Player Matchup

Anubis
Anubis
DarklordPaddy
Anubis
Level 27
God Stats
5W - 7L
1,409 SR
Queue Stats
11W - 12L
1,322 Elo+
Solo
Agni
Agni
KiRill140295
Agni
Level 29
God Stats
2W - 1L
1,531 SR
Queue Stats
131W - 158L
1,387 Elo+
Solo
Zeus
Zeus
Mortal_DevilX98
Zeus
Level 29
God Stats
71W - 69L
1,521 SR
Queue Stats
81W - 88L
1,385 Elo+
Solo
Kali
Kali
SpankSquad69
Kali
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 27L
1,511 Elo+
Solo
Medusa
Medusa
hooydur
Medusa
Level 27
God Stats
8W - 5L
1,298 SR
Queue Stats
23W - 21L
1,361 Elo+
Solo
Team Averages
Level 26
1,452 SR
1,393 Elo+

VS

Team Averages
Level 17
1,619 SR
1,393 Elo+
Anubis
Anubis
Gazi_uwu
Anubis
Level 6
God Stats
0W - 2L
1,177 SR
Queue Stats
10W - 16L
1,082 Elo+
Solo
Ymir
Ymir
Mister_Picklez99
Ymir
Level 12
God Stats
0W - 1L
1,712 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Olorun
Olorun
l4msmurf1ng
Olorun
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,498 Elo+
Solo
Achilles
Achilles
nYuS_KoNg
Achilles
Level 23
God Stats
1W - 6L
1,815 SR
Queue Stats
51W - 49L
1,485 Elo+
Solo
Ra
Ra
sahil_LFC_7866
Ra
Level 26
God Stats
4W - 3L
1,890 SR
Queue Stats
124W - 130L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 3
6,303
485
6,370
6,265
2,851
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
4 / 0 / 5
7,645
588
6,688
5,743
1,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 3 / 6
6,500
500
4,087
6,512
1,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
11 / 0 / 2
9,361
720
10,491
10,142
5,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
hooydur
Medusa
11
1 / 2 / 3
6,509
501
6,021
5,339
1,524
Mace

Mace

+10
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Gazi_uwu
Anubis
5
0 / 5 / 1
4,700
362
646
3,960
1,464
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
1 / 4 / 3
5,647
434
2,983
14,811
3,415
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Olorun
10
1 / 4 / 1
5,646
434
6,520
9,685
2,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
nYuS_KoNg
Achilles
13
3 / 2 / 1
7,115
547
3,169
9,203
5,008
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 3 / 0
6,123
471
3,139
8,469
2,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
18
Kills
6
7
Deaths
18
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
2
3
1.25
L
Anubis
Gazi_uwu
Anubis
0
5
1
0.1
W
4
0
5
6.5
L
1
4
3
0.63
W
1
3
6
1.33
W
11
0
2
12
W
Medusa
hooydur
Medusa
1
2
3
1.25
L
Olorun
1
4
1
0.38
L
Achilles
nYuS_KoNg
Achilles
3
2
1
1.75
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,657
Damage
16,457
34,001
Taken
46,128
12,758
Mitigated
14,793
13,506
Healing
12,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,370
343
185
2,720
6,265
2,851
111
4,530
1,735
30,196
0
L
Anubis
Gazi_uwu
Anubis
646
75
0
60
3,960
1,464
0
1,940
1,776
9,958
0
W
6,688
391
191
2,354
5,743
1,637
1,184
1,625
4,078
43,099
0
L
2,983
522
0
3,467
14,811
3,415
112
4,833
9,926
15,086
0
W
4,087
645
0
1,284
6,512
1,655
592
2,225
4,204
25,703
0
W
10,491
5,153
0
5,544
10,142
5,091
0
2,127
7,843
0
59,417
W
Medusa
hooydur
Medusa
6,021
3,749
0
1,228
5,339
1,524
2,024
2,486
2,853
0
33,805
L
Olorun
6,520
3,629
203
3,252
9,685
2,263
0
3,857
5,818
38,487
0
L
Achilles
nYuS_KoNg
Achilles
3,169
931
0
2,631
9,203
5,008
0
1,885
7,224
0
37,770
L
3,139
60
44
3,050
8,469
2,643
0
4,028
4,239
35,076
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,318
Gold Earned
29,231
355
Minions Killed
286
0
Camps Cleared
0
1,247,464
Distance Traveled
1,010,334
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,303
485
54
4
0
222,902
1
L
Anubis
4,700
362
21
2
0
130,568
0
W
Agni
7,645
588
80
6
0
254,452
1
L
Ymir
5,647
434
29
2
0
227,171
4
W
Zeus
6,500
500
60
5
0
233,499
1
W
Kali
9,361
720
96
7
0
290,212
2
W
Medusa
6,509
501
65
5
0
246,399
0
L
Olorun
5,646
434
68
5
0
205,924
1
L
Achilles
7,115
547
87
7
0
221,697
0
L
Ra
6,123
471
81
6
0
224,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role