Player Matchup

Artemis
Artemis
Azurikprof
Artemis
Level 26
God Stats
12W - 15L
1,517 SR
Queue Stats
34W - 37L
1,412 Elo+
Party 2
Ne Zha
Ne Zha
CapitanPava
Ne Zha
Level 20
God Stats
3W - 1L
1,976 SR
Queue Stats
33W - 17L
1,693 Elo+
Solo
Erlang Shen
Erlang Shen
Hosszulepes
Erlang Shen
Level 6
God Stats
1W - 1L
1,390 SR
Queue Stats
6W - 4L
1,782 Elo+
Party 2
Sun Wukong
Sun Wukong
LabanczBarbie
Sun Wukong
Level 22
God Stats
2W - 2L
1,500 SR
Queue Stats
16W - 15L
1,425 Elo+
Party 2
Athena
Athena
Nyikolaj
Athena
Level 20
God Stats
2W - 7L
1,158 SR
Queue Stats
19W - 26L
1,352 Elo+
Party 2
Team Averages
Level 19
1,508 SR
1,533 Elo+

VS

Team Averages
Level 18
1,549 SR
1,451 Elo+
Nox
Nox
GarryPjotter
Nox
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
91W - 107L
1,411 Elo+
Party 1
Yemoja
Yemoja
Kanistras
Yemoja
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,267 Elo+
Solo
Ullr
Ullr
MrBurkley
Ullr
Level 6
God Stats
3W - 0L
1,718 SR
Queue Stats
10W - 5L
1,534 Elo+
Solo
Bastet
Bastet
QManShuf
Bastet
Level 27
God Stats
14W - 7L
1,676 SR
Queue Stats
61W - 60L
1,451 Elo+
Party 1
Artemis
Artemis
nwborntroll
Artemis
Level 11
God Stats
2W - 2L
1,352 SR
Queue Stats
12W - 7L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Azurikprof
Artemis
16
2 / 5 / 1
10,197
425
11,693
16,550
5,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ne Zha
20
4 / 3 / 1
13,841
577
8,128
17,586
9,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Erlang Shen
Hosszulepes
Erlang Shen
13
1 / 11 / 3
8,807
367
4,654
20,433
15,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sun Wukong
LabanczBarbie
Sun Wukong
15
0 / 8 / 2
9,302
388
2,932
18,770
8,814
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
Nyikolaj
Athena
15
2 / 9 / 0
9,729
405
3,224
26,045
13,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 2 / 8
12,362
515
9,395
7,222
2,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
Kanistras
Yemoja
17
1 / 2 / 8
11,590
483
3,326
9,967
8,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ullr
20
21 / 1 / 6
15,546
648
29,463
9,205
4,573
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
QManShuf
Bastet
20
6 / 3 / 13
13,541
564
17,884
17,458
8,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
nwborntroll
Artemis
19
5 / 1 / 7
12,849
535
13,923
14,690
5,971
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
78
9
Kills
36
36
Deaths
9
7
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Artemis
Azurikprof
Artemis
2
5
1
0.5
L
Ne Zha
4
3
1
1.5
W
3
2
8
3.5
L
Erlang Shen
Hosszulepes
Erlang Shen
1
11
3
0.23
W
Yemoja
Kanistras
Yemoja
1
2
8
2.5
L
Sun Wukong
LabanczBarbie
Sun Wukong
0
8
2
0.13
W
Ullr
21
1
6
24
L
Athena
Nyikolaj
Athena
2
9
0
0.22
W
Bastet
QManShuf
Bastet
6
3
13
4.17
W
Artemis
nwborntroll
Artemis
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,631
Damage
73,991
99,384
Taken
58,542
52,911
Mitigated
30,684
20,342
Healing
19,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Azurikprof
Artemis
11,693
5,514
0
5,673
16,550
5,370
0
1,034
15,516
0
69,133
L
Ne Zha
8,128
2,457
0
8,605
17,586
9,875
1,997
1,186
16,400
0
137,806
W
9,395
1,404
108
841
7,222
2,977
1,282
626
6,596
60,206
0
L
Erlang Shen
Hosszulepes
Erlang Shen
4,654
1,406
0
1,376
20,433
15,311
136
4,974
15,459
3,044
26,249
W
Yemoja
Kanistras
Yemoja
3,326
846
2,687
2,126
9,967
8,832
845
455
9,512
29,658
0
L
Sun Wukong
LabanczBarbie
Sun Wukong
2,932
321
0
2,522
18,770
8,814
0
913
17,857
0
51,979
W
Ullr
29,463
13,741
0
283
9,205
4,573
5,016
431
8,774
0
137,032
L
Athena
Nyikolaj
Athena
3,224
505
0
2,166
26,045
13,541
139
4,614
21,431
17,219
0
W
Bastet
QManShuf
Bastet
17,884
6,646
0
7,114
17,458
8,331
3,619
1,282
16,176
0
95,473
W
Artemis
nwborntroll
Artemis
13,923
6,373
0
5,983
14,690
5,971
3,315
1,282
13,408
0
110,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,876
Gold Earned
65,888
542
Minions Killed
650
0
Camps Cleared
0
2,125,321
Distance Traveled
2,350,045
16
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
10,197
425
116
5
0
395,793
3
L
Ne Zha
13,841
577
233
10
0
508,312
4
W
Nox
12,362
515
109
5
0
496,162
6
L
Erlang Shen
8,807
367
68
3
0
413,249
3
W
Yemoja
11,590
483
49
2
0
375,199
2
L
Sun Wukong
9,302
388
97
4
0
428,930
4
W
Ullr
15,546
648
193
8
0
472,728
4
L
Athena
9,729
405
28
1
0
379,037
2
W
Bastet
13,541
564
136
6
0
531,978
6
W
Artemis
12,849
535
163
7
0
473,978
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role