Player Matchup

Mercury
Mercury
Chapuxero
Mercury
Level 147
God Stats
1W - 1L
1,604 SR
Queue Stats
34W - 26L
1,650 Elo+
Party 1
Ra
Ra
Companer0
Ra
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
412W - 396L
1,553 Elo+
Solo
Achilles
Achilles
Dsurion6
Achilles
Level 124
God Stats
8W - 7L
1,606 SR
Queue Stats
32W - 26L
1,643 Elo+
Party 1
Hou Yi
Hou Yi
Kaida187
Hou Yi
Level 92
God Stats
1W - 8L
1,231 SR
Queue Stats
520W - 517L
1,487 Elo+
Solo
Khepri
Khepri
UnSapiens
Khepri
Level 139
God Stats
17W - 10L
1,633 SR
Queue Stats
584W - 558L
1,530 Elo+
Solo
Team Averages
Level 121
1,515 SR
1,573 Elo+

VS

Team Averages
Level 126
1,553 SR
1,555 Elo+
Loki
Loki
 
Loki
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Areakill
Nu Wa
Level 109
God Stats
10W - 2L
1,746 SR
Queue Stats
138W - 125L
1,531 Elo+
Solo
Chaac
Chaac
FAD14
Chaac
Level 154
God Stats
8W - 1L
1,703 SR
Queue Stats
72W - 46L
1,619 Elo+
Party 2
Izanami
Izanami
Raykit
Izanami
Level 118
God Stats
2W - 2L
1,368 SR
Queue Stats
132W - 119L
1,557 Elo+
Party 2
Ymir
Ymir
alex55132
Ymir
Level 128
God Stats
9W - 4L
1,448 SR
Queue Stats
153W - 128L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Chapuxero
Mercury
10
0 / 3 / 0
5,893
421
2,451
11,934
3,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 4 / 0
6,262
447
4,761
8,102
2,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Dsurion6
Achilles
11
0 / 6 / 0
6,369
455
5,924
12,693
9,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hou Yi
Kaida187
Hou Yi
10
1 / 5 / 0
6,266
448
4,319
7,613
2,226
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
UnSapiens
Khepri
9
0 / 2 / 0
5,917
423
2,541
9,335
5,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
6 / 1 / 5
8,126
580
5,395
9,742
3,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
Areakill
Nu Wa
14
6 / 0 / 6
8,609
615
8,513
4,933
1,743
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
FAD14
Chaac
15
4 / 0 / 5
8,699
621
11,603
12,025
10,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Izanami
Raykit
Izanami
13
2 / 0 / 2
8,028
573
6,309
5,560
1,782
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
11
2 / 0 / 5
7,292
521
6,341
6,860
6,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
43
1
Kills
20
20
Deaths
1
0
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
6
1
5
8.5
W
Nu Wa
Areakill
Nu Wa
6
0
6
9
L
Mercury
Chapuxero
Mercury
0
3
0
0
L
0
4
0
0
L
Achilles
Dsurion6
Achilles
0
6
0
0
W
Chaac
FAD14
Chaac
4
0
5
6.5
L
Hou Yi
Kaida187
Hou Yi
1
5
0
0.2
W
Izanami
Raykit
Izanami
2
0
2
3
L
Khepri
UnSapiens
Khepri
0
2
0
0
W
Ymir
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,996
Damage
38,161
49,677
Taken
39,120
22,693
Mitigated
23,604
12,983
Healing
17,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
5,395
1,402
0
4,392
9,742
3,342
0
1,400
8,301
0
42,169
W
Nu Wa
Areakill
Nu Wa
8,513
2,642
0
937
4,933
1,743
301
2,231
2,657
59,728
0
L
Mercury
Chapuxero
Mercury
2,451
631
0
3,010
11,934
3,490
0
2,831
9,007
0
29,317
L
4,761
236
364
2,015
8,102
2,464
0
4,878
3,126
52,103
0
L
Achilles
Dsurion6
Achilles
5,924
1,604
0
4,103
12,693
9,109
0
3,427
8,289
0
33,088
W
Chaac
FAD14
Chaac
11,603
1,287
0
6,935
12,025
10,669
0
624
10,664
5,612
52,171
L
Hou Yi
Kaida187
Hou Yi
4,319
2,499
0
852
7,613
2,226
0
1,453
6,013
0
32,082
W
Izanami
Raykit
Izanami
6,309
4,896
0
3,273
5,560
1,782
56
880
4,680
0
67,284
L
Khepri
UnSapiens
Khepri
2,541
122
264
2,375
9,335
5,404
0
3,607
5,728
19,211
0
W
Ymir
6,341
1,239
0
1,797
6,860
6,068
0
2,233
4,537
20,156
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,707
Gold Earned
40,754
355
Minions Killed
445
0
Camps Cleared
0
1,390,811
Distance Traveled
1,384,235
22
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,126
580
80
6
0
297,450
4
W
Nu Wa
8,609
615
110
8
0
270,229
6
L
Mercury
5,893
421
71
5
0
339,514
3
L
Ra
6,262
447
110
8
0
283,086
7
L
Achilles
6,369
455
75
5
0
255,087
4
W
Chaac
8,699
621
119
9
0
290,957
4
L
Hou Yi
6,266
448
65
5
0
224,996
4
W
Izanami
8,028
573
118
8
0
247,930
3
L
Khepri
5,917
423
34
2
0
288,128
4
W
Ymir
7,292
521
18
1
0
277,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role