Player Matchup

Janus
Janus
BeenVibin95
Janus
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
87W - 76L
1,548 Elo+
Solo
Rama
Rama
KevinJP
Rama
Level 17
God Stats
3W - 2L
1,488 SR
Queue Stats
28W - 13L
1,639 Elo+
Solo
Cthulhu
Cthulhu
Papa--Crow
Cthulhu
Level 18
God Stats
4W - 2L
1,500 SR
Queue Stats
49W - 77L
1,161 Elo+
Party 1
Freya
Freya
Purgerator4
Freya
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 117L
1,362 Elo+
Party 1
Nemesis
Nemesis
Rainbowwolf91
Nemesis
Level 3
God Stats
3W - 1L
1,500 SR
Queue Stats
23W - 32L
997 Elo+
Party 1
Team Averages
Level 29
1,498 SR
1,341 Elo+

VS

Team Averages
Level 13
1,515 SR
1,405 Elo+
Odin
Odin
 
Odin
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
JesterOfSin669
Hun Batz
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,171 Elo+
Solo
Amaterasu
Amaterasu
adgjmptw789eli
Amaterasu
Level 19
God Stats
5W - 3L
1,479 SR
Queue Stats
5W - 3L
1,539 Elo+
Solo
Neith
Neith
jakilee123
Neith
Level 13
God Stats
1W - 2L
1,594 SR
Queue Stats
6W - 9L
1,442 Elo+
Solo
Nemesis
Nemesis
xolent0183
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 0 / 2
9,713
747
8,265
6,154
2,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rama
KevinJP
Rama
16
14 / 0 / 1
9,331
718
12,591
8,825
2,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
Papa--Crow
Cthulhu
10
1 / 1 / 5
6,708
516
1,047
5,563
5,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
0 / 1 / 4
6,606
508
2,824
9,295
3,486
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
10
0 / 1 / 1
5,784
445
575
4,906
1,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
11
2 / 2 / 1
6,646
511
4,912
7,342
5,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

Hun Batz
2
0 / 4 / 0
4,152
319
83
2,610
573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Amaterasu
adgjmptw789eli
Amaterasu
9
1 / 3 / 2
5,564
428
975
5,281
1,740
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Breastplate

Breastplate

+20
Physical Protection

Neith
9
0 / 5 / 0
5,200
400
2,312
7,138
926
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
xolent0183
Nemesis
8
0 / 10 / 0
5,286
407
1,910
10,928
1,298
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
23
Kills
3
3
Deaths
24
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
2
2
1
1.25
W
8
0
2
9
L
Hun Batz
0
4
0
0
W
Rama
KevinJP
Rama
14
0
1
14.5
W
Cthulhu
Papa--Crow
Cthulhu
1
1
5
3.5
W
0
1
4
2
W
Nemesis
0
1
1
0.5
L
Amaterasu
adgjmptw789eli
Amaterasu
1
3
2
0.67
L
Neith
0
5
0
0
L
Nemesis
xolent0183
Nemesis
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,302
Damage
10,192
34,743
Taken
33,299
15,192
Mitigated
9,895
15,184
Healing
4,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
4,912
886
0
2,379
7,342
5,358
251
5,183
1,967
0
35,824
W
8,265
545
0
2,056
6,154
2,103
260
0
5,976
75,543
0
L
Hun Batz
83
0
0
0
2,610
573
0
688
1,876
0
1,134
W
Rama
KevinJP
Rama
12,591
10,529
0
4,099
8,825
2,670
2,271
0
8,825
0
73,426
W
Cthulhu
Papa--Crow
Cthulhu
1,047
27
0
2,000
5,563
5,599
144
0
5,475
15,256
0
W
2,824
534
0
5,169
9,295
3,486
976
0
9,135
27,586
0
W
Nemesis
575
149
0
1,860
4,906
1,334
0
0
4,783
0
17,702
L
Amaterasu
adgjmptw789eli
Amaterasu
975
194
272
284
5,281
1,740
517
4,005
1,128
0
10,040
L
Neith
2,312
831
0
730
7,138
926
0
685
6,439
0
22,223
L
Nemesis
xolent0183
Nemesis
1,910
525
0
1,064
10,928
1,298
0
1,149
9,753
0
15,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,142
Gold Earned
26,848
439
Minions Killed
160
0
Camps Cleared
0
1,271,621
Distance Traveled
878,044
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,646
511
66
5
0
228,015
4
W
Janus
9,713
747
168
13
0
280,309
4
L
Hun Batz
4,152
319
1
0
0
58,688
0
W
Rama
9,331
718
138
11
0
243,954
5
W
Cthulhu
6,708
516
27
2
0
246,875
2
W
Freya
6,606
508
56
4
0
225,998
1
W
Nemesis
5,784
445
50
4
0
274,485
1
L
Amaterasu
5,564
428
23
2
0
214,545
1
L
Neith
5,200
400
31
2
0
195,290
0
L
Nemesis
5,286
407
39
3
0
181,506
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role