Player Matchup

Sol
Sol
Non-Toi-Tais-Toi
Sol
Level 27
God Stats
37W - 22L
1,672 SR
Queue Stats
42W - 36L
1,486 Elo+
Solo
Tyr
Tyr
Open4More
Tyr
Level 27
God Stats
12W - 14L
1,541 SR
Queue Stats
48W - 44L
1,455 Elo+
Solo
Xing Tian
Xing Tian
Report U4694
Xing Tian
Level 17
God Stats
0W - 3L
1,500 SR
Queue Stats
18W - 20L
1,477 Elo+
Solo
Charybdis
Charybdis
ardicilliq
Charybdis
Level 18
God Stats
1W - 4L
1,406 SR
Queue Stats
24W - 32L
1,309 Elo+
Solo
Bastet
Bastet
twemlowgoon
Bastet
Level 26
God Stats
2W - 4L
1,367 SR
Queue Stats
30W - 16L
1,472 Elo+
Solo
Team Averages
Level 23
1,497 SR
1,440 Elo+

VS

Team Averages
Level 24
1,504 SR
1,395 Elo+
Bellona
Bellona
Latsch72
Bellona
Level 17
God Stats
2W - 0L
1,556 SR
Queue Stats
7W - 6L
1,418 Elo+
Solo
Izanami
Izanami
Lavado69
Izanami
Level 29
God Stats
67W - 36L
1,645 SR
Queue Stats
163W - 114L
1,505 Elo+
Solo
Ra
Ra
Llroch2305
Ra
Level 18
God Stats
3W - 6L
1,255 SR
Queue Stats
16W - 30L
1,248 Elo+
Party 1
Janus
Janus
PhysioMed
Janus
Level 28
God Stats
29W - 28L
1,450 SR
Queue Stats
32W - 43L
1,245 Elo+
Party 1
Loki
Loki
Posedoun
Loki
Level 27
God Stats
39W - 43L
1,616 SR
Queue Stats
81W - 74L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 1 / 0
6,340
288
456
1,607
365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
1 / 3 / 2
11,485
522
7,438
21,765
17,288
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
Report U4694
Xing Tian
16
2 / 6 / 5
11,113
505
14,244
26,241
29,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charybdis
ardicilliq
Charybdis
16
10 / 9 / 0
10,999
500
10,967
17,170
5,762
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
14
3 / 8 / 1
9,686
440
7,957
15,580
4,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Latsch72
Bellona
19
3 / 3 / 5
12,680
576
11,421
21,179
22,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Izanami
Lavado69
Izanami
20
13 / 3 / 8
15,384
699
26,691
23,260
9,066
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
0 / 5 / 2
9,903
450
1,153
10,969
2,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Janus
PhysioMed
Janus
14
0 / 5 / 5
10,656
484
3,667
8,547
1,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Loki
20
11 / 1 / 6
14,535
661
18,725
18,113
6,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
53
16
Kills
27
27
Deaths
17
8
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Bellona
Latsch72
Bellona
3
3
5
1.83
W
Izanami
Lavado69
Izanami
13
3
8
5.67
W
0
5
2
0.2
L
0
1
0
0
L
1
3
2
0.67
W
Janus
PhysioMed
Janus
0
5
5
0.5
W
Loki
11
1
6
14
L
Xing Tian
Report U4694
Xing Tian
2
6
5
0.75
L
Charybdis
ardicilliq
Charybdis
10
9
0
1.11
L
Bastet
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,062
Damage
61,657
82,363
Taken
82,068
57,670
Mitigated
42,410
14,336
Healing
26,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Latsch72
Bellona
11,421
2,739
0
5,917
21,179
22,382
4,166
2,308
18,871
15,919
71,661
W
Izanami
Lavado69
Izanami
26,691
18,168
0
11,218
23,260
9,066
4,072
7,623
15,637
0
156,560
W
1,153
84
237
2,677
10,969
2,919
799
1,409
9,560
44,773
0
L
456
172
0
889
1,607
365
0
0
1,607
5,438
1,389
L
7,438
2,305
0
6,498
21,765
17,288
3,658
2,053
19,648
0
84,557
W
Janus
PhysioMed
Janus
3,667
509
0
1,209
8,547
1,456
1,776
1,591
6,956
41,745
0
W
Loki
18,725
5,978
0
5,581
18,113
6,587
1,180
4,550
13,563
0
110,859
L
Xing Tian
Report U4694
Xing Tian
14,244
1,042
0
1,170
26,241
29,873
240
1,804
24,303
54,134
0
L
Charybdis
ardicilliq
Charybdis
10,967
1,638
0
2,799
17,170
5,762
1,160
2,599
14,187
0
61,498
L
Bastet
7,957
1,134
0
2,980
15,580
4,382
0
627
14,953
0
40,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,623
Gold Earned
63,158
455
Minions Killed
645
0
Camps Cleared
0
1,597,430
Distance Traveled
2,067,870
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
12,680
576
153
7
0
382,511
1
W
Izanami
15,384
699
222
10
0
362,446
0
W
Ra
9,903
450
62
3
0
416,835
0
L
Sol
6,340
288
17
1
0
27,819
0
L
Tyr
11,485
522
188
9
0
409,471
5
W
Janus
10,656
484
76
3
0
390,946
0
W
Loki
14,535
661
132
6
0
515,132
3
L
Xing Tian
11,113
505
65
3
0
399,499
0
L
Charybdis
10,999
500
122
6
0
350,739
2
L
Bastet
9,686
440
63
3
0
409,902
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role