Player Matchup

Hun Batz
Hun Batz
Bo老白
Hun Batz
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 31L
1,519 Elo+
Solo
Ares
Ares
SharXXXX
Ares
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,439 Elo+
Party 2
Jing Wei
Jing Wei
gbearman
Jing Wei
Level 61
God Stats
0W - 2L
1,383 SR
Queue Stats
21W - 28L
1,449 Elo+
Party 2
Ullr
Ullr
olo78900
Ullr
Level 26
God Stats
3W - 2L
1,811 SR
Queue Stats
38W - 38L
1,532 Elo+
Party 1
Mulan
Mulan
szym0313
Mulan
Level 100
God Stats
0W - 4L
1,576 SR
Queue Stats
76W - 81L
1,508 Elo+
Party 1
Team Averages
Level 48
1,554 SR
1,489 Elo+

VS

Team Averages
Level 84
1,466 SR
1,501 Elo+
King Arthur
King Arthur
GhosT01_1612
King Arthur
Level 109
God Stats
7W - 14L
1,367 SR
Queue Stats
183W - 197L
1,473 Elo+
Party 3
Yemoja
Yemoja
ReyApe
Yemoja
Level 33
God Stats
1W - 0L
1,331 SR
Queue Stats
75W - 66L
1,550 Elo+
Party 3
Ullr
Ullr
iYebaru
Ullr
Level 140
God Stats
3W - 0L
1,657 SR
Queue Stats
238W - 265L
1,496 Elo+
Party 3
Janus
Janus
x-l-TERMI-l-x
Janus
Level 108
God Stats
21W - 27L
1,475 SR
Queue Stats
349W - 309L
1,481 Elo+
Party 3
Fenrir
Fenrir
Наташаtasja
Fenrir
Level 32
God Stats
43W - 43L
1,502 SR
Queue Stats
131W - 147L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Bo老白
Hun Batz
13
4 / 7 / 3
8,394
494
11,095
13,297
4,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ares
11
1 / 3 / 6
7,229
425
3,547
12,975
7,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
gbearman
Jing Wei
12
2 / 5 / 5
7,758
456
7,916
12,116
3,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ullr
14
6 / 4 / 4
8,861
521
9,195
12,641
4,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
szym0313
Mulan
13
2 / 6 / 1
8,012
471
9,089
15,314
8,748
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GhosT01_1612
King Arthur
17
5 / 0 / 7
10,063
592
13,745
12,974
9,150
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Yemoja
ReyApe
Yemoja
14
3 / 0 / 12
9,312
548
7,098
9,626
9,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ullr
iYebaru
Ullr
15
7 / 5 / 2
9,466
557
13,206
13,047
4,186
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
6 / 4 / 3
8,976
528
7,547
9,120
2,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
4 / 6 / 4
9,411
554
7,791
14,487
7,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
53
15
Kills
25
25
Deaths
15
19
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Bo老白
Hun Batz
4
7
3
0.79
W
King Arthur
GhosT01_1612
King Arthur
5
0
7
8.5
W
Yemoja
ReyApe
Yemoja
3
0
12
9
L
Ares
1
3
6
1.33
L
Jing Wei
gbearman
Jing Wei
2
5
5
0.9
W
Ullr
iYebaru
Ullr
7
5
2
1.6
L
Ullr
6
4
4
2
L
Mulan
szym0313
Mulan
2
6
1
0.42
W
6
4
3
1.88
W
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,842
Damage
49,387
66,343
Taken
59,254
29,371
Mitigated
33,059
15,966
Healing
17,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Bo老白
Hun Batz
11,095
2,949
0
2,997
13,297
4,612
0
4,955
8,342
0
51,510
W
King Arthur
GhosT01_1612
King Arthur
13,745
1,788
0
4,367
12,974
9,150
0
532
12,442
12,111
59,668
W
Yemoja
ReyApe
Yemoja
7,098
1,462
3,280
4,242
9,626
9,585
0
1,500
8,126
23,610
0
L
Ares
3,547
272
0
3,720
12,975
7,429
0
4,938
8,037
14,541
0
L
Jing Wei
gbearman
Jing Wei
7,916
5,944
0
3,737
12,116
3,633
336
2,774
9,342
0
42,818
W
Ullr
iYebaru
Ullr
13,206
5,303
0
1,017
13,047
4,186
1,088
1,217
11,830
0
58,282
L
Ullr
9,195
3,387
0
2,660
12,641
4,949
0
1,949
10,692
0
62,170
L
Mulan
szym0313
Mulan
9,089
956
0
2,852
15,314
8,748
0
2,552
12,762
3,152
43,548
W
7,547
262
0
674
9,120
2,795
0
112
9,008
56,401
0
W
7,791
1,231
0
4,056
14,487
7,343
0
995
13,488
0
66,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,254
Gold Earned
47,228
380
Minions Killed
486
0
Camps Cleared
0
1,501,509
Distance Traveled
1,685,095
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,394
494
89
5
0
335,457
2
W
King Arthur
10,063
592
144
8
0
370,083
3
W
Yemoja
9,312
548
21
1
0
327,892
7
L
Ares
7,229
425
20
1
0
292,192
1
L
Jing Wei
7,758
456
76
4
0
283,917
3
W
Ullr
9,466
557
116
7
0
312,373
5
L
Ullr
8,861
521
97
6
0
303,346
9
L
Mulan
8,012
471
98
6
0
286,597
1
W
Janus
8,976
528
99
6
0
367,853
1
W
Fenrir
9,411
554
106
6
0
306,894
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role