Player Matchup

Jing Wei
Jing Wei
Angrybober
Jing Wei
Level 28
God Stats
50W - 53L
1,519 SR
Queue Stats
206W - 232L
1,400 Elo+
Solo
Arachne
Arachne
ForeHead-V8
Arachne
Level 7
God Stats
5W - 5L
1,277 SR
Queue Stats
17W - 26L
1,389 Elo+
Party 1
Hercules
Hercules
Hjamjoom
Hercules
Level 72
God Stats
2W - 4L
1,116 SR
Queue Stats
285W - 345L
1,378 Elo+
Party 1
Achilles
Achilles
LessWir
Achilles
Level 29
God Stats
6W - 6L
1,579 SR
Queue Stats
100W - 87L
1,458 Elo+
Solo
Nu Wa
Nu Wa
impartttial
Nu Wa
Level 29
God Stats
15W - 17L
1,425 SR
Queue Stats
102W - 133L
1,395 Elo+
Solo
Team Averages
Level 33
1,383 SR
1,404 Elo+

VS

Team Averages
Level 20
1,589 SR
1,415 Elo+
Morgan Le Fay
Morgan Le Fay
DevinchiZA
Morgan Le Fay
Level 27
God Stats
3W - 5L
1,459 SR
Queue Stats
29W - 27L
1,572 Elo+
Party 2
Ymir
Ymir
Lientrein
Ymir
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 5L
1,142 Elo+
Solo
Bellona
Bellona
Rogrol
Bellona
Level 20
God Stats
1W - 1L
1,805 SR
Queue Stats
43W - 39L
1,429 Elo+
Solo
Bakasura
Bakasura
TinyKitty
Bakasura
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 2
Izanami
Izanami
muntfit
Izanami
Level 23
God Stats
25W - 18L
1,679 SR
Queue Stats
101W - 86L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Angrybober
Jing Wei
11
3 / 2 / 7
6,630
553
5,925
6,770
1,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Arachne
ForeHead-V8
Arachne
11
5 / 1 / 3
6,923
577
5,044
6,432
2,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
Hjamjoom
Hercules
14
1 / 0 / 2
7,866
656
5,028
5,149
4,143
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Achilles
LessWir
Achilles
11
6 / 1 / 6
6,935
578
5,475
9,760
7,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

11
3 / 1 / 4
6,756
563
5,160
4,827
1,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DevinchiZA
Morgan Le Fay
10
2 / 3 / 2
6,107
509
5,582
6,232
2,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
7
0 / 4 / 3
5,273
439
3,910
10,139
5,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
Rogrol
Bellona
9
0 / 3 / 0
5,167
431
2,550
8,448
6,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bakasura
TinyKitty
Bakasura
6
0 / 5 / 1
4,736
395
508
5,966
1,907
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Izanami
muntfit
Izanami
11
3 / 4 / 0
6,377
531
5,433
6,265
1,476
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
18
Kills
5
5
Deaths
19
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Angrybober
Jing Wei
3
2
7
3.25
L
Morgan Le Fay
DevinchiZA
Morgan Le Fay
2
3
2
1
W
Arachne
ForeHead-V8
Arachne
5
1
3
6.5
W
Hercules
Hjamjoom
Hercules
1
0
2
2
W
Achilles
LessWir
Achilles
6
1
6
9
L
Ymir
0
4
3
0.38
L
Bellona
Rogrol
Bellona
0
3
0
0
L
Bakasura
TinyKitty
Bakasura
0
5
1
0.1
W
3
1
4
5
L
Izanami
muntfit
Izanami
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,632
Damage
17,983
32,938
Taken
37,050
17,647
Mitigated
17,705
12,035
Healing
7,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Angrybober
Jing Wei
5,925
2,569
624
2,457
6,770
1,905
707
1,176
5,554
0
39,505
L
Morgan Le Fay
DevinchiZA
Morgan Le Fay
5,582
775
0
1,124
6,232
2,188
0
1,397
4,605
32,172
0
W
Arachne
ForeHead-V8
Arachne
5,044
3,725
0
2,079
6,432
2,528
0
2,051
4,223
0
34,563
W
Hercules
Hjamjoom
Hercules
5,028
1,060
0
2,558
5,149
4,143
0
297
4,852
2,132
43,531
W
Achilles
LessWir
Achilles
5,475
1,432
0
2,977
9,760
7,508
207
2,785
6,946
0
16,047
L
Ymir
3,910
970
0
1,933
10,139
5,676
0
1,269
8,736
9,503
0
L
Bellona
Rogrol
Bellona
2,550
344
0
2,429
8,448
6,458
0
642
7,734
1,616
21,753
L
Bakasura
TinyKitty
Bakasura
508
317
0
1,359
5,966
1,907
0
846
5,046
0
11,737
W
5,160
632
0
1,340
4,827
1,563
504
3,006
1,499
32,424
0
L
Izanami
muntfit
Izanami
5,433
3,028
0
865
6,265
1,476
0
652
5,481
0
41,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,110
Gold Earned
27,660
351
Minions Killed
236
0
Camps Cleared
0
1,124,982
Distance Traveled
1,039,117
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
6,630
553
75
6
0
216,400
1
L
Morgan Le Fay
6,107
509
57
5
0
211,918
1
W
Arachne
6,923
577
62
5
0
250,560
2
W
Hercules
7,866
656
124
10
0
206,502
3
W
Achilles
6,935
578
22
2
0
246,168
2
L
Ymir
5,273
439
17
1
0
214,245
4
L
Bellona
5,167
431
46
4
0
202,038
0
L
Bakasura
4,736
395
30
3
0
197,988
0
W
Nu Wa
6,756
563
68
6
0
205,352
0
L
Izanami
6,377
531
86
7
0
212,928
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role