Player Matchup

Fenrir
Fenrir
MondScheintx
Fenrir
Level 16
God Stats
6W - 6L
1,468 SR
Queue Stats
153W - 178L
1,391 Elo+
Party 1
Anubis
Anubis
SuperStomper2000
Anubis
Level 29
God Stats
65W - 46L
1,665 SR
Queue Stats
111W - 108L
1,573 Elo+
Solo
Nu Wa
Nu Wa
italy_lemonssss
Nu Wa
Level 107
God Stats
1W - 1L
1,614 SR
Queue Stats
356W - 362L
1,419 Elo+
Party 1
Chaac
Chaac
ken0707svti
Chaac
Level 4
God Stats
9W - 6L
1,778 SR
Queue Stats
9W - 7L
1,532 Elo+
Party 1
Hachiman
Hachiman
xx_owl_23
Hachiman
Level 108
God Stats
3W - 3L
1,527 SR
Queue Stats
384W - 408L
1,403 Elo+
Party 1
Team Averages
Level 53
1,610 SR
1,464 Elo+

VS

Team Averages
Level 19
1,560 SR
1,499 Elo+
Neith
Neith
Botox_Abuse
Neith
Level 18
God Stats
4W - 0L
1,500 SR
Queue Stats
63W - 61L
1,597 Elo+
Solo
Cthulhu
Cthulhu
Grimm-Hatter
Cthulhu
Level 28
God Stats
10W - 4L
1,615 SR
Queue Stats
28W - 18L
1,440 Elo+
Solo
Tsukuyomi
Tsukuyomi
gSo Voltic
Tsukuyomi
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Janus
Janus
saha_srad
Janus
Level 18
God Stats
4W - 4L
1,442 SR
Queue Stats
24W - 29L
1,459 Elo+
Solo
Loki
Loki
waavass84
Loki
Level 10
God Stats
1W - 0L
1,741 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
2 / 2 / 6
6,642
554
2,360
7,895
2,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
8 / 1 / 0
7,952
663
6,925
4,964
1,850
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
3 / 3 / 4
6,301
525
3,650
5,162
1,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
4 / 0 / 4
6,496
541
4,377
9,150
4,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
xx_owl_23
Hachiman
12
5 / 3 / 6
7,095
591
6,392
6,582
1,988
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 1 / 0
8,180
682
7,233
6,840
2,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Grimm-Hatter
Cthulhu
8
0 / 3 / 4
5,427
452
5,227
8,611
4,018
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tsukuyomi
gSo Voltic
Tsukuyomi
7
0 / 7 / 1
4,830
403
2,534
7,648
1,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
saha_srad
Janus
10
0 / 3 / 0
5,851
488
708
5,449
1,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Loki
8
0 / 9 / 1
4,861
405
1,390
7,537
1,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
15
22
Kills
9
9
Deaths
23
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
9
1
0
9
W
Cthulhu
Grimm-Hatter
Cthulhu
0
3
4
0.67
L
Fenrir
2
2
6
2.5
L
8
1
0
8
W
Tsukuyomi
gSo Voltic
Tsukuyomi
0
7
1
0.07
L
3
3
4
1.67
L
4
0
4
6
W
Janus
saha_srad
Janus
0
3
0
0
W
Loki
0
9
1
0.06
L
Hachiman
xx_owl_23
Hachiman
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,704
Damage
17,092
33,753
Taken
36,085
11,330
Mitigated
10,116
13,143
Healing
7,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,233
3,369
0
2,893
6,840
2,012
0
2,090
4,707
0
47,308
W
Cthulhu
Grimm-Hatter
Cthulhu
5,227
587
393
3,097
8,611
4,018
0
1,109
7,141
19,584
0
L
Fenrir
2,360
65
0
3,342
7,895
2,374
0
858
6,995
0
30,638
L
6,925
489
0
2,976
4,964
1,850
630
135
4,829
49,132
0
W
Tsukuyomi
gSo Voltic
Tsukuyomi
2,534
919
0
203
7,648
1,519
535
1,154
6,453
0
16,532
L
3,650
1,158
0
756
5,162
1,107
192
495
4,667
32,107
0
L
4,377
1,165
0
5,319
9,150
4,011
97
2,341
6,809
0
20,115
W
Janus
saha_srad
Janus
708
38
0
555
5,449
1,175
383
3,095
2,354
28,925
0
W
Loki
1,390
454
0
343
7,537
1,392
605
3,127
4,249
0
14,768
L
Hachiman
xx_owl_23
Hachiman
6,392
3,736
0
750
6,582
1,988
84
2,022
4,518
0
43,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,486
Gold Earned
29,149
334
Minions Killed
254
0
Camps Cleared
0
1,126,277
Distance Traveled
1,113,233
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,180
682
97
8
0
227,866
3
W
Cthulhu
5,427
452
25
2
0
204,444
2
L
Fenrir
6,642
554
65
5
0
243,901
1
L
Anubis
7,952
663
95
8
0
214,583
4
W
Tsukuyomi
4,830
403
28
2
0
233,632
1
L
Nu Wa
6,301
525
58
5
0
212,455
3
L
Chaac
6,496
541
33
3
0
236,415
0
W
Janus
5,851
488
79
7
0
221,359
3
W
Loki
4,861
405
25
2
0
225,932
1
L
Hachiman
7,095
591
83
7
0
218,923
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role