Player Matchup

Cerberus
Cerberus
Silver I
Leandro1993
Cerberus
Silver I
Level 160
God Stats
1W - 1L
1,641 SR
Queue Stats
20W - 22L
1,377 MMR
Solo
Sol
Sol
Gold V
Mus0lin1
Sol
Gold V
Level 88
God Stats
4W - 8L
1,550 SR
Queue Stats
170W - 174L
1,372 MMR
Solo
Loki
Loki
Silver I
NLF_Adis06
Loki
Silver I
Level 66
God Stats
3W - 3L
1,400 SR
Queue Stats
127W - 134L
1,207 MMR
Party 2
Zeus
Zeus
Gold I
NLF_xkolijak
Zeus
Gold I
Level 125
God Stats
11W - 7L
1,584 SR
Queue Stats
260W - 247L
1,540 MMR
Party 2
Thor
Thor
Gold III
aydogan-turkish
Thor
Gold III
Level 123
God Stats
0W - 1L
1,411 SR
Queue Stats
448W - 453L
1,410 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 112
1,517 SR
1,381 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 92
1,417 SR
1,381 MMR
Cupid
Cupid
Silver II
BVRN_Moloko
Cupid
Silver II
Level 85
God Stats
1W - 5L
1,470 SR
Queue Stats
14W - 23L
1,373 MMR
Party 3
Bacchus
Bacchus
Silver I
DEADMAN_99
Bacchus
Silver I
Level 88
God Stats
2W - 2L
1,409 SR
Queue Stats
14W - 24L
1,419 MMR
Party 3
Mulan
Mulan
Silver I
G0dqBenimaru
Mulan
Silver I
Level 104
God Stats
1W - 2L
1,176 SR
Queue Stats
202W - 206L
1,206 MMR
Party 1
Thoth
Thoth
Gold V
HxHNarutoAot
Thoth
Gold V
Level 61
God Stats
1W - 1L
1,467 SR
Queue Stats
80W - 78L
1,527 MMR
Party 1
Gilgamesh
Gilgamesh
Gold III
bxrb0d
Gilgamesh
Gold III
Level 121
God Stats
5W - 5L
1,561 SR
Queue Stats
204W - 191L
1,378 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Leandro1993
Cerberus
9
0 / 2 / 2
5,343
486
2,644
6,987
3,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
1 / 1 / 0
6,496
591
1,987
5,363
1,378
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

6
1 / 3 / 2
5,000
455
1,093
3,880
1,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
4 / 3 / 0
6,697
609
5,018
5,690
1,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 2 / 1
6,632
603
5,938
7,942
3,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bans
SobekTiamatMorgan Le FayCthulhu

VS

Bans
PersephoneCliodhnaArtioGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 3
5,580
507
2,423
3,952
1,102
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
DEADMAN_99
Bacchus
9
2 / 0 / 2
5,880
535
2,773
4,435
3,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
2 / 1 / 1
6,802
618
5,374
8,405
5,718
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

12
2 / 2 / 3
6,603
600
5,129
5,093
1,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
bxrb0d
Gilgamesh
11
5 / 4 / 2
6,727
612
4,194
8,304
3,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
22
8
Kills
11
11
Deaths
8
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
0
1
3
1.5
W
Bacchus
DEADMAN_99
Bacchus
2
0
2
3
W
2
1
1
2.5
W
2
2
3
1.75
L
Cerberus
Leandro1993
Cerberus
0
2
2
0.5
L
1
1
0
1
L
1
3
2
0.67
L
4
3
0
1.33
L
2
2
1
1.25
W
Gilgamesh
bxrb0d
Gilgamesh
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,680
Damage
19,893
29,862
Taken
30,189
11,019
Mitigated
14,796
8,805
Healing
8,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,423
1,257
25
1,342
3,952
1,102
948
1,505
2,447
0
33,446
W
Bacchus
DEADMAN_99
Bacchus
2,773
437
55
913
4,435
3,245
290
2,203
2,208
12,925
0
W
5,374
786
0
4,175
8,405
5,718
64
0
7,787
5,111
31,518
W
5,129
207
0
584
5,093
1,412
0
3,220
1,629
36,151
0
L
Cerberus
Leandro1993
Cerberus
2,644
32
0
2,087
6,987
3,163
0
2,578
4,293
13,891
0
L
1,987
1,034
0
2,666
5,363
1,378
0
941
4,422
40,074
0
L
1,093
321
0
1,208
3,880
1,309
0
378
3,452
0
14,900
L
5,018
444
0
750
5,690
1,403
0
3,443
2,035
37,062
0
L
5,938
1,594
0
2,094
7,942
3,766
0
664
7,278
0
37,681
W
Gilgamesh
bxrb0d
Gilgamesh
4,194
1,026
0
1,561
8,304
3,319
26
2,299
5,723
0
34,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,168
Gold Earned
31,592
326
Minions Killed
325
0
Camps Cleared
0
939,731
Distance Traveled
1,083,895
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
5,580
507
73
7
0
216,392
1
W
Bacchus
5,880
535
17
2
0
222,425
3
W
Mulan
6,802
618
99
9
0
205,596
1
W
Thoth
6,603
600
73
7
0
216,020
4
L
Cerberus
5,343
486
32
3
0
216,124
5
L
Sol
6,496
591
84
8
0
199,100
2
L
Loki
5,000
455
37
3
0
135,903
0
L
Zeus
6,697
609
90
8
0
211,597
4
L
Thor
6,632
603
83
8
0
177,007
0
W
Gilgamesh
6,727
612
63
6
0
223,462
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role