Player Matchup

Achilles
Achilles
Blackmarvin
Achilles
Level 159
God Stats
5W - 2L
1,708 SR
Queue Stats
52W - 34L
1,576 Elo+
Party 2
Charybdis
Charybdis
Hooots
Charybdis
Level 156
God Stats
3W - 2L
1,392 SR
Queue Stats
113W - 85L
1,571 Elo+
Party 2
Merlin
Merlin
Uširšou
Merlin
Level 47
God Stats
1W - 0L
1,698 SR
Queue Stats
20W - 17L
1,559 Elo+
Party 2
Team Averages
Level 121
1,599 SR
1,569 Elo+

VS

Team Averages
Level 60
1,520 SR
1,527 Elo+
Danzaburou
Danzaburou
KingArleqin174
Danzaburou
Level 58
God Stats
19W - 29L
1,505 SR
Queue Stats
122W - 156L
1,460 Elo+
Party 1
Kukulkan
Kukulkan
NoOneEsCp
Kukulkan
Level 33
God Stats
0W - 4L
1,350 SR
Queue Stats
70W - 65L
1,553 Elo+
Party 1
Hercules
Hercules
Опалмолив
Hercules
Level 89
God Stats
10W - 10L
1,704 SR
Queue Stats
252W - 298L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Blackmarvin
Achilles
16
9 / 2 / 6
12,513
782
19,089
21,010
33,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
Hooots
Charybdis
16
6 / 7 / 9
11,734
733
11,239
13,329
7,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
Uširšou
Merlin
13
0 / 6 / 10
9,621
601
7,001
9,269
3,636
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
KingArleqin174
Danzaburou
13
0 / 4 / 9
9,670
604
7,684
11,527
4,776
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
NoOneEsCp
Kukulkan
15
7 / 5 / 5
10,859
679
13,070
9,411
3,835
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

14
8 / 6 / 7
11,199
700
12,566
20,840
22,447
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
36
15
Kills
15
15
Deaths
15
25
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Achilles
Blackmarvin
Achilles
9
2
6
6
W
Charybdis
Hooots
Charybdis
6
7
9
1.5
L
Danzaburou
KingArleqin174
Danzaburou
0
4
9
1.13
L
Kukulkan
NoOneEsCp
Kukulkan
7
5
5
1.9
W
Merlin
Uširšou
Merlin
0
6
10
0.83
L
8
6
7
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,329
Damage
33,320
43,608
Taken
41,778
45,008
Mitigated
31,058
4,968
Healing
5,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Blackmarvin
Achilles
19,089
5,389
0
3,907
21,010
33,689
280
5,553
15,457
0
37,986
W
Charybdis
Hooots
Charybdis
11,239
5,433
0
755
13,329
7,683
1,810
2,653
10,676
0
46,135
L
Danzaburou
KingArleqin174
Danzaburou
7,684
2,469
0
1,564
11,527
4,776
0
2,308
8,730
0
34,247
L
Kukulkan
NoOneEsCp
Kukulkan
13,070
839
0
333
9,411
3,835
0
1,504
7,607
47,198
0
W
Merlin
Uširšou
Merlin
7,001
463
0
306
9,269
3,636
944
4,997
4,272
27,856
0
L
12,566
4,615
0
3,478
20,840
22,447
0
3,562
16,199
0
19,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,868
Gold Earned
31,728
179
Minions Killed
174
4
Camps Cleared
8
833,340
Distance Traveled
832,072
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,513
782
49
3
0
319,840
3
W
Charybdis
11,734
733
82
5
3
239,569
3
L
Danzaburou
9,670
604
64
4
1
265,206
2
L
Kukulkan
10,859
679
93
6
7
277,394
2
W
Merlin
9,621
601
48
3
1
273,931
4
L
Hercules
11,199
700
17
1
0
289,472
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role