Player Matchup

Ra
Ra
Diamond V
 
Ra
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Platinum V
 
Geb
Platinum V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold IV
Bstmaddog
Apollo
Gold IV
Level 140
God Stats
4W - 3L
1,520 SR
Queue Stats
123W - 129L
1,453 MMR
Solo
Loki
Loki
Diamond III
L0LXDDDDDDDD
Loki
Diamond III
Level 128
God Stats
69W - 29L
1,740 SR
Queue Stats
313W - 300L
2,192 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum II
RiversIsland
Cu Chulainn
Platinum II
Level 125
God Stats
115W - 130L
1,550 SR
Queue Stats
846W - 858L
1,913 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 142
1,562 SR
1,712 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 136
1,631 SR
1,879 MMR
Ganesha
Ganesha
Diamond V
DinoAnteater
Ganesha
Diamond V
Level 155
God Stats
24W - 23L
1,554 SR
Queue Stats
156W - 159L
1,938 MMR
Solo
Achilles
Achilles
Platinum II
EkoThePawn
Achilles
Platinum II
Level 102
God Stats
15W - 8L
1,623 SR
Queue Stats
374W - 373L
1,961 MMR
Solo
Arachne
Arachne
Gold IV
MadxSniper3993
Arachne
Gold IV
Level 149
God Stats
24W - 13L
1,755 SR
Queue Stats
87W - 88L
1,604 MMR
Solo
Merlin
Merlin
Masters
TITANSFAN303
Merlin
Masters
Level 154
God Stats
1W - 2L
1,568 SR
Queue Stats
359W - 347L
2,549 MMR
Solo
Skadi
Skadi
Silver I
sNiPeRzZ_xXpRoXx
Skadi
Silver I
Level 121
God Stats
5W - 5L
1,657 SR
Queue Stats
58W - 69L
1,342 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
3 / 1 / 3
8,660
541
7,231
4,730
1,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Geb
 
Geb
12
0 / 1 / 3
7,531
471
1,857
7,342
5,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
Bstmaddog
Apollo
16
1 / 4 / 1
9,148
572
4,667
10,124
2,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
7 / 0 / 4
10,172
636
9,749
8,355
3,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
RiversIsland
Cu Chulainn
15
3 / 2 / 5
9,221
576
8,359
11,694
9,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
MulanGilgameshKali

VS

Bans
AthenaArtioOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DinoAnteater
Ganesha
12
0 / 1 / 3
6,642
415
2,943
8,576
6,310
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Achilles
EkoThePawn
Achilles
13
2 / 3 / 0
7,467
467
7,095
12,411
6,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
1 / 3 / 1
7,205
450
4,093
10,422
5,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
12
0 / 5 / 0
7,040
440
4,002
9,142
3,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
5 / 2 / 0
7,720
483
5,080
6,288
1,169
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
14
Kills
8
8
Deaths
14
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
1
3
4.5
W
Geb
 
Geb
0
1
3
1.5
W
Apollo
Bstmaddog
Apollo
1
4
1
0.38
L
Ganesha
DinoAnteater
Ganesha
0
1
3
1.5
L
Achilles
EkoThePawn
Achilles
2
3
0
0.67
W
7
0
4
9
L
1
3
1
0.5
W
Cu Chulainn
RiversIsland
Cu Chulainn
3
2
5
2.75
L
Merlin
0
5
0
0
L
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,863
Damage
23,213
42,245
Taken
46,839
22,448
Mitigated
23,310
21,164
Healing
11,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
7,231
393
1,822
2,823
4,730
1,971
237
1,126
3,517
57,369
0
W
Geb
 
Geb
1,857
87
0
1,191
7,342
5,540
312
1,227
5,947
17,111
0
W
Apollo
Bstmaddog
Apollo
4,667
2,714
0
4,794
10,124
2,922
149
879
9,241
0
78,358
L
Ganesha
DinoAnteater
Ganesha
2,943
318
270
1,285
8,576
6,310
0
3,552
4,672
27,788
0
L
Achilles
EkoThePawn
Achilles
7,095
1,992
0
4,181
12,411
6,741
0
1,903
9,288
1,240
41,490
W
9,749
4,358
0
4,694
8,355
3,002
405
2,061
6,043
0
75,437
L
4,093
2,266
0
4,458
10,422
5,905
0
1,617
8,555
0
48,710
W
Cu Chulainn
RiversIsland
Cu Chulainn
8,359
1,839
0
5,840
11,694
9,013
1,272
1,362
9,298
3,686
53,664
L
Merlin
4,002
249
0
910
9,142
3,185
0
1,674
7,110
49,247
0
L
5,080
1,663
0
0
6,288
1,169
200
339
5,903
0
47,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,732
Gold Earned
36,074
541
Minions Killed
429
0
Camps Cleared
0
1,586,238
Distance Traveled
1,510,261
22
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,660
541
125
8
0
318,618
5
W
Geb
7,531
471
24
2
0
306,939
5
W
Apollo
9,148
572
150
9
0
298,818
3
L
Ganesha
6,642
415
20
1
0
315,855
9
L
Achilles
7,467
467
84
5
0
309,917
5
W
Loki
10,172
636
124
8
0
382,447
4
L
Arachne
7,205
450
99
6
0
349,800
4
W
Cu Chulainn
9,221
576
118
7
0
279,416
5
L
Merlin
7,040
440
126
8
0
288,530
6
L
Skadi
7,720
483
100
6
0
246,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role