Player Matchup

Fenrir
Fenrir
Shoto_Todoroki_A
Fenrir
Level 31
God Stats
21W - 15L
1,529 SR
Queue Stats
140W - 112L
1,484 Elo+
Party 2
Thor
Thor
TarTine-alexi
Thor
Level 144
God Stats
9W - 8L
1,544 SR
Queue Stats
400W - 311L
1,501 Elo+
Party 2
Cerberus
Cerberus
darkbee2411
Cerberus
Level 155
God Stats
5W - 8L
1,575 SR
Queue Stats
700W - 598L
1,521 Elo+
Party 2
Olorun
Olorun
hippotame1969
Olorun
Level 104
God Stats
7W - 3L
1,702 SR
Queue Stats
61W - 36L
1,539 Elo+
Party 2
Hou Yi
Hou Yi
ouloulou_38
Hou Yi
Level 157
God Stats
63W - 47L
1,605 SR
Queue Stats
764W - 560L
1,603 Elo+
Party 2
Team Averages
Level 118
1,591 SR
1,530 Elo+

VS

Team Averages
Level 66
1,493 SR
1,485 Elo+
Janus
Janus
Eolgie
Janus
Level 48
God Stats
3W - 4L
1,428 SR
Queue Stats
98W - 98L
1,397 Elo+
Solo
Artio
Artio
Jalanvaloss
Artio
Level 84
God Stats
25W - 30L
1,441 SR
Queue Stats
264W - 258L
1,464 Elo+
Solo
Fenrir
Fenrir
UchihaSoul-_
Fenrir
Level 47
God Stats
2W - 1L
1,307 SR
Queue Stats
20W - 18L
1,491 Elo+
Party 1
Nike
Nike
Uyesa
Nike
Level 48
God Stats
21W - 13L
1,668 SR
Queue Stats
164W - 164L
1,491 Elo+
Solo
Danzaburou
Danzaburou
rickgarzon19
Danzaburou
Level 105
God Stats
11W - 4L
1,619 SR
Queue Stats
122W - 95L
1,580 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 0
5,243
524
1,012
4,757
1,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 1 / 0
5,413
541
3,610
6,328
3,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cerberus
darkbee2411
Cerberus
7
0 / 3 / 0
4,224
422
2,483
8,719
3,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 2 / 0
5,492
549
3,008
6,490
1,907
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hou Yi
9
0 / 3 / 0
4,979
498
3,767
8,082
2,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Eolgie
Janus
11
2 / 0 / 2
6,263
626
3,184
3,254
987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
2 / 1 / 3
5,676
568
3,116
8,163
6,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
11
3 / 0 / 3
6,165
617
4,926
5,904
1,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nike
Uyesa
Nike
11
2 / 0 / 0
6,474
647
5,156
5,666
2,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
rickgarzon19
Danzaburou
10
1 / 0 / 2
5,530
553
5,731
4,907
1,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
20
1
Kills
10
10
Deaths
1
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Janus
Eolgie
Janus
2
0
2
3
W
2
1
3
3.5
L
1
1
0
1
L
0
1
0
0
W
Fenrir
3
0
3
4.5
W
Nike
Uyesa
Nike
2
0
0
2
L
Cerberus
darkbee2411
Cerberus
0
3
0
0
L
0
2
0
0
L
Hou Yi
0
3
0
0
W
Danzaburou
rickgarzon19
Danzaburou
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,880
Damage
22,113
34,376
Taken
27,894
12,339
Mitigated
12,857
9,033
Healing
12,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Eolgie
Janus
3,184
235
0
1,410
3,254
987
144
1,673
1,581
38,582
0
W
3,116
977
154
2,550
8,163
6,140
25
2,342
5,548
12,396
0
L
1,012
111
0
2,112
4,757
1,300
0
572
4,010
0
21,403
L
3,610
388
0
1,124
6,328
3,709
0
412
5,333
0
32,218
W
Fenrir
4,926
1,565
0
4,058
5,904
1,909
0
776
5,048
0
34,317
W
Nike
Uyesa
Nike
5,156
905
0
2,289
5,666
2,799
0
0
5,092
1,168
37,649
L
Cerberus
darkbee2411
Cerberus
2,483
34
0
1,491
8,719
3,365
0
2,225
6,450
11,689
0
L
3,008
1,665
0
2,218
6,490
1,907
0
1,845
4,527
37,643
0
L
Hou Yi
3,767
2,151
0
2,088
8,082
2,058
0
1,446
6,636
0
31,991
W
Danzaburou
rickgarzon19
Danzaburou
5,731
2,219
0
1,965
4,907
1,022
0
306
4,521
0
33,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,351
Gold Earned
30,108
303
Minions Killed
341
0
Camps Cleared
0
953,034
Distance Traveled
1,049,830
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,263
626
85
9
0
202,652
3
W
Artio
5,676
568
20
2
0
199,919
1
L
Fenrir
5,243
524
61
6
0
211,516
3
L
Thor
5,413
541
76
8
0
201,138
2
W
Fenrir
6,165
617
74
7
0
235,231
2
W
Nike
6,474
647
100
10
0
223,559
2
L
Cerberus
4,224
422
25
3
0
180,555
2
L
Olorun
5,492
549
74
7
0
186,215
4
L
Hou Yi
4,979
498
67
7
0
173,610
2
W
Danzaburou
5,530
553
62
6
0
188,469
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role