Player Matchup

Sol
Sol
DepressedSupp
Sol
Level 18
God Stats
6W - 3L
1,513 SR
Queue Stats
23W - 23L
1,701 Elo+
Party 1
Sun Wukong
Sun Wukong
FallenAngel 771
Sun Wukong
Level 89
God Stats
4W - 0L
1,945 SR
Queue Stats
67W - 67L
1,490 Elo+
Party 1
Zeus
Zeus
Sheilla_
Zeus
Level 13
God Stats
10W - 7L
1,806 SR
Queue Stats
15W - 10L
1,508 Elo+
Party 1
Team Averages
Level 40
1,755 SR
1,566 Elo+

VS

Team Averages
Level 25
1,443 SR
1,426 Elo+
Cthulhu
Cthulhu
AMelonBoi
Cthulhu
Level 27
God Stats
2W - 4L
1,434 SR
Queue Stats
18W - 25L
1,319 Elo+
Party 2
Osiris
Osiris
GoatGoatsnekboi
Osiris
Level 20
God Stats
0W - 1L
1,579 SR
Queue Stats
3W - 2L
1,651 Elo+
Party 2
Vulcan
Vulcan
Redfloo_10102020
Vulcan
Level 28
God Stats
4W - 4L
1,316 SR
Queue Stats
60W - 84L
1,309 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 1 / 10
9,246
841
12,375
7,053
2,376
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
FallenAngel 771
Sun Wukong
12
4 / 0 / 14
8,430
766
7,635
10,714
6,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zeus
13
7 / 1 / 10
8,798
800
14,831
6,193
1,966
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AMelonBoi
Cthulhu
9
1 / 7 / 0
6,460
587
8,805
16,724
9,642
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 5 / 0
6,533
594
2,461
12,515
5,301
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
0 / 8 / 1
6,406
582
5,577
9,670
3,044
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
3
20
Kills
2
2
Deaths
20
34
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AMelonBoi
Cthulhu
1
7
0
0.14
W
9
1
10
14
W
Sun Wukong
FallenAngel 771
Sun Wukong
4
0
14
11
L
1
5
0
0.2
L
0
8
1
0.06
W
Zeus
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,841
Damage
16,843
23,960
Taken
38,909
11,206
Mitigated
17,987
9,359
Healing
1,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AMelonBoi
Cthulhu
8,805
1,054
402
447
16,724
9,642
0
11,854
4,488
20,827
0
W
12,375
4,171
0
3,162
7,053
2,376
1,326
4,288
2,765
31,505
0
W
Sun Wukong
FallenAngel 771
Sun Wukong
7,635
1,990
534
3,989
10,714
6,864
577
6,978
3,736
0
22,024
L
2,461
770
0
230
12,515
5,301
0
8,063
4,046
0
10,979
L
5,577
2,619
66
428
9,670
3,044
0
7,567
1,915
20,831
0
W
Zeus
14,831
2,216
481
1,193
6,193
1,966
637
3,485
2,708
42,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,474
Gold Earned
19,399
135
Minions Killed
71
4
Camps Cleared
3
626,420
Distance Traveled
574,374
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,460
587
22
2
0
197,305
3
W
Sol
9,246
841
57
5
0
204,396
0
W
Sun Wukong
8,430
766
20
2
2
225,261
1
L
Osiris
6,533
594
16
1
1
207,738
3
L
Vulcan
6,406
582
33
3
2
169,331
2
W
Zeus
8,798
800
58
5
2
196,763
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role