac
Level 125
God Stats
1W - 1L
1,529 SR
Queue Stats
3W - 6L
1,390 Elo+
Party 1
Baron Samedi
Baron Samedi
lasertech27
Baron Samedi
Level 84
God Stats
12W - 9L
1,508 SR
Queue Stats
79W - 56L
1,561 Elo+
Party 1
Team Averages
Level 119
1,604 SR
1,514 Elo+

VS

Team Averages
Level 110
1,429 SR
1,574 Elo+
Hercules
Hercules
Ghaina5172
Hercules
Level 68
God Stats
0W - 2L
1,283 SR
Queue Stats
426W - 342L
1,556 Elo+
Party 2
Merlin
Merlin
eG Punsher
Merlin
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
307W - 241L
1,577 Elo+
Party 2
Neith
Neith
xMedusaVersacex
Neith
Level 160
God Stats
30W - 26L
1,504 SR
Queue Stats
875W - 635L
1,588 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Jakobusy
Apollo
15
14 / 1 / 7
10,766
897
14,980
12,324
5,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
6 / 0 / 12
9,924
827
9,608
11,574
13,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Baron Samedi
lasertech27
Baron Samedi
12
2 / 3 / 12
8,678
723
7,838
10,453
4,070
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Ghaina5172
Hercules
11
1 / 9 / 2
7,692
641
6,386
16,035
11,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Merlin
eG Punsher
Merlin
11
1 / 9 / 2
7,451
621
10,548
9,300
2,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
2 / 4 / 1
7,590
633
8,710
11,330
3,850
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
9
22
Kills
4
4
Deaths
22
31
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hercules
Ghaina5172
Hercules
1
9
2
0.22
W
Apollo
Jakobusy
Apollo
14
1
7
17.5
W
6
0
12
12
L
Merlin
eG Punsher
Merlin
1
9
2
0.22
W
Baron Samedi
lasertech27
Baron Samedi
2
3
12
2.67
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,426
Damage
25,644
34,351
Taken
36,665
23,435
Mitigated
17,827
15,479
Healing
5,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Ghaina5172
Hercules
6,386
1,350
248
2,662
16,035
11,191
0
2,705
12,998
0
13,773
W
Apollo
Jakobusy
Apollo
14,980
9,157
0
4,116
12,324
5,401
1,298
3,530
8,186
0
42,350
W
9,608
1,021
0
5,304
11,574
13,964
295
3,416
7,502
0
27,023
L
Merlin
eG Punsher
Merlin
10,548
459
0
592
9,300
2,786
0
2,059
7,071
26,109
0
W
Baron Samedi
lasertech27
Baron Samedi
7,838
453
2,004
4,055
10,453
4,070
460
3,393
6,585
30,736
0
L
8,710
3,979
0
1,578
11,330
3,850
0
2,978
8,167
0
31,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,368
Gold Earned
22,733
147
Minions Killed
122
7
Camps Cleared
3
665,404
Distance Traveled
595,542
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,692
641
12
1
0
197,957
1
W
Apollo
10,766
897
52
4
6
225,738
3
W
Chaac
9,924
827
32
3
0
241,637
0
L
Merlin
7,451
621
45
4
2
193,137
4
W
Baron Samedi
8,678
723
63
5
1
198,029
2
L
Neith
7,590
633
65
5
1
204,448
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role