Player Matchup

Cernunnos
Cernunnos
Horle95
Cernunnos
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 0L
1,721 Elo+
Party 2
Hera
Hera
Kotsiosmeister
Hera
Level 27
God Stats
2W - 0L
1,854 SR
Queue Stats
11W - 3L
1,720 Elo+
Party 2
Ares
Ares
MikeOckiner
Ares
Level 27
God Stats
2W - 3L
1,418 SR
Queue Stats
68W - 44L
1,684 Elo+
Party 1
Horus
Horus
SemButcher
Horus
Level 29
God Stats
2W - 1L
1,871 SR
Queue Stats
114W - 95L
1,634 Elo+
Party 1
Fenrir
Fenrir
browly95
Fenrir
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,658 Elo+
Party 2
Team Averages
Level 28
1,629 SR
1,683 Elo+

VS

Team Averages
Level 21
1,563 SR
1,627 Elo+
Cu Chulainn
Cu Chulainn
CousinEddie4
Cu Chulainn
Level 28
God Stats
1W - 2L
1,679 SR
Queue Stats
103W - 47L
1,751 Elo+
Solo
Cabrakan
Cabrakan
DeiLeVaar
Cabrakan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 11L
1,499 Elo+
Solo
Medusa
Medusa
Dukohh
Medusa
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 16L
1,750 Elo+
Solo
Baron Samedi
Baron Samedi
MempoFace
Baron Samedi
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
74W - 86L
1,575 Elo+
Solo
Guan Yu
Guan Yu
Snowmanlp0517
Guan Yu
Level 27
God Stats
6W - 4L
1,638 SR
Queue Stats
95W - 75L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Horle95
Cernunnos
9
1 / 1 / 0
4,994
555
4,367
4,390
1,005
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 2 / 2
4,700
522
3,382
3,183
610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
4 / 1 / 0
5,939
660
5,418
5,070
4,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Horus
7
0 / 3 / 1
4,142
460
2,237
5,987
2,262
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fenrir
browly95
Fenrir
7
1 / 0 / 3
4,663
518
1,358
3,380
800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
CousinEddie4
Cu Chulainn
11
3 / 2 / 0
6,097
677
4,286
8,032
2,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cabrakan
DeiLeVaar
Cabrakan
7
0 / 0 / 4
5,032
559
1,756
4,955
3,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
Dukohh
Medusa
9
4 / 0 / 0
5,488
610
4,956
3,624
1,017
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
MempoFace
Baron Samedi
6
0 / 2 / 0
4,085
454
1,480
4,221
1,457
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
7
0 / 2 / 1
4,203
467
1,309
4,653
2,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
12
6
Kills
7
7
Deaths
6
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
CousinEddie4
Cu Chulainn
3
2
0
1.5
L
Cabrakan
DeiLeVaar
Cabrakan
0
0
4
2
L
Medusa
Dukohh
Medusa
4
0
0
4
W
Cernunnos
Horle95
Cernunnos
1
1
0
1
W
0
2
2
0.5
L
Baron Samedi
MempoFace
Baron Samedi
0
2
0
0
W
4
1
0
4
W
Horus
0
3
1
0.17
L
Guan Yu
0
2
1
0.25
W
Fenrir
browly95
Fenrir
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,762
Damage
13,787
22,010
Taken
25,485
8,856
Mitigated
10,408
7,608
Healing
10,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
CousinEddie4
Cu Chulainn
4,286
1,195
0
3,425
8,032
2,814
0
2,436
5,322
0
41,170
L
Cabrakan
DeiLeVaar
Cabrakan
1,756
519
0
2,638
4,955
3,019
0
0
4,955
8,238
0
L
Medusa
Dukohh
Medusa
4,956
2,923
0
2,188
3,624
1,017
0
0
3,624
0
32,048
W
Cernunnos
Horle95
Cernunnos
4,367
2,206
0
1,554
4,390
1,005
0
458
3,932
0
25,353
W
3,382
904
0
760
3,183
610
0
1,222
1,961
20,568
0
L
Baron Samedi
MempoFace
Baron Samedi
1,480
103
0
315
4,221
1,457
459
2,657
1,255
16,639
0
W
5,418
616
0
1,010
5,070
4,179
0
258
4,539
28,679
0
W
Horus
2,237
931
482
1,351
5,987
2,262
0
1,138
4,849
0
10,007
L
Guan Yu
1,309
338
50
1,894
4,653
2,101
0
2,733
1,529
0
11,677
W
Fenrir
browly95
Fenrir
1,358
506
0
2,451
3,380
800
0
160
3,220
0
13,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,438
Gold Earned
24,905
190
Minions Killed
226
0
Camps Cleared
0
799,818
Distance Traveled
778,622
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
6,097
677
93
10
0
169,675
0
L
Cabrakan
5,032
559
12
1
0
164,691
1
L
Medusa
5,488
610
60
7
0
163,052
3
W
Cernunnos
4,994
555
61
7
0
163,180
2
W
Hera
4,700
522
33
4
0
150,326
3
L
Baron Samedi
4,085
454
31
3
0
148,316
0
W
Ares
5,939
660
48
5
0
156,354
2
W
Horus
4,142
460
15
2
0
174,616
3
L
Guan Yu
4,203
467
30
3
0
132,888
2
W
Fenrir
4,663
518
33
4
0
155,342
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role