Player Matchup

Sun Wukong
Sun Wukong
Bocesszor003
Sun Wukong
Level 15
God Stats
0W - 3L
1,500 SR
Queue Stats
12W - 23L
1,265 Elo+
Party 1
Bakasura
Bakasura
NoMoreSausage
Bakasura
Level 22
God Stats
2W - 2L
1,694 SR
Queue Stats
32W - 60L
1,209 Elo+
Party 1
Artemis
Artemis
Spynus
Artemis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,054 Elo+
Party 2
Jormungandr
Jormungandr
bigbukmc
Jormungandr
Level 26
God Stats
1W - 1L
1,730 SR
Queue Stats
25W - 49L
1,200 Elo+
Party 1
Zeus
Zeus
viktor250106
Zeus
Level 10
God Stats
0W - 3L
1,500 SR
Queue Stats
4W - 15L
1,152 Elo+
Party 2
Team Averages
Level 16
1,585 SR
1,176 Elo+

VS

Team Averages
Level 11
1,519 SR
1,366 Elo+
Bellona
Bellona
Dakiru
Bellona
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,406 Elo+
Solo
Yemoja
Yemoja
SkrippyT004
Yemoja
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
YurGrandMa_98
Vulcan
Level 12
God Stats
3W - 6L
1,525 SR
Queue Stats
114W - 93L
1,324 Elo+
Solo
Anhur
Anhur
dragon-A77
Anhur
Level 18
God Stats
7W - 4L
1,561 SR
Queue Stats
51W - 57L
1,320 Elo+
Solo
Loki
Loki
mojoas93
Loki
Level 17
God Stats
5W - 6L
1,509 SR
Queue Stats
7W - 13L
1,280 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bocesszor003
Sun Wukong
16
9 / 3 / 4
10,035
558
7,194
16,576
9,696
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
NoMoreSausage
Bakasura
12
4 / 5 / 3
7,822
435
2,438
13,031
4,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
Spynus
Artemis
11
0 / 12 / 6
7,753
431
4,508
12,232
3,299
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
bigbukmc
Jormungandr
11
3 / 3 / 7
8,199
456
4,018
15,502
9,101
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

10
3 / 13 / 6
7,769
432
3,558
10,949
3,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Dakiru
Bellona
14
3 / 6 / 1
8,527
474
7,369
9,685
6,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yemoja
4
0 / 3 / 2
5,853
325
613
3,811
1,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
13 / 4 / 7
11,232
624
22,873
8,163
3,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
14
8 / 6 / 4
9,859
548
8,332
10,067
3,434
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Loki
15
4 / 2 / 1
8,965
498
6,063
11,882
4,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
43
19
Kills
28
36
Deaths
21
26
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Bocesszor003
Sun Wukong
9
3
4
3.67
W
Bellona
Dakiru
Bellona
3
6
1
0.58
L
Bakasura
NoMoreSausage
Bakasura
4
5
3
1.1
W
Yemoja
0
3
2
0.33
L
Artemis
Spynus
Artemis
0
12
6
0.25
W
13
4
7
4.13
L
Jormungandr
bigbukmc
Jormungandr
3
3
7
2.17
W
Anhur
8
6
4
1.67
W
Loki
4
2
1
2.25
L
3
13
6
0.46

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,716
Damage
45,250
68,290
Taken
43,608
29,590
Mitigated
18,947
6,086
Healing
8,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Bocesszor003
Sun Wukong
7,194
2,068
0
2,880
16,576
9,696
281
5,064
11,252
0
41,374
W
Bellona
Dakiru
Bellona
7,369
1,094
0
489
9,685
6,832
1,417
1,185
8,355
0
42,639
L
Bakasura
NoMoreSausage
Bakasura
2,438
1,823
0
2,114
13,031
4,438
365
4,827
8,045
0
16,967
W
Yemoja
613
439
96
262
3,811
1,388
431
812
2,893
3,692
0
L
Artemis
Spynus
Artemis
4,508
2,557
0
785
12,232
3,299
2,561
2,299
9,823
0
30,036
W
22,873
8,698
0
1,782
8,163
3,277
1,147
1,988
6,057
76,061
0
L
Jormungandr
bigbukmc
Jormungandr
4,018
1,248
0
307
15,502
9,101
80
6,640
8,606
21,824
0
W
Anhur
8,332
5,440
0
734
10,067
3,434
967
1,775
8,212
0
41,177
W
Loki
6,063
2,136
0
5,583
11,882
4,016
321
1,442
10,410
0
56,902
L
3,558
1,556
0
0
10,949
3,056
1,207
3,685
7,078
21,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,578
Gold Earned
44,436
265
Minions Killed
376
0
Camps Cleared
0
1,580,029
Distance Traveled
1,372,041
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,035
558
75
4
0
365,849
0
W
Bellona
8,527
474
74
4
0
289,719
0
L
Bakasura
7,822
435
56
3
0
310,323
0
W
Yemoja
5,853
325
4
0
0
85,306
0
L
Artemis
7,753
431
62
3
0
290,244
0
W
Vulcan
11,232
624
117
7
0
349,555
2
L
Jormungandr
8,199
456
34
2
0
300,350
0
W
Anhur
9,859
548
83
5
0
313,360
0
W
Loki
8,965
498
98
5
0
334,101
1
L
Zeus
7,769
432
38
2
0
313,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role