Player Matchup

Scylla
Scylla
ALEX_MOLA_
Scylla
Level 26
God Stats
7W - 5L
1,454 SR
Queue Stats
8W - 8L
1,434 Elo+
Solo
Danzaburou
Danzaburou
Dal-E_Lama
Danzaburou
Level 15
God Stats
2W - 7L
1,285 SR
Queue Stats
59W - 73L
1,318 Elo+
Solo
Susano
Susano
Padre_du_47
Susano
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 82L
1,478 Elo+
Solo
Jormungandr
Jormungandr
SAMURAIRICK25
Jormungandr
Level 13
God Stats
2W - 4L
1,500 SR
Queue Stats
41W - 34L
1,377 Elo+
Solo
Chaac
Chaac
Zabor337
Chaac
Level 15
God Stats
5W - 3L
1,638 SR
Queue Stats
15W - 15L
1,404 Elo+
Solo
Team Averages
Level 19
1,475 SR
1,402 Elo+

VS

Team Averages
Level 17
1,492 SR
1,405 Elo+
Neith
Neith
Alex_o_lotl
Neith
Level 18
God Stats
0W - 1L
1,217 SR
Queue Stats
36W - 51L
1,425 Elo+
Solo
Izanami
Izanami
Arsan111
Izanami
Level 16
God Stats
8W - 11L
1,884 SR
Queue Stats
31W - 46L
1,314 Elo+
Solo
Geb
Geb
Borpo86
Geb
Level 18
God Stats
0W - 1L
1,575 SR
Queue Stats
2W - 3L
1,445 Elo+
Solo
Ra
Ra
jebaltz
Ra
Level 10
God Stats
0W - 1L
1,283 SR
Queue Stats
1W - 5L
1,205 Elo+
Solo
Da Ji
Da Ji
xD4rkSid3-XIII
Da Ji
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 36L
1,634 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
ALEX_MOLA_
Scylla
17
12 / 7 / 5
11,658
486
15,202
11,141
2,710
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Danzaburou
Dal-E_Lama
Danzaburou
18
6 / 7 / 14
12,284
512
16,064
16,485
5,806
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Susano
20
10 / 5 / 2
14,077
587
11,193
19,626
7,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jormungandr
SAMURAIRICK25
Jormungandr
15
8 / 3 / 15
11,816
492
16,892
26,305
19,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chaac
Zabor337
Chaac
15
4 / 6 / 12
10,448
435
16,782
23,618
17,277
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 6
8,296
346
7,428
11,713
3,685
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
Arsan111
Izanami
14
3 / 10 / 2
9,390
391
12,909
16,432
6,143
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Geb
13
0 / 5 / 14
9,063
378
9,930
27,220
16,585
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 17 / 5
7,844
327
4,755
17,102
4,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
23 / 1 / 1
13,864
578
26,897
16,948
8,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
54
40
Kills
26
28
Deaths
40
48
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Scylla
ALEX_MOLA_
Scylla
12
7
5
2.07
L
0
7
6
0.43
L
Izanami
Arsan111
Izanami
3
10
2
0.4
L
Geb
0
5
14
1.4
W
Danzaburou
Dal-E_Lama
Danzaburou
6
7
14
1.86
W
Susano
10
5
2
2.2
W
Jormungandr
SAMURAIRICK25
Jormungandr
8
3
15
5.17
W
Chaac
Zabor337
Chaac
4
6
12
1.67
L
0
17
5
0.15
L
23
1
1
23.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,133
Damage
61,919
97,175
Taken
89,415
53,172
Mitigated
38,594
32,907
Healing
15,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
ALEX_MOLA_
Scylla
15,202
965
0
894
11,141
2,710
1,564
1,269
9,862
54,876
0
L
7,428
3,600
0
1,772
11,713
3,685
497
5,442
6,191
0
32,837
L
Izanami
Arsan111
Izanami
12,909
8,073
0
789
16,432
6,143
462
4,323
12,055
0
57,665
L
Geb
9,930
603
0
7,042
27,220
16,585
0
12,687
14,533
24,103
0
W
Danzaburou
Dal-E_Lama
Danzaburou
16,064
9,425
0
5,219
16,485
5,806
5,930
2,822
13,663
0
72,650
W
Susano
11,193
1,506
0
6,820
19,626
7,727
0
1,336
18,232
0
131,120
W
Jormungandr
SAMURAIRICK25
Jormungandr
16,892
3,655
837
11,508
26,305
19,652
540
5,131
20,898
52,493
0
W
Chaac
Zabor337
Chaac
16,782
2,162
0
7,629
23,618
17,277
670
3,695
19,835
6,031
43,584
L
4,755
719
157
990
17,102
4,040
0
6,290
10,812
22,239
0
L
26,897
8,712
0
4,532
16,948
8,141
0
5,168
11,780
0
91,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,283
Gold Earned
48,457
521
Minions Killed
340
0
Camps Cleared
0
2,177,277
Distance Traveled
1,937,045
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,658
486
85
4
0
361,974
1
L
Neith
8,296
346
55
2
0
367,802
2
L
Izanami
9,390
391
104
4
0
354,108
8
L
Geb
9,063
378
29
1
0
442,173
1
W
Danzaburou
12,284
512
122
5
0
384,870
0
W
Susano
14,077
587
194
8
0
491,826
2
W
Jormungandr
11,816
492
51
2
0
461,412
4
W
Chaac
10,448
435
69
3
0
477,195
1
L
Ra
7,844
327
31
1
0
341,888
0
L
Da Ji
13,864
578
121
5
0
431,074
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role