Player Matchup

Sol
Sol
Gold II
TDxPRO
Sol
Gold II
Level 105
God Stats
13W - 7L
1,663 SR
Queue Stats
121W - 132L
1,603 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 105
1,663 SR
1,603 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 143
1,500 SR
1,500 MMR
Anhur
Anhur
Bronze III
 
Anhur
Bronze III
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
TDxPRO
Sol
14
2 / 2 / 0
8,599
860
8,029
8,957
3,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
BakasuraKaliBellonaSkadiHe Bo

VS

Bans
FreyaAh Muzen CabErlang ShenUllrAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
2 / 2 / 0
7,961
796
6,696
10,797
5,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
2
2
Kills
2
2
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
2
2
0
1
W
Sol
TDxPRO
Sol
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,029
Damage
6,696
8,957
Taken
10,797
3,083
Mitigated
5,794
4,084
Healing
1,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
6,696
3,097
0
1,839
10,797
5,794
1,232
7,240
3,557
0
42,551
W
Sol
TDxPRO
Sol
8,029
3,320
0
4,084
8,957
3,083
2,111
353
8,604
46,819
5,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,599
Gold Earned
7,961
100
Minions Killed
88
4
Camps Cleared
4
193,132
Distance Traveled
181,678
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,961
796
88
9
4
181,678
4
W
Sol
8,599
860
100
10
4
193,132
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role