Player Matchup

Sol
Sol
Platinum III
 
Sol
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Gold II
Anorec
Guan Yu
Gold II
Level 127
God Stats
11W - 5L
1,636 SR
Queue Stats
82W - 87L
1,545 MMR
Party 2
Ne Zha
Ne Zha
Gold III
gladi4ek
Ne Zha
Gold III
Level 128
God Stats
12W - 6L
1,566 SR
Queue Stats
110W - 118L
1,425 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 138
1,567 SR
1,490 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 146
1,617 SR
1,444 MMR
Artio
Artio
Bronze III
 
Artio
Bronze III
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Danzaburou
Danzaburou
Bronze III
Prueglerkaese
Danzaburou
Bronze III
Level 153
God Stats
0W - 1L
1,851 SR
Queue Stats
8W - 3L
1,427 MMR
Party 1
Scylla
Scylla
Bronze III
thetrveKIit0ri5
Scylla
Bronze III
Level 156
God Stats
3W - 2L
1,500 SR
Queue Stats
8W - 5L
1,405 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
2 / 0 / 5
8,068
733
6,363
7,610
3,073
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Guan Yu
Anorec
Guan Yu
12
2 / 0 / 7
7,856
714
7,053
10,114
8,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ne Zha
gladi4ek
Ne Zha
13
5 / 1 / 4
9,200
836
8,361
7,923
4,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bans
OdinGilgameshThothMulanPersephone

VS

Bans
Ah PuchGebUllrAchillesHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
10
0 / 2 / 1
7,336
667
4,547
10,668
8,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
Prueglerkaese
Danzaburou
10
1 / 3 / 0
6,991
636
4,973
8,685
2,157
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 4 / 1
6,538
594
6,913
5,892
1,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
9
Kills
1
1
Deaths
9
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
0
5
4.5
L
Artio
 
Artio
0
2
1
0.25
W
Guan Yu
Anorec
Guan Yu
2
0
7
5.5
L
Danzaburou
Prueglerkaese
Danzaburou
1
3
0
0.33
W
Ne Zha
gladi4ek
Ne Zha
5
1
4
7
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,777
Damage
16,433
25,647
Taken
25,245
16,360
Mitigated
11,742
12,311
Healing
7,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,363
2,029
0
4,143
7,610
3,073
2,282
3,172
4,222
38,104
3,337
L
Artio
 
Artio
4,547
0
594
3,622
10,668
8,370
0
2,018
8,300
11,919
0
W
Guan Yu
Anorec
Guan Yu
7,053
810
997
3,495
10,114
8,911
378
3,851
6,075
0
11,915
L
Danzaburou
Prueglerkaese
Danzaburou
4,973
1,946
0
2,739
8,685
2,157
0
2,585
5,726
0
18,544
W
Ne Zha
gladi4ek
Ne Zha
8,361
702
0
3,676
7,923
4,376
0
3,820
3,737
0
33,918
L
6,913
399
0
910
5,892
1,215
0
1,343
4,338
22,324
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,124
Gold Earned
20,865
154
Minions Killed
108
9
Camps Cleared
1
666,676
Distance Traveled
618,850
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,068
733
93
8
5
204,159
1
L
Artio
7,336
667
15
1
0
213,810
2
W
Guan Yu
7,856
714
12
1
0
231,099
1
L
Danzaburou
6,991
636
44
4
1
207,023
3
W
Ne Zha
9,200
836
49
4
4
231,418
1
L
Scylla
6,538
594
49
4
0
198,017
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role