Player Matchup

Jing Wei
Jing Wei
AresvonGran
Jing Wei
Level 129
God Stats
2W - 1L
1,828 SR
Queue Stats
418W - 524L
1,427 Elo+
Solo
Janus
Janus
Falcon032
Janus
Level 73
God Stats
0W - 3L
1,404 SR
Queue Stats
13W - 18L
1,539 Elo+
Party 2
Gilgamesh
Gilgamesh
Tumama072
Gilgamesh
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,302 Elo+
Party 2
Team Averages
Level 87
1,578 SR
1,423 Elo+

VS

Team Averages
Level 92
1,548 SR
1,414 Elo+
Ratatoskr
Ratatoskr
DometheDragon
Ratatoskr
Level 88
God Stats
1W - 0L
1,399 SR
Queue Stats
133W - 149L
1,416 Elo+
Party 1
Bacchus
Bacchus
Li0nyx
Bacchus
Level 69
God Stats
2W - 0L
1,699 SR
Queue Stats
103W - 116L
1,413 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
evendoral
Morgan Le Fay
Level 119
God Stats
19W - 17L
1,547 SR
Queue Stats
94W - 130L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AresvonGran
Jing Wei
14
7 / 8 / 5
11,231
749
12,491
14,928
5,442
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
Falcon032
Janus
13
5 / 8 / 5
10,276
685
12,860
13,031
4,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Tumama072
Gilgamesh
12
1 / 7 / 10
9,210
614
6,086
14,583
11,059
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
DometheDragon
Ratatoskr
15
7 / 5 / 14
10,998
733
7,714
12,493
5,898
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Bacchus
Li0nyx
Bacchus
14
6 / 4 / 15
11,326
755
13,595
19,899
34,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Morgan Le Fay
evendoral
Morgan Le Fay
15
10 / 5 / 12
11,653
777
16,979
13,249
6,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
64
13
Kills
23
23
Deaths
14
20
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
AresvonGran
Jing Wei
7
8
5
1.19
W
Ratatoskr
DometheDragon
Ratatoskr
7
5
14
2.8
L
Janus
Falcon032
Janus
5
8
5
0.94
W
Bacchus
Li0nyx
Bacchus
6
4
15
3.38
L
Gilgamesh
Tumama072
Gilgamesh
1
7
10
0.86
W
Morgan Le Fay
evendoral
Morgan Le Fay
10
5
12
3.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,437
Damage
38,288
42,542
Taken
45,641
21,245
Mitigated
46,956
5,163
Healing
7,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
AresvonGran
Jing Wei
12,491
9,833
0
1,108
14,928
5,442
964
10,077
4,421
0
30,545
W
Ratatoskr
DometheDragon
Ratatoskr
7,714
2,256
0
1,810
12,493
5,898
0
3,554
8,704
0
24,530
L
Janus
Falcon032
Janus
12,860
1,096
86
1,784
13,031
4,744
0
10,492
2,293
39,550
0
W
Bacchus
Li0nyx
Bacchus
13,595
2,053
452
2,282
19,899
34,482
491
5,220
14,275
25,278
0
L
Gilgamesh
Tumama072
Gilgamesh
6,086
1,711
0
2,185
14,583
11,059
205
9,334
4,939
0
10,281
W
Morgan Le Fay
evendoral
Morgan Le Fay
16,979
767
315
2,625
13,249
6,576
1,572
4,306
8,787
44,818
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,717
Gold Earned
33,977
129
Minions Killed
124
5
Camps Cleared
6
777,586
Distance Traveled
803,354
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
11,231
749
38
3
1
270,216
1
W
Ratatoskr
10,998
733
36
2
3
278,579
2
L
Janus
10,276
685
79
5
1
240,711
2
W
Bacchus
11,326
755
27
2
0
265,375
0
L
Gilgamesh
9,210
614
12
1
3
266,659
1
W
Morgan Le Fay
11,653
777
61
4
3
259,400
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role