Player Matchup

Gilgamesh
Gilgamesh
FlameGodRox
Gilgamesh
Level 82
God Stats
5W - 3L
1,568 SR
Queue Stats
69W - 72L
1,487 Elo+
Party 1
Anhur
Anhur
GRnikol85
Anhur
Level 46
God Stats
10W - 10L
1,398 SR
Queue Stats
530W - 551L
1,439 Elo+
Solo
Artio
Artio
IceKingZero
Artio
Level 147
God Stats
1W - 0L
1,765 SR
Queue Stats
105W - 92L
1,601 Elo+
Party 1
Odin
Odin
RookieBeast411
Odin
Level 133
God Stats
1W - 0L
1,882 SR
Queue Stats
51W - 54L
1,440 Elo+
Solo
Merlin
Merlin
Z0D9
Merlin
Level 95
God Stats
3W - 3L
1,531 SR
Queue Stats
400W - 367L
1,533 Elo+
Solo
Team Averages
Level 101
1,629 SR
1,500 Elo+

VS

Team Averages
Level 118
1,473 SR
1,464 Elo+
Eset
Eset
Einfach_besser24
Eset
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,583 Elo+
Solo
Cernunnos
Cernunnos
Evaneline
Cernunnos
Level 109
God Stats
0W - 3L
1,230 SR
Queue Stats
29W - 36L
1,437 Elo+
Party 2
Sol
Sol
SKLIAS13
Sol
Level 149
God Stats
6W - 8L
1,575 SR
Queue Stats
761W - 825L
1,547 Elo+
Solo
Freya
Freya
Testoh
Freya
Level 134
God Stats
0W - 1L
1,311 SR
Queue Stats
2W - 2L
1,290 Elo+
Solo
Bacchus
Bacchus
XXmatis589XX
Bacchus
Level 103
God Stats
0W - 1L
1,746 SR
Queue Stats
21W - 24L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FlameGodRox
Gilgamesh
16
6 / 3 / 11
10,197
784
11,964
12,071
7,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anhur
GRnikol85
Anhur
17
10 / 2 / 11
10,991
845
12,479
10,848
6,625
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
0 / 1 / 20
9,843
757
9,527
19,448
21,946
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
2 / 1 / 20
9,948
765
10,052
14,236
15,937
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Merlin
Z0D9
Merlin
19
6 / 2 / 12
11,335
872
19,389
10,678
6,579
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 2
8,727
671
9,348
10,857
3,622
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cernunnos
Evaneline
Cernunnos
16
0 / 4 / 5
8,743
673
11,979
14,742
5,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
3 / 4 / 2
9,458
728
16,132
12,073
4,906
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Freya
Testoh
Freya
15
1 / 4 / 6
8,455
650
10,069
12,487
5,036
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
XXmatis589XX
Bacchus
14
2 / 7 / 5
9,303
716
7,384
17,830
21,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
29
24
Kills
9
9
Deaths
24
74
Assists
20
Player
Kills
Deaths
Assists
KDA
L
3
5
2
0.8
L
Cernunnos
Evaneline
Cernunnos
0
4
5
0.63
W
Gilgamesh
FlameGodRox
Gilgamesh
6
3
11
3.83
W
Anhur
GRnikol85
Anhur
10
2
11
7.75
W
0
1
20
10
W
2
1
20
12
L
3
4
2
1
L
Freya
Testoh
Freya
1
4
6
1
L
Bacchus
XXmatis589XX
Bacchus
2
7
5
0.64
W
Merlin
Z0D9
Merlin
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,411
Damage
54,912
67,281
Taken
67,989
59,062
Mitigated
41,032
41,781
Healing
21,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,348
339
1,543
2,199
10,857
3,622
0
4,712
6,053
17,984
0
L
Cernunnos
Evaneline
Cernunnos
11,979
3,682
1,261
4,800
14,742
5,750
516
5,934
8,625
0
37,659
W
Gilgamesh
FlameGodRox
Gilgamesh
11,964
2,685
2,893
2,022
12,071
7,975
1,065
8,437
3,634
0
17,884
W
Anhur
GRnikol85
Anhur
12,479
3,524
3,557
2,453
10,848
6,625
981
6,976
3,872
0
18,372
W
9,527
899
9,226
8,948
19,448
21,946
434
9,828
9,620
19,509
0
W
10,052
1,619
4,074
2,151
14,236
15,937
966
10,062
4,174
0
16,204
L
16,132
2,374
510
3,040
12,073
4,906
0
4,667
7,270
27,281
0
L
Freya
Testoh
Freya
10,069
3,108
1,176
3,385
12,487
5,036
0
5,913
6,447
20,125
0
L
Bacchus
XXmatis589XX
Bacchus
7,384
706
1,127
2,049
17,830
21,718
0
7,690
9,889
12,557
0
W
Merlin
Z0D9
Merlin
19,389
733
3,831
2,626
10,678
6,579
1,541
7,630
3,048
53,288
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,314
Gold Earned
44,686
143
Minions Killed
140
0
Camps Cleared
0
1,255,435
Distance Traveled
1,062,731
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
8,727
671
18
1
0
214,213
1
L
Cernunnos
8,743
673
55
4
0
216,306
1
W
Gilgamesh
10,197
784
17
1
0
229,338
3
W
Anhur
10,991
845
18
1
0
215,802
0
W
Artio
9,843
757
12
1
0
278,357
2
W
Odin
9,948
765
20
2
0
293,614
6
L
Sol
9,458
728
39
3
0
236,156
3
L
Freya
8,455
650
18
1
0
198,678
0
L
Bacchus
9,303
716
10
1
0
197,378
2
W
Merlin
11,335
872
76
6
0
238,324
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role