Player Matchup

Sol
Sol
C0K3x0FxW15D0M
Sol
Level 103
God Stats
6W - 6L
1,541 SR
Queue Stats
89W - 75L
1,452 Elo+
Solo
Guan Yu
Guan Yu
Callmeeli6384
Guan Yu
Level 97
God Stats
4W - 2L
1,640 SR
Queue Stats
96W - 108L
1,408 Elo+
Solo
Bastet
Bastet
GalaxyLion12
Bastet
Level 89
God Stats
4W - 5L
1,376 SR
Queue Stats
294W - 346L
1,378 Elo+
Solo
Sobek
Sobek
Gem_Emperor
Sobek
Level 129
God Stats
3W - 3L
1,569 SR
Queue Stats
540W - 547L
1,455 Elo+
Solo
Apollo
Apollo
Young Yokum
Apollo
Level 102
God Stats
11W - 6L
1,868 SR
Queue Stats
361W - 343L
1,453 Elo+
Solo
Team Averages
Level 104
1,599 SR
1,429 Elo+

VS

Team Averages
Level 90
1,341 SR
1,436 Elo+
Odin
Odin
ODYESSION
Odin
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
72W - 63L
1,438 Elo+
Solo
Hel
Hel
Preds32yt
Hel
Level 82
God Stats
3W - 0L
1,500 SR
Queue Stats
377W - 393L
1,439 Elo+
Solo
Khepri
Khepri
PurpleLeopard13
Khepri
Level 148
God Stats
1W - 1L
1,250 SR
Queue Stats
254W - 252L
1,464 Elo+
Solo
Skadi
Skadi
Trevstance77
Skadi
Level 59
God Stats
5W - 7L
1,495 SR
Queue Stats
97W - 93L
1,434 Elo+
Solo
Mercury
Mercury
Wibeeeee
Mercury
Level 79
God Stats
5W - 13L
962 SR
Queue Stats
158W - 207L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 0 / 0
3,127
625
781
1,200
333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
6
0 / 0 / 0
3,669
734
1,216
3,752
1,607
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bastet
6
0 / 0 / 0
3,521
704
886
3,005
617
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 2 / 0
3,347
669
374
3,884
2,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
6
1 / 1 / 0
3,651
730
2,498
2,567
713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
7
0 / 0 / 0
3,801
760
2,575
2,955
905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

7
0 / 0 / 0
3,804
761
912
1,575
375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

5
0 / 1 / 3
3,360
672
1,015
2,763
1,208
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

6
2 / 0 / 1
3,935
787
2,900
2,278
453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Mercury
Wibeeeee
Mercury
5
1 / 0 / 1
3,485
697
409
1,828
558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
8
1
Kills
3
3
Deaths
1
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
Guan Yu
0
0
0
0
L
Bastet
0
0
0
0
L
0
2
0
0
W
Odin
0
0
0
0
W
0
0
0
0
W
0
1
3
1.5
W
2
0
1
2.5
W
Mercury
Wibeeeee
Mercury
1
0
1
1.5
L
Apollo
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,755
Damage
7,811
14,408
Taken
11,399
5,318
Mitigated
3,499
5,002
Healing
4,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
781
398
0
414
1,200
333
0
289
911
7,654
1,604
L
Guan Yu
1,216
327
0
1,306
3,752
1,607
0
0
3,360
0
14,288
L
Bastet
886
187
72
1,489
3,005
617
0
261
2,744
0
14,395
L
374
0
54
1,143
3,884
2,048
0
924
2,960
4,152
0
W
Odin
2,575
600
0
1,142
2,955
905
0
0
2,955
0
15,238
W
912
91
415
1,082
1,575
375
124
618
957
17,966
0
W
1,015
131
0
896
2,763
1,208
82
85
2,678
7,685
0
W
2,900
1,305
0
1,049
2,278
453
288
140
2,138
0
12,858
W
Mercury
Wibeeeee
Mercury
409
360
0
308
1,828
558
0
216
1,612
0
11,098
L
Apollo
2,498
1,213
0
524
2,567
713
0
453
2,114
0
15,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,315
Gold Earned
18,385
140
Minions Killed
138
0
Camps Cleared
0
494,449
Distance Traveled
561,223
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
3,127
625
20
4
0
46,663
1
L
Guan Yu
3,669
734
36
7
0
117,390
0
L
Bastet
3,521
704
37
7
0
128,616
2
L
Sobek
3,347
669
10
2
0
106,813
0
W
Odin
3,801
760
36
7
0
111,645
1
W
Hel
3,804
761
33
7
0
113,057
3
W
Khepri
3,360
672
14
3
0
111,383
2
W
Skadi
3,935
787
28
6
0
99,899
0
W
Mercury
3,485
697
27
5
0
125,239
2
L
Apollo
3,651
730
37
7
0
94,967
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role