Player Matchup

Cthulhu
Cthulhu
Iammortis2571
Cthulhu
Level 6
God Stats
1W - 2L
1,477 SR
Queue Stats
3W - 12L
1,232 Elo+
Solo
Hun Batz
Hun Batz
Jaz_Lad
Hun Batz
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,474 Elo+
Party 1
The Morrigan
The Morrigan
TTV_Eshay-Lad
The Morrigan
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 17L
1,260 Elo+
Party 1
Olorun
Olorun
Tweeko-17
Olorun
Level 4
God Stats
5W - 6L
1,412 SR
Queue Stats
6W - 8L
1,288 Elo+
Party 1
Fenrir
Fenrir
Wojownik2214
Fenrir
Level 6
God Stats
1W - 2L
1,431 SR
Queue Stats
3W - 8L
1,288 Elo+
Solo
Team Averages
Level 5
1,464 SR
1,308 Elo+

VS

Team Averages
Level 12
1,522 SR
1,347 Elo+
Neith
Neith
 
Neith
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
ANIMALtynx
Tsukuyomi
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 14L
1,236 Elo+
Party 2
Geb
Geb
KiLLA_213pr
Geb
Level 27
God Stats
35W - 27L
1,612 SR
Queue Stats
113W - 125L
1,467 Elo+
Solo
Merlin
Merlin
TTGamer082128
Merlin
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,110 Elo+
Party 2
Hun Batz
Hun Batz
これこじま
Hun Batz
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
20
6 / 12 / 11
13,820
987
11,775
26,901
11,692
Hun Batz
Jaz_Lad
Hun Batz
20
5 / 13 / 16
13,534
967
21,971
26,361
10,042
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

The Morrigan
TTV_Eshay-Lad
The Morrigan
20
8 / 9 / 15
15,827
1,131
18,957
17,662
7,212
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Olorun
Tweeko-17
Olorun
20
5 / 12 / 16
14,909
1,065
17,592
24,691
10,943
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
20
5 / 8 / 12
13,364
955
6,931
21,512
16,927
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

0

VS

Team 2 Tickets

98

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
28 / 3 / 14
20,086
1,435
47,742
17,368
6,212
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tsukuyomi
ANIMALtynx
Tsukuyomi
20
12 / 11 / 18
16,209
1,158
30,431
24,839
9,886
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

20
9 / 1 / 24
16,386
1,170
17,992
18,475
18,480
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

20
4 / 9 / 18
13,780
984
8,447
15,931
5,986
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
19
0 / 5 / 7
11,907
851
1,330
9,904
3,506
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
134
29
Kills
53
54
Deaths
29
70
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
28
3
14
11.67
W
Tsukuyomi
ANIMALtynx
Tsukuyomi
12
11
18
1.91
L
Cthulhu
6
12
11
0.96
L
Hun Batz
Jaz_Lad
Hun Batz
5
13
16
1
W
9
1
24
21
W
4
9
18
1.44
L
The Morrigan
TTV_Eshay-Lad
The Morrigan
8
9
15
1.72
L
Olorun
Tweeko-17
Olorun
5
12
16
1.08
L
Fenrir
5
8
12
1.38
W
Hun Batz
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,226
Damage
105,942
117,127
Taken
86,517
56,816
Mitigated
44,070
12,677
Healing
13,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
47,742
25,009
0
5,284
17,368
6,212
0
14,150
3,218
0
83,874
W
Tsukuyomi
ANIMALtynx
Tsukuyomi
30,431
10,560
0
738
24,839
9,886
0
12,676
12,163
0
49,244
L
Cthulhu
11,775
2,143
111
151
26,901
11,692
0
6,154
20,747
19,307
0
L
Hun Batz
Jaz_Lad
Hun Batz
21,971
7,016
0
908
26,361
10,042
0
7,679
18,682
0
36,619
W
17,992
3,193
757
5,319
18,475
18,480
0
9,681
8,794
39,467
0
W
8,447
1,951
186
915
15,931
5,986
0
8,524
7,407
23,145
0
L
The Morrigan
TTV_Eshay-Lad
The Morrigan
18,957
5,296
230
3,659
17,662
7,212
0
2,874
14,777
45,231
0
L
Olorun
Tweeko-17
Olorun
17,592
11,016
1,661
5,693
24,691
10,943
0
5,647
19,044
42,863
0
L
Fenrir
6,931
1,973
0
264
21,512
16,927
0
4,085
17,427
0
14,635
W
Hun Batz
1,330
437
0
0
9,904
3,506
0
3,293
6,611
0
13,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,454
Gold Earned
78,368
191
Minions Killed
197
1
Camps Cleared
9
1,226,943
Distance Traveled
1,007,955
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
20,086
1,435
73
5
3
217,554
1
W
Tsukuyomi
16,209
1,158
29
2
0
261,831
0
L
Cthulhu
13,820
987
20
1
1
285,308
0
L
Hun Batz
13,534
967
20
1
0
250,350
2
W
Geb
16,386
1,170
47
3
0
258,217
4
W
Merlin
13,780
984
24
2
0
158,227
0
L
The Morrigan
15,827
1,131
96
7
0
222,641
1
L
Olorun
14,909
1,065
48
3
0
186,232
0
L
Fenrir
13,364
955
7
1
0
282,412
0
W
Hun Batz
11,907
851
24
2
6
112,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role