Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
Dr-Mid_Night
Guan Yu
Level 11
God Stats
6W - 11L
1,927 SR
Queue Stats
14W - 34L
1,471 Elo+
Party 1
Ares
Ares
Kabat2122
Ares
Level 69
God Stats
5W - 3L
1,746 SR
Queue Stats
76W - 86L
1,364 Elo+
Party 1
Merlin
Merlin
diegoeduardo
Merlin
Level 119
God Stats
6W - 7L
1,422 SR
Queue Stats
213W - 208L
1,501 Elo+
Party 3
Neith
Neith
kolbasz2122
Neith
Level 84
God Stats
1W - 1L
1,763 SR
Queue Stats
140W - 162L
1,369 Elo+
Party 1
Team Averages
Level 82
1,672 SR
1,441 Elo+

VS

Team Averages
Level 86
1,583 SR
1,528 Elo+
Horus
Horus
Darastrix333
Horus
Level 49
God Stats
11W - 6L
1,512 SR
Queue Stats
23W - 19L
1,500 Elo+
Solo
Zeus
Zeus
F11nl3y
Zeus
Level 103
God Stats
4W - 1L
1,773 SR
Queue Stats
390W - 345L
1,550 Elo+
Party 2
Tyr
Tyr
Lareikai
Tyr
Level 108
God Stats
5W - 7L
1,498 SR
Queue Stats
369W - 342L
1,553 Elo+
Party 2
Ao Kuang
Ao Kuang
MiaKabocha
Ao Kuang
Level 124
God Stats
8W - 5L
1,592 SR
Queue Stats
295W - 260L
1,558 Elo+
Party 2
Izanami
Izanami
cemilazerty
Izanami
Level 48
God Stats
9W - 6L
1,542 SR
Queue Stats
95W - 95L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
1 / 1 / 0
5,363
488
2,926
6,453
1,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
Dr-Mid_Night
Guan Yu
8
0 / 1 / 0
4,875
443
2,129
5,147
3,001
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ares
8
1 / 2 / 1
5,092
463
3,095
7,372
3,524
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
9
0 / 2 / 0
5,123
466
2,527
5,083
1,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 4 / 1
5,389
490
4,232
5,677
1,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 5
6,044
549
3,308
7,872
5,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Zeus
F11nl3y
Zeus
12
2 / 0 / 0
6,766
615
4,366
3,107
1,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
1 / 0 / 0
6,678
607
1,644
5,589
2,660
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ao Kuang
MiaKabocha
Ao Kuang
10
1 / 1 / 3
5,773
525
2,305
5,930
1,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
cemilazerty
Izanami
11
4 / 0 / 3
6,339
576
6,425
6,383
1,914
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
2
Kills
10
10
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
1
0
1
W
2
1
5
4.5
L
Guan Yu
Dr-Mid_Night
Guan Yu
0
1
0
0
W
Zeus
F11nl3y
Zeus
2
0
0
2
L
Ares
1
2
1
0.75
W
1
0
0
1
W
Ao Kuang
MiaKabocha
Ao Kuang
1
1
3
2.5
W
Izanami
cemilazerty
Izanami
4
0
3
5.5
L
Merlin
0
2
0
0
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,909
Damage
18,048
29,732
Taken
28,881
11,641
Mitigated
12,766
9,144
Healing
14,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,926
261
0
2,702
6,453
1,960
0
2,131
4,226
0
24,870
W
3,308
1,346
1,424
3,895
7,872
5,418
120
2,348
5,524
0
8,781
L
Guan Yu
Dr-Mid_Night
Guan Yu
2,129
31
0
1,363
5,147
3,001
0
564
4,583
0
18,443
W
Zeus
F11nl3y
Zeus
4,366
182
0
824
3,107
1,099
364
805
2,302
45,072
0
L
Ares
3,095
136
437
2,624
7,372
3,524
0
369
7,003
18,481
0
W
1,644
418
0
2,705
5,589
2,660
0
721
4,868
0
32,716
W
Ao Kuang
MiaKabocha
Ao Kuang
2,305
462
0
3,708
5,930
1,675
0
620
5,310
25,543
0
W
Izanami
cemilazerty
Izanami
6,425
3,890
0
2,208
6,383
1,914
954
1,128
5,255
0
47,477
L
Merlin
2,527
159
0
500
5,083
1,612
0
2,946
1,933
27,022
0
L
4,232
1,794
0
1,518
5,677
1,544
0
361
5,316
0
30,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,842
Gold Earned
31,600
264
Minions Killed
347
0
Camps Cleared
0
1,040,382
Distance Traveled
1,028,564
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,363
488
68
6
0
226,650
3
W
Horus
6,044
549
15
1
0
219,853
0
L
Guan Yu
4,875
443
38
3
0
206,470
0
W
Zeus
6,766
615
107
10
0
203,745
5
L
Ares
5,092
463
25
2
0
217,274
2
W
Tyr
6,678
607
83
8
0
198,305
2
W
Ao Kuang
5,773
525
56
5
0
213,123
4
W
Izanami
6,339
576
86
8
0
193,538
3
L
Merlin
5,123
466
66
6
0
208,829
3
L
Neith
5,389
490
67
6
0
181,159
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role